|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Antidote
Signet |
(Signet)
Cleanse
yourself of Poison, Disease, and Blindness. |
0 |
1
sec. |
4
sec. |
 |
Called
Shot |
(Bow Attack)
Shoot an arrow that moves 3 times faster and cannot be
blocked. |
5 |
None |
3
sec. |
 |
Dual
Shot |
(Bow
Attack)
Shoot two
arrows simultaneously at target foe. These
arrows deal 25% less damage. |
10 |
None |
10
sec. |
 |
Magebane Shot |
CH3 ELITE
(Bow
Attack)
If this attack hits, it interrupts target foe's action. If that action was
a Spell, it is disabled for an additional 10 seconds. This attack cannot be
blocked. |
10 |
0.5
sec. |
5
sec. |
 |
Quick
Shot |
ELITE
(Bow
Attack)
Shoot an arrow that moves twice as fast. |
5 |
1
sec. |
1
sec. |
 |
Storm's Embrace |
CH3
(Stance)
For 10 seconds, you move 25% faster. This Stance is refreshed whenever you
take Elemental damage. |
5 |
None |
30
sec. |
 |
Resurrection
Signet |
(Signet)
Resurrect target party member. That party member is returned to life with
100% Health and 25% Energy. This Signet ring once recharges when you get a
Morale Boost. |
0 |
3
sec. |
Never |
 |
Signet of Capture |
(Signet)
Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced
by that Skill. If that Skill was Elite, gain 250 XP for every level you
have earned. |
0 |
2
sec. |
2
sec. |
| |
|
|
Expertise |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Archer's
Signet |
CH2 ELITE
(Signet)
All your non-attack Skills are disabled for
15..9 [6]
seconds. For 30 seconds, your next
1..6 [7]
bow attacks cost no Energy. |
0 |
2
sec. |
45
sec. |
 |
Distracting
Shot |
(Bow
Attack)
If Distracting Shot hits, it interrupts
target foe's action but deals only 1..13
[17]
damage. If the interrupted action was a Skill,
that Skill is disabled for an additional 20 seconds. |
5 |
0.5
sec. |
10
sec. |
 |
Dodge |
CH1
(Stance)
For 5..10 [11]
seconds, you move 33% faster and have a 27..65
[78]%
chance to
block incoming projectiles. Dodge ends if you attack. |
5 |
None |
30
sec. |
 |
Escape |
ELITE
(Stance)
For 1..x [y]
seconds, you move 33% faster and have a 75% chance to
block attacks. |
5 |
None |
12
sec. |
 |
Expert Focus |
NEW! EotN
(Preparation)
For 24 seconds, your bow attacks cost
1..x [y] less
Energy and deal
1..x [y] extra
damage. |
10 |
2
sec. |
12
sec. |
 |
Expert's Dexterity |
CH3 ELITE
(Preparation)
For 24 seconds, all your attack Skills cost 150% more Energy and recharge
15..63 [79]%
faster. |
5 |
2
sec. |
12
sec. |
 |
Glass Arrows |
CH2 ELITE
(Preparation)
For 10..30 [37]
seconds, your arrows strike for
+5..13 [16]
damage if they hit, and cause Bleeding for
10..18 [21]
seconds if they are blocked. |
5 |
2
sec. |
12
sec. |
 |
Infuriating Heat |
CH3 ELITE
(Nature Ritual)
Create a level 1..8 [11]
Spirit. Non-Spirit creatures within its range gain Adrenaline twice as fast. This Spirit dies after 30..54
[62]
seconds. |
5 |
3
sec. |
15
sec. |
 |
Lightning
Reflexes |
(Stance)
For 5..10 [11]
seconds, you have a 75% chance to block melee and
projectile attacks, and you attack 33% faster. |
10 |
None |
30
sec. |
 |
Marksman's
Wager |
CH1 ELITE
(Preparation)
For 18 seconds, you gain 5..9 [10]
Energy whenever your arrows hit, but lose 10 Energy
whenever your arrows fail to strike. |
5 |
2
sec. |
24
sec. |
 |
Oath
Shot |
CH1 ELITE
(Bow Attack)
If Oath Shot hits, all your other Skills except Oath Shot are recharged. If it misses, all your
Skills are disabled for 10 seconds. (50% miss chance
with Expertise less than 8.) |
10 |
None |
25
sec. |
 |
Point
Blank Shot |
CH1
(Bow Attack)
Shoot an arrow that has half the normal range, but strikes for
+10..22
[26]
damage. |
5 |
None |
3
sec. |
 |
Practiced
Stance |
CH1 ELITE
(Stance)
For 20..32 [36]
seconds, your Preparations recharge 50% faster and last
30..126
[158]%
longer. |
5 |
None |
15
sec. |
 |
Throw
Dirt |
(Skill)
Target touched foe and foes adjacent to your target become Blinded for 3..13
[16]
seconds.
