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KT Pilgrimage

-- General Skills -- Strength -- Axe Mastery -- Hammer Mastery -- Swordsmanship -- Tactics --

The mightiest of mighty, the bravest of the brave, the Warrior is the master of melee combat and heavy armor.

Note: All numbers in a Skill's description are listed for attribute levels 0..12 [16]

General Skills

Skill Name Description Energy Cost Cast Time Recharge Time
"Coward!" CH2 ELITE (Shout) If target foe is moving, that foe is knocked down. This Skill requires Adrenaline. 4A None None
Distracting Blow (Melee Attack) Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). 5 0.5 sec. 10 sec.
Distracting Strike NEW! EotN (Melee Attack) If Distracting Strike hits, it interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. 5 0.5 sec. 15 sec.
Flurry CH1 (Stance) For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. 5 None 5 sec.
"For Great Justice!" (Shout) For 20 seconds, whenever you gain Adrenaline, you gain 100% more. 5 None 45 sec.
Frenzied Defense CH3 (Stance) For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. 5 None 10 sec.
w_frenzy.jpg (7926 bytes) Frenzy (Stance) For 8 seconds, you attack 33% faster but take double damage. 5 None 4 sec.
Grapple NEW! EotN (Skill) You lose your current stance. You and target touched foe are knocked down. 5 0.75 sec. 12 sec.
"On Your Knees!" CH2 (Shout) Lose all Adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged. This Skill requires Adrenaline. 6A None None
Resurrection Signet (Signet) Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet ring once recharges when you get a Morale Boost. 0 3 sec. Never
Signet of Capture (Signet) Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that Skill. If that Skill was Elite, gain 250 XP for every level you have earned. 0 2 sec. 2 sec.
Skull Crack CH1 ELITE (Melee Attack) If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds. This attack requires Adrenaline.
~While Dazed, target foe takes twice as long to cast Spells, and all of target foe's Spells are easily interrupted.
9A 0.5 sec. None
Symbolic Strike NEW! EotN (Melee Attack) If this attack hits, you deal +10 damage for each Signet you have equipped (maximum 70 damage). This Skill requires Adrenaline. 4A None None
Wild Blow (Melee Attack) Lose all Adrenaline. If it hits, this attack will result in a Critical Hit and any Stance being used by your target ends. This attack cannot be blocked.
~ A Critical Hit is your weapon's maximum damage multiplied by the square root of 2 (1.414...)
.
5 None 8 sec.
"You're All Alone!" CH3 ELITE (Shout) If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds. 5 None 10 sec.
 
