|
|
General
Skills |
|
|
|
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
"Coward!" |
CH2
ELITE
(Shout)
If target foe is moving, that foe is knocked down. This
Skill requires Adrenaline. |
4A |
None |
None |
 |
Distracting
Blow |
(Melee
Attack)
Swipe your weapon at the target, dealing no
damage but disrupting
the target's current action (and the actions of foes adjacent to your
target). |
5 |
0.5
sec. |
10
sec. |
 |
Distracting
Strike |
NEW! EotN
(Melee
Attack)
If Distracting Strike hits, it interrupts target foe's action. If target
foe has Cracked Armor, that skill is disabled for 20 seconds. |
5 |
0.5
sec. |
15
sec. |
 |
Flurry |
CH1
(Stance)
For 5 seconds, your attack rate is increased by 33%,
but you deal 25% less damage. |
5 |
None |
5
sec. |
 |
"For
Great Justice!" |
(Shout)
For 20 seconds,
whenever you gain Adrenaline, you gain 100% more. |
5 |
None |
45
sec. |
 |
Frenzied
Defense |
CH3
(Stance)
For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. |
5 |
None |
10
sec. |
 |
Frenzy |
(Stance)
For 8 seconds, you attack 33% faster but take double damage. |
5 |
None |
4
sec. |
 |
Grapple |
NEW! EotN
(Skill)
You lose your current stance. You and target touched foe are knocked down. |
5 |
0.75
sec. |
12
sec. |
 |
"On Your Knees!" |
CH2
(Shout)
Lose all Adrenaline. If any adjacent foes are knocked down, all of your
Stances are recharged.
This
Skill requires Adrenaline. |
6A |
None |
None |
 |
Resurrection
Signet |
(Signet)
Resurrect target party member. That party member is returned to life with
100% Health and 25% Energy. This Signet ring once recharges when you get a
Morale Boost. |
0 |
3
sec. |
Never |
 |
Signet of Capture |
(Signet)
Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced
by that Skill. If that Skill was Elite, gain 250 XP for every level you
have earned. |
0 |
2
sec. |
2
sec. |
 |
Skull
Crack |
CH1
ELITE
(Melee
Attack)
If it hits, this
attack interrupts the target's current action. If that foe was casting a
Spell, that foe is Dazed for 10 seconds. This attack requires Adrenaline.
~While Dazed, target
foe takes twice as long to cast Spells, and all of target foe's Spells are
easily interrupted. |
9A |
0.5
sec. |
None |
 |
Symbolic
Strike |
NEW! EotN
(Melee
Attack)
If this attack hits, you deal +10 damage for each Signet you have equipped
(maximum 70 damage).
This
Skill requires Adrenaline. |
4A |
None |
None |
 |
Wild
Blow |
(Melee Attack)
Lose all Adrenaline. If it hits, this attack will result in a Critical Hit
and any Stance being used by your target ends. This attack cannot be
blocked.
~ A Critical Hit is your weapon's maximum damage multiplied by the square
root of 2 (1.414...). |
5 |
None |
8
sec. |
 |
"You're All Alone!" |
CH3
ELITE
(Shout)
If target foe isn't near an ally, that foe suffers from Cripple and
Weakness for 8 seconds. |
5 |
None |
10
sec. |
| |
|
|
Strength |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Battle
Rage |
ELITE
(Stance)
For 5..17 [21] seconds, you move
33% faster and gain double Adrenaline
from attacks. Battle Rage ends if you use any non-attack Skills. When
Battle Rage ends, you lose all Adrenaline. This
Skill requires Adrenaline. |
4A |
None |
None |
 |
Berserker
Stance |
(Stance)
For 5..10 [11]
seconds, you attack 33% faster and gain 50%
more Adrenaline. Berserker Stance ends if you use a
Skill. |
5 |
None |
20
sec. |
 |
Body Blow |
NEW! EotN
(Melee
Attack)
If this attack hits, target foe takes
+10..34 [y]
damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound
for 5..13 [y]
seconds.