~While Blind, target foe's melee
and missile attacks have a 90% chance to miss. Target foe's projectiles
also have a greater chance to stray from their intended target. |
5 |
1
sec. |
30
sec. |
 |
Trapper's Focus |
CH2 ELITE
(Preparation)
For 5..x [y]
seconds, your Trap Skills are not easily interruptible. |
5 |
2
sec. |
20
sec. |
 |
Trapper's Speed |
CH3
(Stance)
For 5..17 [21]
seconds, your Traps recharge 25% faster and activate 25% faster. This Stance
ends if you successfully hit with an attack. |
5 |
None |
20
sec. |
 |
Whirling
Defense |
(Stance)
For 8..18 [21]
seconds, you have a 75% chance to block attacks.
Whenever you block a projectile in this way, adjacent foes take 5..10
[11]
piercing
damage. |
10 |
None |
60
sec. |
 |
Zojun's
Haste |
CH2
(Stance)
For 5..10 [11]
seconds, you move 33% faster and have a 27..65
[78]%
chance to
block incoming projectiles. Zojun's Haste ends if you attack. |
5 |
None |
30
sec. |
 |
Zojun's Shot |
CH2
(Bow Attack)
Shoot an arrow that has half the normal range, but strikes for +10..22
[26]
damage. |
5 |
None |
3
sec. |
| |
|
|
Beast
Mastery |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Bestial
Fury |
CH2
(Stance)
All your non-attack Skills are disabled for 5 seconds. For 5..10
[11]
seconds, you attack 25% faster. |
10 |
None |
10
sec. |
 |
Bestial
Mauling |
CH2
(Pet Attack)
Your animal companion attempts a Bestial Mauling that deals
+5..17
[21]
damage. If the attack strikes a knocked-down foe, that foe is interrupted
and Dazed for
4..x [y]
seconds. |
5 |
None |
20
sec. |
 |
Bestial
Pounce |
CH1
(Pet Attack)
Your animal companion attempts a Bestial Pounce that deals +5..17
[21]
damage. If the attack strikes a foe who is casting a
Spell, that
foe is knocked down. |
5 |
None |
10
sec. |
 |
Brutal
Strike |
CH1
(Pet Attack)
Your animal companion attempts a Brutal Strike that deals +5..29
[37]
damage.
If that attack strikes a foe whose Health is below 50%, that foe takes an
additional +5..29 [37]
damage. |
10 |
None |
5
sec. |
 |
Call
of Haste |
(Shout)
For 30 seconds, your animal companion has a 25% faster attack speed and move
25% faster. |
10 |
None |
25
sec. |
 |
Call
of Protection |
CH1
(Shout)
For 120 seconds, your animal companion has a
5..17
[21]
base damage
reduction. |
5 |
None |
90
sec. |
 |
Charm
Animal |
(Skill)
Charm target animal. Once charmed, your animal companion will travel with you
whenever you have Charm Animal equipped. |
10 |
10
sec. |
None |
 |
Comfort
Animal |
(Skill)
You heal your animal companion for 20..87
[110]
Health. If your animal
companion is dead, it is resurrected with 10..48
[61]%
Health. |
10 |
1
sec. |
1
sec. |
 |
Companionship |
NEW! EotN
(Skill)
If you have less Health than your pet, you are healed for
30..x [y] Health.