Strength

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Skill Name Description Energy Cost Cast Time Recharge Time
Battle Rage ELITE (Stance) For 5..17 [21] seconds, you move 33% faster and gain double Adrenaline from attacks. Battle Rage ends if you use any non-attack Skills. When Battle Rage ends, you lose all Adrenaline. This Skill requires Adrenaline. 4A None None
Berserker Stance (Stance) For 5..10 [11] seconds, you attack 33% faster and gain 50% more Adrenaline. Berserker Stance ends if you use a Skill. 5 None 20 sec.
Body Blow NEW! EotN (Melee Attack) If this attack hits, target foe takes +10..34 [y] damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 5..13 [y] seconds. This Skill requires Adrenaline. 7A None None
Bull's Charge CH1 ELITE (Stance) For 5..10 [11] seconds, you move 25% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a Skill. 5 None 20 sec.
Bull's Strike (Melee Attack) If this attack hits a moving foe, you strike for +5..25 [32] damage, and your target is knocked down. 5 None 10 sec.
Burst of Aggression CH3 (Stance) For 2..8 [y] seconds, you attack 33% faster. When this Stance ends, you lose all Adrenaline. 5 None 12 sec.
Charging Strike CH3 ELITE (Stance) For 1..8 [11] seconds, you run 33% faster. Your next successful hit does +10..34 [42] damage and this Stance ends. This Stance ends if you use a Skill. 5 None 5 sec.
Counterattack CH3 (Melee Attack) If this attack hits, you strike for +5..29 [y] damage. If you hit an attacking foe, you gain 2..5 [6] Energy. 5 None 6 sec.
Defy Pain CH1 ELITE (Skill) For 12 seconds you have an additional 90..258 [314] Health and an additional 20 Armor. This Skill requires Adrenaline. 6A None None
Disarm NEW! EotN (Melee Attack) If this attack hits, target foe takes +10..34 [y] damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 5..13 [y] seconds. This Skill requires Adrenaline. 7A None None
Dolyak Signet CH1 (Signet) For 8..18 [21] seconds, you have +(10..34 [42]) Armor and cannot be knocked down, but your movement is slowed by 75%. Updated: 9/29/05 0 None 20 sec.
Dwarven Battle Stance CH1 ELITE (Stance) For 5..10 [11] seconds, you attack 25% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a Skill. Updated: 10/27/06 10 None 30 sec.
Endure Pain (Skill) For 7..16 [19] seconds you have an additional 90..258 [314] Health. Updated: 9/29/05 5 None 30 sec.
Enraging Charge CH3 (Stance) For 5..13 [16] seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..3 [4] strikes of Adrenaline. 5 None 20 sec.
Flail CH3 (Stance) For 5..13 [16] seconds, you attack 33% faster but move 33% slower. This attack requires Adrenaline. 4A None None
Flourish CH1 ELITE (Skill) All of your attack Skills become recharged. You gain 2..6 [7] Energy for each Skill recharged by Flourish. 5 1 sec. 8 sec.
w_griffons-sweep.jpg (10274 bytes) Griffon's Sweep CH1 (Melee Attack) If this attack hits, you strike for +5..17 [21] damage. If this attack is blocked, your target is knocked down and suffers 10..29 [36] damage. 5 None 8 sec.