This
Skill requires Adrenaline. |
7A |
None |
None |
 |
Bull's
Charge |
CH1
ELITE
(Stance)
For 5..10 [11]
seconds, you move 25% faster and if
you strike a moving foe in melee, that foe is knocked down. Bull's
Charge ends if you use a Skill. |
5 |
None |
20
sec. |
 |
Bull's
Strike |
(Melee
Attack)
If this attack hits a moving foe, you strike for +5..25 [32]
damage, and your
target is knocked down. |
5 |
None |
10
sec. |
 |
Burst of Aggression |
CH3
(Stance)
For 2..8 [y]
seconds, you attack 33% faster. When this Stance ends, you lose all
Adrenaline. |
5 |
None |
12
sec. |
 |
Charging Strike |
CH3
ELITE
(Stance)
For 1..8 [11]
seconds, you run 33% faster. Your next successful hit does
+10..34 [42]
damage and this Stance ends. This Stance ends if you use a Skill. |
5 |
None |
5
sec. |
 |
Counterattack |
CH3
(Melee Attack)
If this attack hits, you strike for +5..29 [y]
damage. If you hit an attacking foe, you gain
2..5 [6]
Energy. |
5 |
None |
6
sec. |
 |
Defy
Pain |
CH1
ELITE
(Skill)
For 12 seconds you have an additional 90..258 [314]
Health and an additional 20 Armor. This Skill requires Adrenaline. |
6A |
None |
None |
 |
Disarm |
NEW! EotN
(Melee
Attack)
If this attack hits, target foe takes
+10..34 [y]
damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound
for 5..13 [y]
seconds.
This
Skill requires Adrenaline. |
7A |
None |
None |
 |
Dolyak
Signet |
CH1
(Signet)
For 8..18 [21]
seconds,
you have +(10..34 [42])
Armor and cannot be knocked down,
but your movement is slowed by 75%. Updated:
9/29/05 |
0 |
None |
20
sec. |
 |
Dwarven
Battle Stance |
CH1
ELITE
(Stance)
For 5..10 [11]
seconds, you attack 25% faster, and if your hammer attacks hit, your target is
interrupted. Dwarven Battle Stance ends if you use a Skill.
Updated:
10/27/06 |
10 |
None |
30
sec. |
 |
Endure
Pain |
(Skill)
For 7..16 [19]
seconds you
have an additional 90..258 [314]
Health. Updated: 9/29/05 |
5 |
None |
30
sec. |
 |
Enraging Charge |
CH3
(Stance)
For 5..13 [16]
seconds, you move 25% faster. Enraging Charge ends when you successfully
strike a target, at which point you gain 0..3 [4]
strikes of Adrenaline. |
5 |
None |
20
sec. |
 |
Flail |
CH3
(Stance)
For
5..13 [16]
seconds, you attack 33% faster but move 33% slower. This
attack requires Adrenaline. |
4A |
None |
None |
 |
Flourish |
CH1
ELITE
(Skill)
All of
your attack Skills become recharged. You gain
2..6 [7] Energy for each
Skill recharged by Flourish. |
5 |
1
sec. |
8
sec. |
 |
Griffon's
Sweep |
CH1
(Melee
Attack)
If this attack hits, you strike for +5..17 [21]
damage. If this
attack is blocked, your target is knocked down and suffers
10..29 [36]
damage. |
5 |
None |
8
sec. |
 |
Headbutt |
CH3
ELITE
(Skill)
Target touched foe takes
40..88 [104]
damage. You are Dazed for 5..17 [21]
seconds. |
15 |
0.75
sec. |
20
sec. |
 |
"I Meant to Do That!" |
NEW! EotN
(Shout)
If you are knocked down, you gain 1..4
[y] strikes of Adrenaline. |
5 |
None |
8
sec. |
 |
"I
Will Avenge You!" |
CH1
(Shout)
For each dead ally, you gain 10 seconds of +3..6 [7]
Health
regeneration and your attack speed increases by 25%. |
5 |
None |
45
sec. |
 |
"I
Will Survive!" |
CH1
(Shout)
You gain +3 Health regeneration for each Condition you are suffering. This regeneration expires after
5..10 [11]
seconds. |
5 |
None |
30
sec. |
 |
Leviathan's
Sweep |
CH2
(Melee
Attack)
If this attack hits, you strike for +5..17 [21]
damage. If this
attack is blocked, your target is knocked down and suffers
10..29 [36]
damage. |
5 |
None |
8
sec. |
 |
Lion's Comfort |
CH3
(Skill)
All of your Signets are disabled for 12 seconds.