If your pet has less Health than you, it is healed for
30..x [y] Health. |
5 |
2
sec. |
10
sec. |
 |
Disrupting
Lunge |
(Pet Attack)
Your animal companion attempts a Disrupting Lunge that deals +1..10
[13]
damage. If that attack strikes a foe using a Skill, that Skill is
interrupted and is disabled for an additional 20 seconds. |
5 |
None |
10
sec. |
 |
Edge
of Extinction |
CH1
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43
[52]
damage
to all creatures of the same type that are below 90% Health and within
range of the Spirit. This Spirit dies after 30..126
[158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Energizing
Wind |
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For non-Spirit creatures within its range, all Skills cost 15
less Energy (minimum cost 10 Energy), and Skills recharge
25% slower. This Spirit dies after
1..x
[y]
seconds. |
15 |
5
sec. |
60
sec. |
 |
Enraged Lunge |
CH2 ELITE
(Pet Attack)
Your animal companion attempts an Enraged Lunge that deals
+3..19 [24]
damage (maximum bonus 80) for each recharging Beast Mastery Skill. |
5 |
None |
5
sec. |
 |
Feral Agression |
NEW! EotN
(Skill)
For 5..x [y]
seconds, your pet attacks 33% faster and deals
3..x [y]
additional damage. |
15 |
None |
20
sec. |
 |
Feral
Lunge |
CH1
(Pet Attack)
Your animal companion attempts a Feral Lunge that deals +5..29
[37]
damage. If the attack strikes a foe who is attacking, that foe suffers
from Bleeding for 5..17 [21]
seconds. |
5 |
None |
10
sec. |
 |
Ferocious
Strike |
ELITE
(Pet Attack)
Your animal companion attempts a Ferocious Strike that deals +13..25
[29]
damage. If that attack hits, you gain Adrenaline and 3..9
[10]
Energy. |
5 |
None |
8
sec. |
 |
Fertile
Season |
CH1
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. Non-Spirit creatures within range have
+50..x [y]
maximum Health and gain +8 Armor. This Spirit dies after 15..39
[47]
seconds. |
15 |
5
sec. |
60
sec. |
 |
Heal as One |
CH2 ELITE
(Skill)
If you or your animal companion are below 75% Health, you are both healed
for
25..121 [153]
Health. If your companion is dead, it is resurrected with 50% Health. |
5 |
1
sec. |
8
sec. |
 |
Heket's Rampage |
CH3
(Stance)
For 5..10 [11]
seconds, you attack 33% faster. This Stance ends if you use an attack Skill. |
5 |
None |
10
sec. |
 |
Lacerate |
CH2 ELITE
(Nature Ritual)
Create a level 1..8 [11]
Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When
this Spirit dies, all creatures within its range that have less than 90%
Health begin Bleeding for
5..21 [26]
seconds. This Spirit dies after 30..126
[158]
seconds. |
10 |
3
sec. |
15
sec. |
 |
Maiming
Strike |
(Pet Attack)
Your animal companion attempts a Maiming Strike that deals +5..17
[21]
damage. If that attack hits a moving foe, that foe becomes Crippled for
3..13 [16]
seconds. |
10 |
None |
5
sec. |
 |
Melandru's
Assault |
CH1
(Pet Attack)
Your animal companion attempts a Melandru's Assault that deals +5..17
[21]
damage. If that attack strikes a foe with an Enchantment, that foe and all
adjacent foes take +5..29 [37]
additional damage. |
10 |
None |
5
sec. |
 |
Otyugh's
Cry |
CH1
(Shout)
For 10..x [y]
seconds, your animal companion gains +24 armor and cannot be
blocked. |
5 |
None |
30
sec. |
 |
Poisonous Bite |
CH2
(Pet Attack)
Your animal companion attempts a Poisonous Bite that Poisons target foe
for 5..17
[21]
seconds. |
5 |
None |
7
sec. |
 |
Pounce |
CH2
(Pet Attack)
Your animal companion's next attack is a Pounce that deals +5..17
[21]
damage. If that attack strikes a moving foe, that foe is knocked down. |
5 |
None |
20
sec. |
 |
Predator's
Pounce |
CH1
(Pet Attack)
Your animal companion attempts a Predator's Pounce that deals +5..29
[37]
damage. If that attack hits, your animal companion gains 5..41
[53]
Health. |
5 |
None |
5
sec. |
 |
Predatory
Bond |
CH2
(Shout)
For 5..17
[21]
seconds, attacks by your animal companion heal you for
1..25
[33]
Health. |
10 |
None |