Headbutt CH3 ELITE (Skill) Target touched foe takes 40..88 [104] damage. You are Dazed for 5..17 [21] seconds. 15 0.75 sec. 20 sec.
"I Meant to Do That!" NEW! EotN (Shout) If you are knocked down, you gain 1..4 [y] strikes of Adrenaline. 5 None 8 sec.
"I Will Avenge You!" CH1 (Shout) For each dead ally, you gain 10 seconds of +3..6 [7] Health regeneration and your attack speed increases by 25%. 5 None 45 sec.
"I Will Survive!" CH1 (Shout) You gain +3 Health regeneration for each Condition you are suffering. This regeneration expires after 5..10 [11] seconds. 5 None 30 sec.
Leviathan's Sweep CH2 (Melee Attack) If this attack hits, you strike for +5..17 [21] damage. If this attack is blocked, your target is knocked down and suffers 10..29 [36] damage. 5 None 8 sec.
Lion's Comfort CH3 (Skill) All of your Signets are disabled for 12 seconds. You are healed for 40..88 [y] Health, and you gain 7 Health for each rank in Tactics. This attack requires Adrenaline. 5A 1 sec. None
Magehunter Strike CH3 ELITE (Melee Attack) If this attack hits, you strike for +5..17 [21] damage. If your target is under the effects of an Enchantment, this attack cannot be blocked. 5 0.5 sec. 3 sec.
Power Attack (Melee Attack) If this attack hits, you strike for +10..34 [y] damage. 5 None 3 sec.
Primal Rage CH2 ELITE (Stance) For 10 seconds, all of your attacks have an additional 10..46 [58]% chance of being Critical Hits and have 20% Armor Penetration. Primal Rage disables all Skills for 10 seconds. 5 None 15 sec.
Protector's Strike CH1 (Melee Attack) If this attack strikes a moving foe, you strike for 10..34 [42] more damage. 5 0.5 sec. 3 sec.
Rage of the Ntouka CH3 ELITE (Skill) Gain 1..6 [7] strikes of Adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds. 5 None 15 sec.
Rush CH1 (Stance) For 8..18 [21] seconds, you move 25% faster. This Skill requires Adrenaline. 4A None None
Shield Bash (Shield Skill) For 5..10 [11] seconds, while wielding a shield, the next attack Skill used against you is blocked. If it was a melee Skill, your attacker is knocked down and that Skill is disabled for an additional 15 seconds. 5 None 20 sec.
Signet of Stamina CH3 (Signet) You have +50..250 [317] maximum Health. This Signet ends if you successfully hit with an attack. 0 0.25 sec. 20 sec.
Signet of Strength CH2 (Signet) Your next 1..13 [17] attacks deal +5 damage. 0 1 sec. 45 sec.
Sprint (Stance) For 8..13 [14] seconds, you move 25% faster. 5 None 20 sec.
Tiger Stance CH2 (Stance) For 4..9 [10] seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. 5 None 20 sec.
Warrior's Cunning (Skill) For 5..10 [11] seconds, your melee attacks cannot be blocked. 10 None 60 sec.
Warrior's Endurance CH1 ELITE (Stance) For 5..29 [y] seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10..22 [26]. 5 None 30 sec.
"You Will Die!" CH2 (Shout) If target foe is below 50% Health, you gain 1..3 [3] strikes of Adrenaline. 5 None 15 sec.
 