You are healed for 40..88 [y]
Health, and you gain 7 Health for each rank in Tactics. This
attack requires Adrenaline. |
5A |
1
sec. |
None |
 |
Magehunter Strike |
CH3
ELITE
(Melee Attack)
If this attack hits, you strike for +5..17 [21]
damage. If your target is under the effects of an Enchantment, this attack
cannot be blocked. |
5 |
0.5
sec. |
3
sec. |
 |
Power
Attack |
(Melee
Attack)
If this
attack hits, you strike for +10..34 [y]
damage. |
5 |
None |
3
sec. |
 |
Primal Rage |
CH2
ELITE
(Stance)
For 10 seconds, all of your attacks have an additional
10..46 [58]%
chance of being Critical Hits and have 20% Armor Penetration. Primal Rage
disables all Skills for 10 seconds. |
5 |
None |
15
sec. |
 |
Protector's
Strike |
CH1
(Melee
Attack)
If this attack strikes a moving foe, you strike for
10..34
[42]
more
damage. |
5 |
0.5
sec. |
3
sec. |
 |
Rage of the Ntouka |
CH3
ELITE
(Skill)
Gain 1..6 [7]
strikes of Adrenaline. For 10 seconds, whenever you use an adrenal Skill,
that Skill recharges for 5 seconds. |
5 |
None |
15
sec. |
 |
Rush |
CH1
(Stance)
For 8..18 [21]
seconds, you move 25% faster. This Skill requires Adrenaline. |
4A |
None |
None |
 |
Shield
Bash |
(Shield Skill)
For 5..10 [11]
seconds, while wielding a shield, the next attack
Skill used against you is blocked. If it was a melee Skill, your
attacker is
knocked down and that Skill is disabled for an additional 15 seconds. |
5 |
None |
20
sec. |
 |
Signet of Stamina |
CH3
(Signet)
You have +50..250 [317]
maximum Health. This Signet ends if you successfully hit with an attack. |
0 |
0.25
sec. |
20
sec. |
 |
Signet of Strength |
CH2
(Signet)
Your next
1..13 [17]
attacks deal +5 damage. |
0 |
1
sec. |
45
sec. |
 |
Sprint |
(Stance)
For 8..13 [14]
seconds, you move 25% faster. |
5 |
None |
20
sec. |
 |
Tiger Stance |
CH2
(Stance)
For
4..9 [10]
seconds, you attack 33% faster. Tiger Stance ends if any of your attacks
fail to hit. |
5 |
None |
20
sec. |
 |
Warrior's
Cunning |
(Skill)
For
5..10 [11]
seconds, your melee attacks cannot be blocked. |
10 |
None |
60
sec. |
 |
Warrior's
Endurance |
CH1
ELITE
(Stance)
For
5..29 [y]
seconds, you gain 3 Energy each time you hit with a melee attack.
Warrior's Endurance cannot raise your Energy above 10..22
[26]. |
5 |
None |
30
sec. |
 |
"You Will Die!" |
CH2
(Shout)
If target foe is below 50% Health, you gain
1..3 [3]
strikes of Adrenaline. |
5 |
None |
15
sec. |
| |
|
|
Axe
Mastery |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Agonizing Chop |
CH3
(Axe Attack)
When this attack hits, you deal
+5..17 [21]
damage. If target foe is suffering from a Deep Wound, you interrupt that
foe's action. This
attack requires Adrenaline. |
6A |
1 sec. |
None |
 |
Axe
Rake |
(Axe
Attack)
If this attack hits a foe suffering from a Deep Wound, you strike for
+1..8 [11]
damage, and that foe becomes Crippled for 15 seconds. This
attack requires Adrenaline.
~While Crippled,
target foe moves 50% slower. |
7A |
None |
None |
 |
Axe
Twist |
CH1
(Axe
Attack)
If this attack hits a foe suffering from a Deep Wound, you strike for 1..16
[21]
more damage and that foe suffers from Weakness for 20 seconds. This
attack requires Adrenaline.
~While Weakened,
target foe deals 66% less damage with attacks and all of target foe's
attributes are reduced by 1. |
7A |
None |
None |
 |
Cleave |
ELITE
(Axe Attack)
If this attack hits, you strike for +10..26
[31]
damage. This
attack requires Adrenaline. |
4A |
None |
None |
 |
Critical Chop |
CH3
(Axe Attack)
If this attack hits, you inflict
+5..17 [y]
damage. If this attack results in a Critical Hit, target foe is
interrupted. |
5 |
1
sec. |
15
sec. |
 |
Cyclone
Axe |
(Axe
Attack)
Perform a spinning axe attack striking for +4..10 [13]
damage to all adjacent
opponents. |
5 |
None |
4
sec. |
 |
Decapitate |
CH3
ELITE
(Axe Attack)
You lose all Adrenaline and all Energy.