30
sec. |
 |
Predatory
Season |
CH1
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For non-Spirit creatures within its range, all healing is
reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after
30..126 [158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Primal
Echoes |
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For non-Spirit creatures within its range,
Signets cost 10 Energy to use. This Spirit dies after 30..126
[158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Rampage as One |
CH3 ELITE
(Skill)
For
3..x [y]
seconds, both you and your animal companion attack 33% faster and run 25%
faster. |
25 |
None |
10
sec. |
 |
Revive
Animal |
CH1
(Skill)
Resurrect all nearby allied animal companions. They come back to life with
10..77 [100]%
Health. |
5 |
6
sec. |
20
sec. |
 |
Run as One |
CH2
(Stance)
For 5..13
[16]
seconds, you and your pet run 25% faster. |
5 |
None |
15
sec. |
 |
Savage Pounce |
CH2
(Pet Attack)
Your animal companion attempts a Savage Pounce that deals +5..17
[21]
damage. If the attack strikes a foe who is casting a Spell,
that foe is knocked down. |
5 |
None |
10
sec. |
 |
Scavenger
Strike |
(Pet Attack)
Your animal companion attempts a Scavenger Strike that deals +10..22
[26]
damage. If the attack strikes a foe who is suffering a Condition,
that foe takes an additional +1..12 [16]
damage. |
10 |
None |
5
sec. |
 |
Strike as One |
CH3 ELITE
(Shout)
For 30 seconds, you and your pet's next 5 attacks deal
4..9 [10]
additional damage. |
5 |
None |
10
sec. |
 |
Symbiosis |
CH1
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For each Enchantment on a non-Spirit creature within range, that
creature has +27..125
[158]
maximum Health. This Spirit dies after
30..126 [158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Symbiotic
Bond |
CH1
(Shout)
For 120..264 [312]
seconds, your animal companion gains
+1..3 [3]
Health regeneration, and half of all damage dealt to your animal
companion is redirected to you. |
10 |
None |
55
sec. |
 |
Tiger's
Fury |
CH1
(Stance)
All your non-attack Skills are disabled for 5 seconds. For 5..10
[11]
seconds, you attack 25% faster. |
10 |
None |
10
sec. |
 |
Toxicity |
CH3
(Nature Ritual)
Create a level 1..8 [11]
Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after
30..78 [y]
seconds. |
15 |
5
sec. |
60
sec. |
 |
Viper's Nest |
CH2
(Trap)
Create a Viper's Nest. When it is triggered, all nearby foes are struck for
5..29 [y]
piercing damage and become Poisoned for
5..17 [21]
seconds. Viper's Nest expires after 90 seconds. This Trap is easily
interrupted. |
10 |
2
sec. |
20
sec. |
| |
|
|
Marksmanship |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Arcing Shot |
CH3
(Bow
Attack)
If this arrow hits, it strikes for +10..22 [26]
damage. This arrow cannot be blocked, but it moves 150% slower. |
5 |
None |
6
sec. |
 |
Barrage |
ELITE
(Bow
Attack) All
your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These
arrows strike for +5..17 [y] damage if they hit. |
5 |
None |
1
sec. |
 |
Body Shot |
NEW! EotN
(Bow
Attack)
If this attack hits, you deal
+5..17 [y]
damage. If it hits a foe with Cracked Armor, you gain
5..9 [y]
Energy. |
5 |
None |
8
sec. |
 |
Broad Head Arrow |
CH2 ELITE
(Bow
Attack) You
shoot a Broad Head Arrow that moves slower than normal. If it hits, target
foe is Dazed for 5..17 [21]
seconds, and if target foe is casting a Spell, that Spell is interrupted.
~While Dazed, target
foe takes twice as long to cast Spells, and all of target foe's Spells are
easily interrupted. |
15 |
None |
15
sec. |
 |
Burning Arrow |
CH3 ELITE
(Bow
Attack)
If this attack hits, you strike for
+10..26 [31]
damage and cause Burning for 1..4 [5]
seconds. |
10 |
None |
5
sec. |
 |
Concussion
Shot |
(Bow
Attack)
If Concussion Shot hits while
target foe is casting a Spell, the Spell is interrupted and your target is
Dazed for 5..17 [21]
seconds. This attack deals only 1..13
[17]
damage.