Axe Mastery

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Skill Name Description Energy Cost Cast Time Recharge Time
Agonizing Chop CH3 (Axe Attack) When this attack hits, you deal +5..17 [21] damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. This attack requires Adrenaline. 6A 1 sec. None
Axe Rake (Axe Attack) If this attack hits a foe suffering from a Deep Wound, you strike for +1..8 [11] damage, and that foe becomes Crippled for 15 seconds. This attack requires Adrenaline.
~While Crippled, target foe moves 50% slower.
7A None None
Axe Twist CH1 (Axe Attack) If this attack hits a foe suffering from a Deep Wound, you strike for 1..16 [21] more damage and that foe suffers from Weakness for 20 seconds. This attack requires Adrenaline.
~While Weakened, target foe deals 66% less damage with attacks and all of target foe's attributes are reduced by 1.
7A None None
Cleave ELITE (Axe Attack) If this attack hits, you strike for +10..26 [31] damage. This attack requires Adrenaline. 4A None None
Critical Chop CH3 (Axe Attack) If this attack hits, you inflict +5..17 [y] damage. If this attack results in a Critical Hit, target foe is interrupted. 5 1 sec. 15 sec.
Cyclone Axe (Axe Attack) Perform a spinning axe attack striking for +4..10 [13] damage to all adjacent opponents. 5 None 4 sec.
Decapitate CH3 ELITE (Axe Attack) You lose all Adrenaline and all Energy. If this attack hits, you deal +5..41 [53] damage and cause a Deep Wound for 5..17 [21] seconds. This attack always results in a Critical Hit. This attack requires Adrenaline.
~ A Critical Hit is your weapon's maximum damage multiplied by the square root of 2 (1.414...)
.
8A None None
Dismember (Axe Attack) If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..17 [21] seconds. This attack requires Adrenaline. 5A None None
Disrupting Chop (Axe Attack) If it hits, this attack interrupts the target's current action. If that action was a Skill, that Skill is disabled for an additional 20 seconds. This attack requires Adrenaline. 6A None None
Eviscerate CH1 ELITE (Axe Attack) If Eviscerate hits, you strike for +1..25 [33] damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..17 [21] seconds. This attack requires Adrenaline. 8A None None
Executioner's Strike (Axe Attack) If this attack hits, you strike for +10..34 [42] damage. This attack requires Adrenaline. 8A None None
Furious Axe CH2 (Axe Attack) If Furious Axe hits, you strike for +5..29 [37] damage. If it is blocked you gain 3 strikes worth of Adrenaline. 5 None 6 sec.
Keen Chop NEW! EotN (Axe Attack) If it hits, this attack always results in a Critical Hit. This attack requires Adrenaline.
~ A Critical Hit is your weapon's maximum damage multiplied by the square root of 2 (1.414...)
.
3A None None
Lacerating Chop CH2 (Axe Attack) If Lacerating Chop hits, you deal +5..17 [21] damage. If it strikes a knocked down foe your target suffers from Bleeding for 5..17 [21] seconds. This attack requires Adrenaline. 5A None None
Penetrating Blow CH1 (Axe Attack) If this attack hits, you strike for +5..17 [21] damage. This axe attack has 20% Armor Penetration. This attack requires Adrenaline. 5A None None
Penetrating Chop CH2 (Axe Attack) If this attack hits, you strike for +5..17 [21] damage. This axe attack has 20% Armor Penetration. This attack requires Adrenaline. 5A None None
Swift Chop (Axe Attack) If this attack hits, you strike for +1..16 [21] damage. If Swift Chop is blocked, your target suffers a Deep Wound for 20 seconds and takes an additional 1..16 [21] damage. 5 None 4 sec.
Triple Chop CH2 ELITE (Axe Attack) Attack target foe and adjacent foes. Each attack that hits deals +10..34 [42] damage. 5 None 10 sec.
Whirling Axe CH2 ELITE (Axe Attack) If Whirling Axe hits, you strike for +5..17 [21] damage. If it is blocked, Whirling Axe is disabled for 15 seconds. This Skill requires Adrenaline. 2A None None
 