If this attack hits, you deal +5..41
[53]
damage and cause a Deep Wound for 5..17
[21]
seconds. This attack always results in a Critical Hit. This
attack requires Adrenaline.
~ A Critical Hit is your weapon's maximum damage multiplied by the square
root of 2 (1.414...). |
8A |
None |
None |
 |
Dismember |
(Axe
Attack)
If it hits, this axe blow will inflict a Deep Wound on the target foe,
lowering that foe's maximum Health by 20% for 5..17 [21]
seconds. This
attack requires Adrenaline. |
5A |
None |
None |
 |
Disrupting
Chop |
(Axe
Attack)
If it hits, this attack interrupts the target's current action. If that
action was a Skill, that Skill is disabled for an additional 20 seconds. This
attack requires Adrenaline. |
6A |
None |
None |
 |
Eviscerate |
CH1
ELITE
(Axe Attack)
If Eviscerate hits, you strike for +1..25 [33]
damage and inflict a Deep
Wound, lowering your target's maximum Health by 20% for 5..17 [21]
seconds. This
attack requires Adrenaline. |
8A |
None |
None |
 |
Executioner's
Strike |
(Axe
Attack)
If this attack hits, you strike for +10..34 [42]
damage. This
attack
requires
Adrenaline. |
8A |
None |
None |
 |
Furious Axe |
CH2
(Axe
Attack)
If Furious Axe hits, you strike for +5..29 [37]
damage. If it is blocked you gain 3 strikes worth of Adrenaline. |
5 |
None |
6 sec. |
 |
Keen Chop |
NEW! EotN
(Axe
Attack)
If it hits, this attack always results in a Critical Hit.
This
attack
requires
Adrenaline.
~ A Critical Hit is your weapon's maximum damage multiplied by the square
root of 2 (1.414...). |
3A |
None |
None |
 |
Lacerating Chop |
CH2
(Axe
Attack)
If Lacerating Chop hits, you deal +5..17 [21]
damage. If it strikes a knocked down foe your target suffers from Bleeding for 5..17 [21]
seconds. This attack requires
Adrenaline. |
5A |
None |
None |
 |
Penetrating
Blow |
CH1
(Axe
Attack)
If this attack hits, you strike for +5..17 [21]
damage. This axe
attack has 20% Armor Penetration. This attack requires
Adrenaline. |
5A |
None |
None |
 |
Penetrating
Chop |
CH2
(Axe
Attack)
If this attack hits, you strike for +5..17 [21]
damage. This axe
attack has 20% Armor Penetration. This attack requires
Adrenaline. |
5A |
None |
None |
 |
Swift
Chop |
(Axe
Attack)
If this attack hits, you strike for +1..16 [21]
damage. If Swift Chop is
blocked, your target suffers a Deep Wound for 20 seconds and takes an
additional 1..16 [21]
damage. |
5 |
None |
4
sec. |
 |
Triple Chop |
CH2
ELITE
(Axe Attack)
Attack target foe and adjacent foes. Each attack
that hits deals
+10..34 [42]
damage. |
5 |
None |
10
sec. |
 |
Whirling Axe |
CH2
ELITE
(Axe Attack)
If Whirling Axe hits, you strike for
+5..17 [21]
damage. If it is blocked, Whirling Axe is disabled for 15 seconds. This
Skill requires Adrenaline. |
2A |
None |
None |
| |
|
|
Hammer
Mastery |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Auspicious Blow |
CH2
(Hammer
Attack)
If Auspicious Blow hits, you strike for
+(5..17 [21])
damage. If it hits a foe suffering from Weakness, you gain
3..7 [8]
Energy.
This
attack requires
Adrenaline.
Added:
1/20/06 |
8A |
None |
None |
 |
Backbreaker |
CH1
ELITE
(Hammer Attack)
If Backbreaker hits, you strike for +(1..16 [21])
damage and your target is
knocked down for 4 seconds. This Skill requires Adrenaline.
Updated: 11/21/04 |
10A |
None |
None |
 |
Belly
Smash |
CH1
(Hammer
Attack)
If this attack strikes a foe who is on the ground, the
resulting dust cloud will Blind adjacent foes for 3..9 [10]
seconds. Updated: 9/29/05 |
5 |
1
sec. |
30
sec. |
 |
Counter
Blow |
(Hammer
Attack)
If this attack hits an attacking foe, that foe is knocked down. This
Skill requires Adrenaline.