~While Dazed, target
foe takes twice as long to cast Spells, and all of target foe's Spells are
easily interrupted. |
25 |
0.5
sec. |
5
sec. |
 |
Crippling
Shot |
CH1 ELITE
(Bow
Attack) If Crippling Shot hits, your target
becomes Crippled for 1..7 [8] seconds. This attack cannot be
blocked.
~While Crippled,
target foe moves 50% slower. |
10 |
None |
1
sec. |
 |
Crossfire |
CH3
(Bow Attack)
If this attack hits target foe, it deals +5..17 [21]
damage. If that foe is near any of your allies, this attack cannot be
blocked. |
5 |
None |
4
sec. |
 |
Debilitating
Shot |
(Bow
Attack)
If Debilitating Shot hits, your target loses
1..8 [11]
Energy. |
10 |
None |
10
sec. |
 |
Determined
Shot |
(Bow Attack)
If Determined Shot hits, you strike for +5..17
[21]
damage. If Determined Shot
fails to hit,
all of your attack Skills are recharged. |
5 |
None |
10
sec. |
 |
Disrupting Accuracy |
CH3
(Preparation)
For 36 seconds, whenever your arrows Critical, they also interrupt your
target. |
5 |
2
sec. |
12
sec. |
 |
Disrupting Shot |
NEW! EotN
(Bow Attack)
If this attack hits, target
foe's action is interrupted. If that action was a Skill, you strike for
+10..34 [y]
damage. |
10 |
0.5
sec. |
15
sec. |
 |
Favorable
Winds |
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For non-Spirit creatures within its range, arrows move twice as fast and
strike for +6
damage. This Spirit dies after 30..126 [158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Focused Shot |
CH2
(Bow Attack)
If Focused Shot hits, you strike for +10..22
[26]
damage but all of your other attack Skills are disabled for
5..3 [3]
seconds. |
5 |
None |
2
sec. |
 |
Forked Arrow |
CH3
(Bow Attack)
Shoot two arrows simultaneously at target foe. If you are under the effects
of an Enchantment or Hex, you shoot only one arrow. |
10 |
None |
5
sec. |
 |
Hunter's
Shot |
(Bow Attack)
If Hunter's Shot hits, you strike for +3..13
[16]
damage. If this attack hits a
foe that is moving or knocked down, that foe begins Bleeding for 3..21
[26]
seconds.
~While Bleeding,
target foe has -3 Health regeneration. |
5 |
None |
5
sec. |
 |
Keen Arrow |
CH3
(Bow Attack)
If this attack hits, you strike for +5..17
[y]
damage. If you land a Critical Hit, you deal an additional +5..17
[21]
damage. |
5 |
None |
6
sec. |
 |
Marauder's Shot |
CH2
(Bow Attack)
If Marauder's Shot hits, you strike for +10..30
[37]
damage and all your non-attack Skills are disabled for 5 seconds. |
10 |
None |
6
sec. |
 |
Melandru's
Shot |
CH2 ELITE
(Bow
Attack) If
Melandru's Shot hits, you deal +10..30 [37]
damage. If it hits an Enchanted foe, you gain 15 Energy. |
10 |
None |
7
sec. |
 |
Needling Shot |
CH2
(Bow Attack)
Needling Shot strikes for only 10..26
[y]
damage and moves faster than normal. If Needling Shot strikes a foe below
50% Health, Needling Shot recharges instantly. |
5 |
1
sec. |
4
sec. |
 |
Penetrating
Attack |
CH1
(Bow
Attack)
If Penetrating Attack hits, you strike for +3..15
[19]
damage and this
attack has 20% Armor Penetration. |
10 |
1
sec. |
3
sec. |
 |
Pin
Down |
(Bow
Attack) If Pin Down hits, your target is
Crippled for 3..13 [16]
seconds.