Hammer Mastery

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Skill Name Description Energy Cost Cast Time Recharge Time
Auspicious Blow CH2 (Hammer Attack) If Auspicious Blow hits, you strike for +(5..17 [21]) damage. If it hits a foe suffering from Weakness, you gain 3..7 [8] Energy. This attack requires Adrenaline. Added: 1/20/06 8A None None
Backbreaker CH1 ELITE (Hammer Attack) If Backbreaker hits, you strike for +(1..16 [21]) damage and your target is knocked down for 4 seconds. This Skill requires Adrenaline. Updated: 11/21/04 10A None None
Belly Smash CH1 (Hammer Attack) If this attack strikes a foe who is on the ground, the resulting dust cloud will Blind adjacent foes for 3..9 [10] seconds. Updated: 9/29/05 5 1 sec. 30 sec.
Counter Blow (Hammer Attack) If this attack hits an attacking foe, that foe is knocked down. This Skill requires Adrenaline. Updated: 11/21/04 4A None None
Crude Swing CH1 (Hammer Attack) Attack all adjacent foes. Each foe you hit is struck for +(1..16 [21]) damage. This action is easily interrupted. Updated: 3/2/06 5 None 5 sec.
Crushing Blow CH1 (Hammer Attack) If this attack hits, you strike for +(1..16 [21]) damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..17 [21] seconds. Updated: 12/1/04 5 None 10 sec.
Devastating Hammer ELITE (Hammer Attack) If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5..17 [21] seconds. This Skill requires Adrenaline.
~While Weakened, target foe deals 66% less damage with attacks and all of target foe's attributes are reduced by 1.
7A None None
Earth Shaker CH1 ELITE (Hammer Skill) Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery less than 5.) This Skill requires Adrenaline. Updated: 9/29/05 8A None None
Enraged Smash CH2 ELITE (Hammer Attack) If it hits, Enraged Smash deals +(5..10 [11]) damage (maximum bonus 40) for each other fully charged adrenal attack you have. This Skill requires Adrenaline. Added: 1/20/06 2A None None
Fierce Blow CH2 (Hammer Attack) If Fierce Blow strikes a foe suffering from Weakness, you deal +(10..34 [42]) damage. Otherwise, you deal +(10..17 [21]) damage if it hits. This attack requires Adrenaline. Added: 1/20/06 6A None None
Forceful Blow CH2 ELITE (Hammer Attack) If Forceful Blow hits, you strike for +(10..34 [42]) damage and your target is Weakened for 5..17 [21] seconds. If it is blocked, you are knocked down. This Skill requires Adrenaline. Updated: 4/1/07 5A None None
Hammer Bash (Hammer Attack) Lose all Adrenaline. If Hammer Bash hits, your target is knocked down. This attack requires Adrenaline. Updated: 11/21/04 6A None None
Heavy Blow (Hammer Attack) Lose all Adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +(1..24 [32]) damage. This attack requires Adrenaline. Updated: 11/21/04 6A None None
Irresistible Blow (Hammer Attack) If this attack hits, you strike for +(5..17 [21]) damage. If Irresistible Blow is blocked, your target is knocked down and takes 5..17 [21] damage. Updated: 4/1/07 5 None 6 sec.
Magehunter's Smash CH3 ELITE (Hammer Attack) If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down. This attack requires Adrenaline. Added: 9/22/06 5A None None
Mighty Blow (Hammer Attack) If this attack hits, you strike for +(6..29 [37]) damage. This attack requires Adrenaline. Updated: 4/27/06 7A None None
Mokele Smash CH3 (Hammer Attack) If this attack hits, you strike for +(5..17 [21]) damage and gain 2 strikes of Adrenaline. Updated: 10/27/06 5 None 20 sec.
Overbearing Smash CH3 (Hammer Attack) If this attack hits, you deal +(5..17 [21]) damage. If target foe is suffering from Weakness, this attack cannot be blocked. This attack requires Adrenaline. Updated: 4/1/07 6A None None
Renewing Smash CH2 (Hammer Attack) If it hits, Renewing Smash deals +(5..17 [21]) damage and all your Warrior Stances are recharged. Added: 1/20/06 10 None 20 sec.
Staggering Blow (Hammer Attack) If this hammer blow hits, your target will suffer from Weakness for 5..17 [21] seconds. This attack requires Adrenaline.
~While Weakened, target foe deals 66% less damage with attacks and all of target foe's attributes are reduced by 1.
6A None None
Yeti Smash CH2 (Hammer Attack) If Yeti Smash hits, target foe is struck for +(5..17 [21]) damage and all adjacent foes take 5..41 [53] damage. This attack requires Adrenaline. Added: 1/20/06 7A None None
 