Updated: 11/21/04 |
4A |
None |
None |
 |
Crude
Swing |
CH1
(Hammer Attack)
Attack all adjacent foes. Each foe you hit is struck for
+(1..16 [21])
damage. This action is easily interrupted.
Updated: 3/2/06 |
5 |
None |
5
sec. |
 |
Crushing
Blow |
CH1
(Hammer
Attack)
If this attack hits, you strike for
+(1..16 [21])
damage. If you hit a knocked-down
foe you inflict a Deep
Wound, lowering your target's maximum Health by 20% for
5..17 [21]
seconds.
Updated: 12/1/04 |
5 |
None |
10
sec. |
 |
Devastating
Hammer |
ELITE
(Hammer Attack)
If Devastating Hammer hits, your target is knocked down and suffers from
Weakness for 5..17 [21]
seconds. This Skill requires Adrenaline.
~While Weakened,
target foe deals 66% less damage with attacks and all of target foe's
attributes are reduced by 1. |
7A |
None |
None |
 |
Earth
Shaker |
CH1
ELITE
(Hammer Skill)
Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery
less than 5.) This Skill requires Adrenaline. Updated:
9/29/05 |
8A |
None |
None |
 |
Enraged Smash |
CH2
ELITE
(Hammer Attack)
If it hits, Enraged Smash deals
+(5..10 [11])
damage (maximum bonus 40) for each other fully charged adrenal attack you have. This
Skill requires Adrenaline.
Added:
1/20/06 |
2A |
None |
None |
 |
Fierce Blow |
CH2
(Hammer
Attack)
If Fierce Blow strikes a foe suffering from Weakness, you deal
+(10..34 [42])
damage. Otherwise, you deal
+(10..17 [21])
damage if it hits.
This
attack requires
Adrenaline.
Added:
1/20/06 |
6A |
None |
None |
 |
Forceful Blow |
CH2
ELITE
(Hammer Attack)
If Forceful Blow hits, you strike for
+(10..34 [42])
damage and your target is Weakened for 5..17
[21]
seconds. If it is blocked, you are knocked down. This
Skill requires Adrenaline.
Updated:
4/1/07 |
5A |
None |
None |
 |
Hammer
Bash |
(Hammer
Attack)
Lose all Adrenaline. If Hammer Bash hits, your target is knocked down. This
attack requires
Adrenaline.
Updated: 11/21/04 |
6A |
None |
None |
 |
Heavy
Blow |
(Hammer
Attack)
Lose all Adrenaline.
If this attack hits a foe suffering from Weakness, that foe is knocked
down and you strike for +(1..24 [32])
damage. This
attack requires
Adrenaline.
Updated: 11/21/04 |
6A |
None |
None |
 |
Irresistible
Blow |
(Hammer
Attack)
If this attack hits, you strike for +(5..17
[21])
damage. If Irresistible Blow is blocked, your target is knocked down and
takes 5..17 [21]
damage.
Updated:
4/1/07 |
5 |
None |
6
sec. |
 |
Magehunter's Smash |
CH3
ELITE
(Hammer Attack)
If this attack hits a foe who is under the effects of an Enchantment, that
foe is knocked down. This
attack requires Adrenaline.
Added:
9/22/06 |
5A |
None |
None |
 |
Mighty
Blow |
(Hammer
Attack)
If this attack hits, you strike for +(6..29 [37])
damage. This
attack requires Adrenaline. Updated:
4/27/06 |
7A |
None |
None |
 |
Mokele Smash |
CH3
(Hammer Attack)
If this attack hits, you strike for
+(5..17 [21])
damage and gain 2 strikes of Adrenaline.
Updated:
10/27/06 |
5 |
None |
20
sec. |
 |
Overbearing Smash |
CH3
(Hammer Attack)
If this attack hits, you deal
+(5..17 [21])
damage. If target foe is suffering from Weakness, this attack cannot be
blocked. This
attack requires Adrenaline.
Updated:
4/1/07 |
6A |
None |
None |
 |
Renewing Smash |
CH2
(Hammer
Attack)
If it hits, Renewing Smash deals
+(5..17 [21])
damage and all your Warrior Stances are recharged.