~While Crippled,
target foe moves 50% slower. |
15 |
None |
15
sec. |
 |
Power
Shot |
(Bow Attack)
If Power Shot hits, you strike for +10..22
[26]
damage. |
10 |
1
sec. |
6
sec. |
 |
Precision Shot |
(Bow Attack)
If Precision Shot hits, you strike for +10..22
[26]
damage. Precision Shot cannot be
blocked.
This action is easily interrupted. |
10 |
1
sec. |
6
sec. |
 |
Prepared Shot |
CH3 ELITE
(Bow Attack)
If this attack hits, you strike for
+10..22 [26]
damage. If you are under the effects of a Preparation, you gain
1..7 [10]
Energy. |
5 |
None |
6
sec. |
 |
Punishing
Shot |
CH1 ELITE
(Bow Attack)
If Punishing Shot hits, you strike for +10..18
[21]
damage and your target is
interrupted. |
10 |
0.5
sec. |
5
sec. |
 |
Rapid Fire |
NEW! EotN
(Preparation)
For 5..21 [y]
seconds, you attack 33% faster while wielding a bow. |
5 |
2
sec. |
12
sec. |
 |
Read
the Wind |
(Preparation)
For 24 seconds, your arrows move twice as fast and deal 3..9
[10]
extra damage. |
5 |
2
sec. |
12
sec. |
 |
Savage
Shot |
(Bow Attack)
If Savage Shot hits, your target's action is interrupted. If that action was
a Spell, you strike for +13..25 [29]
damage. |
10 |
0.5
sec. |
5
sec. |
 |
Screaming Shot |
CH3
(Bow Attack)
If this attack hits, you deal +10..22
[26]
damage. If your target is within earshot, that foe begins Bleeding for
5..17
[21]
seconds. |
10 |
None |
8
sec. |
 |
Seeking Arrows |
CH2
(Preparation)
For 3..12
[15]
seconds, your arrows cannot be blocked. Seeking Arrows ends if
you fail to hit. |
15 |
2
sec. |
20
sec. |
 |
Sloth Hunter's Shot |
NEW! EotN
(Bow Attack)
If this attack hits, target foe takes
+10..22 [y]
damage. If that foe is not using a Skill, Sloth Hunter's Shot does an
additional +10..30
[y] damage. |
10 |
None |
8
sec. |
 |
Splinter Shot |
CH2
(Bow Attack)
If Splinter Shot hits, you deal +(3..13
[16])
damage. If Splinter Shot is blocked, all foes adjacent to your target take
5..53 [69]
damage. |
10 |
None |
5
sec. |
 |
Sundering Attack |
CH2
(Bow Attack)
If Sundering Attack hits, you strike for +3..15
[19]
damage and this attack has 20% Armor Penetration. |
10 |
1
sec. |
3
sec. |
 |
Volley |
NEW! EotN
(Bow Attack)
All your Preparations are removed. Shoot arrows at target foe and up to 3
foes adjacent to your target. These arrows strike for
+1..8 [y]
damage if they hit. |
5 |
None |
2
sec. |
| |
|
|
Wilderness
Survival
|
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Apply
Poison |
(Preparation)
For 24 seconds, foes struck by your physical attacks become Poisoned for 3..13
[16]
seconds.