Swordsmanship

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Skill Name Description Energy Cost Cast Time Recharge Time
Barbarous Slice CH3 (Sword Attack) If this attack hits, you deal +(5..17 [21]) damage. If you are currently not in a Stance, you also inflict Bleeding for 5..13 [16] seconds. This attack requires Adrenaline. Updated: 10/27/06 6A None None
Crippling Slash CH3 ELITE (Sword Attack) If this attack hits, target foe is Crippled for 5..13 [16] seconds. This attack requires Adrenaline. Updated: 4/1/07 4A None None
Dragon Slash CH2 ELITE (Sword Attack) If Dragon Slash hits, you strike for +(10..34 [42]) damage and gain 1..4 [5] strikes of Adrenaline. This Skill requires Adrenaline. Added: 1/20/06 10A None None
Final Thrust (Sword Attack) Lose all Adrenaline. If Final Thrust hits, you deal 1..32 [43] more damage. This damage is doubled if your target was below 50% Health. This Skill requires Adrenaline. Updated: 11/21/04 10A None None
Galrath Slash CH1 (Sword Attack) This attack strikes for +(1..32 [43]) damage if it hits. This Skill requires Adrenaline. Updated: 11/21/04 8A None None
Gash (Sword Attack) If this attack hits a Bleeding foe, you strike for 5..17 [21] more damage and that foe suffers a Deep Wound, lowering that foe's maximum health by 20% for 5..17 [21] seconds. This Skill requires Adrenaline. 7A None None
Hamstring (Sword Attack) If this attack hits, your target is Crippled for 3..13 [16] seconds, slowing his movement. Updated: 11/21/04 10 None 15 sec.
Hundred Blades ELITE (Sword Attack) Swing twice at target foe and foes adjacent to your target. Updated: 3/18/05 5 None 8 sec.
Jaizhenju Strike CH2 (Sword Attack) If Jaizhenju Strike hits, you strike for +(1..24 [32]) damage. If you are not using a Stance, Jaizhenju Strike cannot be blocked. Updated: 4/1/07 5 None 8 sec.
Pure Strike CH1 (Sword Attack) If Pure Strike hits, you strike for +(1..24 [32]) damage. If you are not using a Stance, Pure Strike cannot be blocked. Updated: 4/1/07 5 None 8 sec.
Quivering Blade CH2 ELITE (Sword Attack) If Quivering Blade hits, you strike for +(10..34 [42]) damage. If it is blocked, Quivering Blade is disabled for 4 seconds and you are Dazed for 8 seconds. This Skill requires Adrenaline. Updated: 7/13/06 4A None None
Savage Slash (Sword Attack) If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1..32 [43] extra damage. Updated: 4/27/06 10 0.5 sec. 20 sec.
Seeking Blade (Sword Attack) If this attack hits, you strike for +(1..16 [21]) damage. If Seeking Blade is blocked, your target begins Bleeding and takes 1..16 [21] damage. Updated: 4/1/07 5 None 4 sec.
Sever Artery (Sword Attack) If this attack hits, the opponent begins Bleeding for 5..21 [26] seconds, losing Health over time. This Skill requires Adrenaline.
~While Bleeding, target foe has -3 Health regeneration.
4A None None
Silverwing Slash CH2 (Sword Attack) This attack strikes for +(1..32 [43]) damage if it hits. This attack requires Adrenaline. Added: 1/20/06 8A None None
Standing Slash CH2 (Sword Attack) If it hits, Standing Slash deals +(5..17 [21]) damage plus an additional 5..17 [21] damage if you are in a Stance. This attack requires Adrenaline. Updated: 7/13/06 6A None None
Steelfang Slash CH3 (Sword Attack) If this attack hits, you deal +(1..25 [33]) damage. If you hit a foe that is knocked down, you gain 1..4 [5] Adrenaline. This attack requires Adrenaline. Updated: 10/27/06 8A None None
Sun and Moon Slash CH2 (Sword Attack) Attack target foe twice. These attacks cannot be blocked. This attack requires Adrenaline. Updated: 4/1/07 8A None None
 