Added:
1/20/06 |
10 |
None |
20
sec. |
 |
Staggering
Blow |
(Hammer
Attack)
If this
hammer blow hits, your target will suffer from Weakness for
5..17 [21]
seconds.
This
attack requires Adrenaline.
~While Weakened,
target foe deals 66% less damage with attacks and all of target foe's
attributes are reduced by 1. |
6A |
None |
None |
 |
Yeti Smash |
CH2
(Hammer
Attack)
If Yeti Smash hits, target foe is struck for
+(5..17 [21])
damage and all adjacent foes take
5..41 [53]
damage.
This
attack requires Adrenaline.
Added:
1/20/06 |
7A |
None |
None |
| |
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Swordsmanship |
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Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Barbarous Slice |
CH3
(Sword
Attack)
If this attack hits, you deal
+(5..17 [21])
damage. If you are currently not in a Stance, you also inflict Bleeding
for
5..13 [16]
seconds. This
attack requires Adrenaline.
Updated:
10/27/06 |
6A |
None |
None |
 |
Crippling Slash |
CH3
ELITE
(Sword Attack)
If this attack hits, target foe is Crippled for
5..13 [16]
seconds. This
attack requires Adrenaline.
Updated:
4/1/07 |
4A |
None |
None |
 |
Dragon Slash |
CH2
ELITE
(Sword Attack)
If Dragon Slash hits, you strike for
+(10..34 [42])
damage and gain
1..4 [5]
strikes of Adrenaline. This Skill requires Adrenaline.
Added:
1/20/06 |
10A |
None |
None |
 |
Final
Thrust |
(Sword
Attack)
Lose all Adrenaline. If Final Thrust hits, you deal 1..32 [43]
more damage. This
damage is doubled if your target was below 50% Health. This
Skill requires
Adrenaline. Updated:
11/21/04 |
10A |
None |
None |
 |
Galrath
Slash |
CH1
(Sword
Attack)
This attack strikes for +(1..32 [43])
damage
if it hits. This Skill requires
Adrenaline. Updated:
11/21/04 |
8A |
None |
None |
 |
Gash |
(Sword
Attack)
If this attack hits a Bleeding foe, you strike for 5..17 [21]
more damage and
that foe suffers a Deep Wound, lowering that foe's maximum health by 20% for
5..17 [21]
seconds. This Skill requires
Adrenaline. |
7A |
None |
None |
 |
Hamstring |
(Sword
Attack)
If this attack hits, your target is Crippled for 3..13 [16]
seconds, slowing his movement. Updated:
11/21/04 |
10 |
None |
15
sec. |
 |
Hundred
Blades |
ELITE
(Sword Attack)
Swing twice at target foe and foes adjacent to your target. Updated:
3/18/05 |
5 |
None |
8
sec. |
 |
Jaizhenju Strike |
CH2
(Sword
Attack)
If Jaizhenju Strike hits, you strike for
+(1..24 [32])
damage. If you are not using a Stance, Jaizhenju Strike cannot be blocked.
Updated:
4/1/07 |
5 |
None |
8
sec. |
 |
Pure
Strike |
CH1
(Sword Attack)
If Pure Strike hits, you strike for +(1..24 [32])
damage. If you are not using a Stance, Pure Strike cannot be blocked. Updated:
4/1/07 |
5 |
None |
8
sec. |
 |
Quivering Blade |
CH2
ELITE
(Sword Attack)
If Quivering Blade hits, you strike for
+(10..34 [42])
damage. If it is blocked, Quivering Blade is disabled for 4 seconds and
you are Dazed for 8 seconds. This Skill requires Adrenaline.
Updated:
7/13/06 |
4A |
None |
None |
 |
Savage
Slash |
(Sword
Attack) If this attack hits, it interrupts
the target
foe's action. If that action was a Spell, you deal 1..32 [43] extra damage. Updated:
4/27/06 |
10 |
0.5
sec. |
20
sec. |
 |
Seeking
Blade |
(Sword
Attack)
If this attack hits, you strike for +(1..16 [21])
damage. If Seeking Blade is blocked, your target begins Bleeding and
takes 1..16 [21]
damage. Updated:
4/1/07 |
5 |
None |
4
sec. |
 |
Sever
Artery |
(Sword
Attack)
If this attack hits, the opponent begins Bleeding for
5..21 [26]
seconds, losing Health over time.
This Skill requires Adrenaline.