~While Poisoned,
target foe has -4 Health regeneration. |
15 |
2
sec. |
12
sec. |
 |
Barbed Arrows |
CH3
(Preparation)
For 18 seconds, your arrows cause Bleeding for 3..13
[16]
seconds. This Skill is easily interrupted. |
10 |
2
sec. |
12
sec. |
 |
Barbed
Trap |
(Trap)
When Barbed Trap is triggered, all nearby foes are struck for
7..20 [y]
piercing damage, become Crippled, and begin Bleeding for 3..21
[26] seconds. Barbed Trap ends after 90 seconds. While activating this
Skill, you are easily
interrupted. |
15 |
2
sec. |
20
sec. |
 |
Brambles |
CH2
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin
Bleeding for
5..17 [21]
seconds. This Spirit dies after 30..126
[158]
seconds. |
10 |
5
sec. |
60
sec. |
 |
Choking
Gas |
(Preparation)
For 1..10 [13]
seconds, your arrows deal 1..7 [8]
more damage and spread
Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast
Spells. |
15 |
2
sec. |
24
sec. |
 |
Conflagration |
CH2
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For non-Spirit creatures within its range, all arrows that hit strike
for
fire damage. This Spirit dies after 30..126
[158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Dryder's
Defenses |
CH1
(Stance)
For 5..10 [11]
seconds, you gain a 75% chance to block attacks
and +34..55 [62]
Armor against elemental damage. |
5 |
None |
60
sec. |
 |
Dust
Trap |
CH1
(Trap)
When Dust Trap is triggered, every second (for 5 seconds total) all nearby
foes are Blinded for 3..7 [8]
seconds and take 10..22 [26]
damage. While activating
this Skill, you are easily interrupted. Dust Trap ends after 90 seconds. |
25 |
2
sec. |
30
sec. |
 |
Equinox |
CH2 ELITE
(Nature Ritual)
Create a level 1..8 [11]
Spirit. Spells cast within its range that cause Exhaustion cause double the
Exhaustion instead. This Spirit dies after 30..126
[158]
seconds. |
10 |
3
sec. |
15
sec. |
 |
Famine |
CH2 ELITE
(Nature Ritual)
Create a level 1..8 [11]
Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature
takes
10..30 [37]
damage. This Spirit dies after 30..78
[94]
seconds. |
10 |
3
sec. |
15
sec. |
 |
Flame
Trap |
(Trap)
When Flame Trap is triggered, every second (for 3 seconds total) all
nearby foes are struck
for 15..27 [31]
fire damage and set
on Fire for 1..3 [3]
seconds. Flame Trap ends after 90 seconds. While activating this Skill, you are easily
interrupted. |
10 |
2
sec. |
20
sec. |
 |
Frozen
Soil |
CH1
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 30..78
[94]
seconds. |
10 |
5
sec. |
30
sec. |
 |
Greater
Conflagration |
CH1 ELITE
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For non-Spirit creatures within its range, all
physical damage is fire damage instead. This Spirit dies after 30..126
[158]
seconds. |
5 |
3
sec. |
30
sec. |
 |
Healing
Spring |
CH1
(Trap)
For 10 seconds, all adjacent allies are healed
for 15..51 [63]
Health every 2 seconds. While activating this Skill, you are easily
interrupted. |
10 |
2
sec. |
20
sec. |
 |
Ignite
Arrows |
CH1
(Preparation)
For 24 seconds, your arrows explode
on contact, dealing
3..15 [19]
fire damage to target and all adjacent foes. |
10 |
2
sec. |
12
sec. |
 |
Incendiary
Arrows |
CH1 ELITE
(Preparation)
For 3..13 [16]
seconds, targets struck by your arrows are interrupted and
set on Fire for 1..3 [3]
seconds. |
5 |
2
sec. |
24
sec. |
 |
Kindle
Arrows |
(Preparation)
For 24 seconds, your arrows deal fire damage and hit for an additional 3..20
[25]
fire
damage. |
5 |
2
sec. |
12
sec. |
 |
Melandru's
Arrows |
CH1 ELITE
(Preparation)
For 18 seconds, whenever your arrows hit, they cause Bleeding for 3..21
[26]
seconds,
and if they hit a target
who is under an Enchantment they do +8..24 [29]
damage. |
5 |
2
sec. |
12
sec. |
 |
Melandru's
Resilience |
CH1 ELITE
(Stance)
For
8..18 [21]
seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition
and Hex you are suffering. |
5 |
None |
15
sec. |
 |
Muddy
Terrain |
CH1
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. Non-Spirit creatures within its range
move 10% slower and speed boosts have no effect. This Spirit dies after
30..78 [94]
seconds. |
5 |
5
sec. |
30
sec. |
 |
Natural Stride |
CH3
(Stance)
For 1..7
[8]
seconds, you run 33% faster and have a 50% chance to block incoming
attacks. Natural Stride ends if you become Hexed or Enchanted. |
5 |
None |
12
sec. |
 |
Nature's
Renewal |
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For 30..126 [158]
seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to
cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after
30..126 [158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Pestilence |
CH3
(Nature Ritual)
Create a level 1..8 [11]
Spirit. When any creature within its range dies, Conditions on that
creature spread to any creature in the area already suffering from a
Condition. This Spirit dies after
30..78 [94]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Piercing Trap |
NEW! EotN
(Trap)
When Piercing Trap is triggered, all nearby foes are struck for
5..41 [y] piercing
damage. Any foes with Cracked Armor are struck for an additional
15..51 [y] damage.