Tactics

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Skill Name Description Energy Cost Cast Time Recharge Time
Auspicious Parry CH2 ELITE (Stance) For 5..10 [11] seconds, the next attack against you is blocked and you gain 1..3 [4] strikes of Adrenaline. This Skill requires Adrenaline. Updated: 6/1/06 1A None 2 sec.
Balanced Stance (Stance) For 8..18 [21] seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. Updated: 12/26/04 5 None 30 sec.
Bonetti's Defense CH1 (Stance) For 5..10 [11] seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a Skill. This Skill requires Adrenaline. Updated: 3/18/05 8A None None
"Charge!" ELITE (Shout) For 5..10 [11] seconds, all allies within earshot move 25% faster. Updated: 7/13/06 5 None 20 sec.
Deadly Riposte CH1 (Sword Skill) For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15..75 [95] damage and begins Bleeding for 3..21 [26] seconds. Updated: 10/27/06 5 None 10 sec.
Defensive Stance (Stance) For x..7 [z] seconds, you have +24 Armor and you have a 75% chance to block melee attacks and arrows. Defensive Stance ends if you use a Skill. Updated: 4/1/07 5 None 15 sec.
Deflect Arrows CH1 (Stance) For x..7 [z] seconds, you have a 75% chance to block arrows. This effect ends if you successfully hit with an attack. Updated: 4/1/07 5 None 10 sec.
Desperation Blow CH1 (Melee Attack) If this attack hits, you strike for +(10..34 [42]) damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. Updated: 6/29/05 5 None 7 sec.
Disciplined Stance CH1 (Stance) For x..5 [z] seconds, you gain +24 Armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal Skill. Updated: 4/1/07 5 None 15 sec.
"Fear Me!" CH1 (Shout) All nearby foes lose 1..3 [4] Energy. This Skill requires Adrenaline. Updated: 3/18/05 4A None None
Drunken Blow CH2 (Melee Attack) If this attack hits, you strike for +(10..34 [42]) damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. Added: 1/20/06 5 None 7 sec.
Gladiator's Defense CH1 ELITE (Stance) For 5..10 [11] seconds, you have 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5..29 [37] damage. Updated: 4/15/05 5 None 30 sec.
Healing Signet (Signet) You gain 40..130 [159] Health. You have -40 Armor while using this Skill. Updated: 6/1/05 0 2 sec. 4 sec.
"None Shall Pass!" CH2 (Shout) All nearby foes that are moving are knocked down. Added: 1/20/06 10 None 45 sec.
Protector's Defense CH2 (Stance) For 5..10 [11] seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move. Updated: 10/27/06 5 None 30 sec.
"Retreat!" CH2 (Shout) If there are any dead allies within earshot, your party moves 33% faster for 5..10 [11] seconds. Updated: 7/13/06 5 None 20 sec.
Riposte CH1 (Sword Skill) For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker takes 20..68 [84] damage. This Skill requires Adrenaline. Updated: 3/2/06 4A None None
Shield Stance CH1 (Stance) For x..7 [z] seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower. Updated: 4/1/07 5 None 15 sec.
"Shields Up!" (Shout) For 8..18 [21] seconds, you and all party members within earshot gain +50 Armor against piercing damage and 50% chance to block incoming projectile attacks. Updated: 4/1/07 10 None 30 sec.
Shove CH2 ELITE (Skill) Lose all Adrenaline. All of your other non-attack Skills are disabled for 10..6 [5] seconds. Target touched foe is knocked down and takes 15..63 [79] damage. Updated: 4/27/06 5 0.75 sec. 20 sec.
Soldier's Defense CH3 (Stance) For x..7 [z] seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant. Updated: 4/1/07 5 None 10 sec.
Soldier's Stance CH3 ELITE (Stance) For 4..9 [10] seconds, you attack 33% faster while under the effects of a Shout or Chant. Updated: 10/27/06 5 None 8 sec.
Soldier's Strike CH3 (Melee Attack) If this attack hits, you deal +(x..34 [z]) more damage. If you are under the effects of a Shout or Chant, this attack cannot be blocked. Updated: 4/1/07 5 None 4 sec.
Steady Stance CH3 ELITE (Stance) For 10 seconds, the next time you would be knocked down, you gain x..3 [z] strikes of Adrenaline and x..6 [z] Energy instead. Updated: 4/1/07 5 None 6 sec.
Thrill of Victory (Melee Attack) If this blow hits, and you have more Health than target foe, you strike for +(x..39 [z]) damage. Updated: 4/1/07 5 None 8 sec.
"To the 
Limit!"
CH1 (Shout) For each foe within earshot (maximum 1..5 [6]), you gain one strike of Adrenaline. Updated: 7/13/06 5 None 20 sec.
"Victory is Mine!" CH1 ELITE (Shout) You gain 10..56 [72] Health and 3..6 [7] Energy for each Condition suffered by target foe. Updated: 10/27/06 5 None 15 sec.
Wary Stance CH1 (Stance) For x..5 [z] seconds, you block any attack Skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a Skill. Updated: 4/1/07 10 None 10 sec.
"Watch Yourself!" (Shout) Party members within earshot gain +(5..21 [26]) Armor for 5..10 [11] seconds. This Skill requires Adrenaline. Updated: 11/30/06 4A None None
 

-- General Skills -- Strength -- Axe Mastery -- Hammer Mastery -- Swordsmanship -- Tactics --

 

 

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