~While Bleeding,
target foe has -3 Health regeneration. |
4A |
None |
None |
 |
Silverwing Slash |
CH2
(Sword
Attack)
This attack strikes for
+(1..32 [43])
damage if it hits.
This
attack requires Adrenaline.
Added:
1/20/06 |
8A |
None |
None |
 |
Standing Slash |
CH2
(Sword
Attack)
If it hits, Standing Slash deals
+(5..17 [21])
damage plus an additional
5..17 [21]
damage if you are in a Stance.
This
attack requires Adrenaline.
Updated:
7/13/06 |
6A |
None |
None |
 |
Steelfang Slash |
CH3
(Sword
Attack)
If this attack hits, you deal
+(1..25 [33])
damage. If you hit a foe that is knocked down, you gain
1..4 [5]
Adrenaline. This
attack requires Adrenaline.
Updated:
10/27/06 |
8A |
None |
None |
 |
Sun and Moon Slash |
CH2
(Sword
Attack)
Attack target foe twice. These attacks cannot be blocked.
This
attack requires Adrenaline.
Updated:
4/1/07 |
8A |
None |
None |
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Tactics
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Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Auspicious Parry |
CH2
ELITE
(Stance)
For 5..10 [11]
seconds, the next attack against you is blocked and you gain
1..3 [4]
strikes of Adrenaline. This Skill requires Adrenaline.
Updated:
6/1/06 |
1A |
None |
2 sec. |
 |
Balanced
Stance |
(Stance)
For 8..18 [21]
seconds, you cannot be knocked down and you do not suffer extra
damage from a critical attack. Updated:
12/26/04 |
5 |
None |
30
sec. |
 |
Bonetti's
Defense |
CH1
(Stance)
For
5..10 [11]
seconds, you have a 75% chance to
block incoming melee attacks and arrows. You gain 5 Energy for each
successful melee attack blocked. Bonetti's Defense ends if you use a
Skill.
This Skill requires Adrenaline.
Updated:
3/18/05 |
8A |
None |
None |
 |
"Charge!" |
ELITE
(Shout)
For 5..10 [11]
seconds, all allies within earshot move 25% faster.
Updated:
7/13/06 |
5 |
None |
20
sec. |
 |
Deadly
Riposte |
CH1
(Sword Skill)
For 8 seconds, while you have a sword equipped, you block the next melee
attack against you, and your attacker is struck for
15..75
[95]
damage and begins
Bleeding for 3..21 [26]
seconds.
Updated:
10/27/06 |
5 |
None |
10
sec. |
 |
Defensive
Stance |
(Stance)
For x..7 [z]
seconds, you have +24 Armor and you have a 75% chance to block melee attacks and
arrows.
Defensive Stance ends if you use a Skill. Updated:
4/1/07 |
5 |
None |
15
sec. |
 |
Deflect
Arrows |
CH1
(Stance)
For x..7 [z]
seconds, you have a 75% chance to block arrows. This
effect ends if you successfully hit with an attack. Updated:
4/1/07 |
5 |
None |
10
sec. |
 |
Desperation
Blow |
CH1
(Melee
Attack)
If this attack hits, you strike for +(10..34 [42])
damage, and your target suffers from one of the following Conditions: Deep
Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25
seconds), or Crippled (for 15 seconds). After making a
Desperation Blow, you are knocked down. Updated:
6/29/05 |
5 |
None |
7
sec. |
 |
Disciplined
Stance |
CH1
(Stance)
For x..5 [z]
seconds, you gain +24 Armor and have a 75% chance to block
attacks.
Disciplined Stance ends if you use an adrenal Skill.
Updated:
4/1/07 |
5 |
None |
15
sec. |
 |
"Fear
Me!" |
CH1
(Shout)
All nearby foes lose 1..3 [4]
Energy. This Skill requires Adrenaline.
Updated: 3/18/05 |
4A |
None |
None |
 |
Drunken
Blow |
CH2
(Melee
Attack)
If this attack hits, you strike for +(10..34 [42])
damage, and your target suffers from one of the following Conditions: Deep
Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25
seconds), or Crippled (for 15 seconds). After making a
Desperation Blow, you are knocked down. Added:
1/20/06 |
5 |
None |
7
sec. |
 |
Gladiator's
Defense |
CH1
ELITE
(Stance)
For 5..10 [11]
seconds, you have 75% chance to block
incoming attacks. Whenever you block a melee attack this way, the
attacker suffers 5..29 [37]
damage. Updated:
4/15/05 |
5 |
None |
30
sec. |
 |
Healing
Signet |
(Signet)
You gain 40..130 [159]
Health. You have -40 Armor while using this Skill. Updated:
6/1/05 |
0 |
2
sec. |
4
sec. |
 |
"None Shall Pass!" |
CH2
(Shout)
All nearby foes that are moving are knocked down.