Piercing Trap ends after 90 seconds. While activating this Skill, you are
easily interrupted. |
10 |
2
sec. |
8
sec. |
 |
Poison
Arrow |
CH1 ELITE
(Bow Attack)
If Poison Arrow hits, your target becomes Poisoned for 5..17
[21]
seconds. |
5 |
None |
1
sec. |
 |
Poison Tip Signet |
NEW! EotN
(Signet)
For 60 seconds, your next attack also inflicts Poison for
8..14 [y] seconds.
~While Poisoned,
target foe has -4 Health regeneration. |
0 |
1
sec. |
6
sec. |
 |
Quickening
Zephyr |
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For non-Spirit creatures within its range, all
Skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after
15..39 [47]
seconds. |
25 |
5
sec. |
60
sec. |
 |
Quicksand |
CH3 ELITE
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. All non-Spirit creatures within its range lose 1 Energy each time they
attack or use a Skill. This Spirit dies after 30..78
[94]
seconds. |
10 |
5
sec. |
30
sec. |
 |
Roaring Winds |
CH3
(Nature Ritual)
Create a level 1..8 [y]
Spirit. Chants and Shouts cost 1..4 [5]
more Energy.
This Spirit dies after 30..54
[y]
seconds. |
10 |
5
sec. |
60
sec. |
 |
Scavenger's Focus |
CH3 ELITE
(Preparation)
For 24 seconds, your attacks deal
+5..13 [16]
damage against foes suffering from a Condition. |
10 |
2
sec. |
12
sec. |
 |
Serpent's
Quickness |
CH1
(Stance)
For 15..27 [31]
seconds, recharge times for your Skills are
reduced by 33%. Serpent's Quickness ends if your Health drops
below 50%. |
5 |
None |
45
sec. |
 |
Smoke Trap |
CH3 ELITE
(Trap)
When Smoke Trap is triggered, nearby foes are Blinded and Dazed for
5..9 [10]
seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you
are easily interrupted. |
10 |
2
sec. |
20
sec. |
 |
Snare |
CH2
(Trap)
When Snare is triggered, all nearby foes become Crippled for
3..13 [16]
seconds. Snare ends after 90 seconds. While activating this Skill, you are
easily interrupted.
~While Crippled,
target foe moves 50% slower. |
5 |
2
sec. |
20
sec. |
 |
Spike
Trap |
ELITE
(Trap)
When Spike Trap is triggered, all nearby are struck for 10..34
[y]
piercing damage,
become Crippled for 3..21 [y]
seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this
Skill, you are easily
interrupted. |
10 |
2
sec. |
20
sec. |
 |
Storm
Chaser |
(Stance)
For 8..18 [21]
seconds, you move 25% faster, and you gain 1..4
[5]
Energy whenever
you take elemental damage. |
10 |
None |
30
sec. |
 |
Tranquility |
CH2
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. Enchantments cast by creatures within its range expire
20..44 [52]%
faster. This Spirit dies after
15..51 [63]
seconds. |
15 |
5
sec. |
60
sec. |
 |
Tripwire |
CH3
(Trap)
When Tripwire is triggered, all nearby foes are struck for
5..17 [y]
piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90
seconds. While activating this Skill, you are easily interrupted. |
10 |
2
sec. |
30
sec. |
 |
Troll
Unguent |
(Skill)
For 13 seconds, you gain +3..9 [10]
Health regeneration. |
5 |
3
sec. |
10
sec. |
 |
Winnowing |
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. Non-Spirit creatures within range
take 4 additional damage
whenever they take physical damage. This Spirit dies after 30..126
[158]
seconds. |
5 |
5
sec. |
60
sec. |
 |
Winter |
CH1
(Nature
Ritual)
Create a level 1..8 [11]
Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after
30..126 [158]
seconds. |
5 |
3
sec. |
60
sec. |
| |
|
-- General
Skills -- Expertise
-- Beast
Mastery
-- Marksmanship -- Wilderness
Survival
-- |