Added:
1/20/06 |
10 |
None |
45
sec. |
 |
Protector's Defense |
CH2
(Stance)
For
5..10 [11]
seconds, adjacent allies have a 75% chance to block incoming attacks.
Protector's Defense ends if you move.
Updated:
10/27/06 |
5 |
None |
30
sec. |
 |
"Retreat!" |
CH2
(Shout)
If there are any dead allies within earshot, your party moves 33% faster for
5..10 [11]
seconds.
Updated:
7/13/06 |
5 |
None |
20
sec. |
 |
Riposte |
CH1
(Sword Skill)
For 8 seconds, while you have a sword equipped, you block the
next melee attack against you and your attacker takes
20..68
[84]
damage. This Skill requires Adrenaline.
Updated: 3/2/06 |
4A |
None |
None |
 |
Shield
Stance |
CH1
(Stance)
For x..7 [z]
seconds, while wielding a shield, you have a 75% chance to
block incoming attacks, but you move 33% slower. Updated:
4/1/07 |
5 |
None |
15
sec. |
 |
"Shields
Up!" |
(Shout)
For 8..18 [21]
seconds, you and all party members within earshot gain +50 Armor
against piercing damage and 50%
chance to block incoming
projectile attacks. Updated:
4/1/07 |
10 |
None |
30
sec. |
 |
Shove |
CH2
ELITE
(Skill)
Lose all Adrenaline. All of your other non-attack
Skills are disabled for 10..6 [5]
seconds. Target touched foe is knocked down and takes 15..63
[79] damage. Updated:
4/27/06 |
5 |
0.75
sec. |
20
sec. |
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Soldier's Defense |
CH3
(Stance)
For
x..7 [z]
seconds, you have a 75% chance to block attacks while under the effects
of a Shout or Chant. Updated:
4/1/07 |
5 |
None |
10
sec. |
 |
Soldier's Stance |
CH3
ELITE
(Stance)
For 4..9 [10]
seconds, you attack 33% faster while under the effects of a Shout or Chant.
Updated:
10/27/06 |
5 |
None |
8
sec. |
 |
Soldier's Strike |
CH3
(Melee Attack)
If this attack hits, you deal +(x..34 [z])
more damage. If you are under the effects of a Shout or Chant, this attack
cannot be blocked.
Updated:
4/1/07 |
5 |
None |
4
sec. |
 |
Steady Stance |
CH3
ELITE
(Stance)
For 10 seconds, the next time you would be knocked down, you gain
x..3 [z]
strikes of Adrenaline and x..6 [z]
Energy instead. Updated:
4/1/07 |
5 |
None |
6
sec. |
 |
Thrill
of Victory |
(Melee
Attack)
If this blow hits, and you have more Health than target foe, you strike for
+(x..39 [z])
damage. Updated:
4/1/07 |
5 |
None |
8
sec. |
 |
"To
the
Limit!" |
CH1
(Shout)
For each foe within earshot (maximum
1..5 [6]), you gain one strike of Adrenaline.
Updated: 7/13/06 |
5 |
None |
20
sec. |
 |
"Victory
is Mine!" |
CH1
ELITE
(Shout)
You gain 10..56 [72] Health and
3..6 [7] Energy for each
Condition suffered by target foe.
Updated:
10/27/06 |
5 |
None |
15
sec. |
 |
Wary
Stance |
CH1
(Stance)
For x..5 [z]
seconds, you block any attack Skills used
against you. For each successful block, you gain Adrenaline and
5 Energy. Wary Stance ends if
you use a Skill. Updated:
4/1/07 |
10 |
None |
10
sec. |
 |
"Watch
Yourself!" |
(Shout)
Party members within earshot gain +(5..21 [26])
Armor for 5..10 [11]
seconds. This Skill requires Adrenaline.
Updated:
11/30/06 |
4A |
None |
None |
| |
--
General
Skills
--
Strength
--
Axe Mastery
--
Hammer
Mastery
--
Swordsmanship
--
Tactics
-- |