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KT Pilgrimage

-- General Skills -- Expertise -- Beast Mastery -- Marksmanship -- Wilderness Survival --

An agile and wily survivor, the Ranger specializes in archery, beast mastery, and attunement to nature.

Note: All numbers in a Skill's description are listed for attribute levels 0..12 [16]

General Skills

Skill Name Description Energy Cost Cast Time Recharge Time
Antidote Signet (Signet) Cleanse yourself of Poison, Disease, and Blindness. 0 1 sec. 4 sec.
Called Shot (Bow Attack) Shoot an arrow that moves 3 times faster and cannot be blocked. 5 None 3 sec.
Dual Shot (Bow Attack) Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. 10 None 10 sec.
Magebane Shot CH3 ELITE (Bow Attack) If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. 10 0.5 sec. 5 sec.
Quick Shot ELITE (Bow Attack) Shoot an arrow that moves twice as fast. 5 1 sec. 1 sec.
Storm's Embrace CH3 (Stance) For 10 seconds, you move 25% faster. This Stance is refreshed whenever you take Elemental damage. 5 None 30 sec.
Resurrection Signet (Signet) Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet ring once recharges when you get a Morale Boost. 0 3 sec. Never
Signet of Capture (Signet) Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that Skill. If that Skill was Elite, gain 250 XP for every level you have earned. 0 2 sec. 2 sec.
 
Expertise

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Skill Name Description Energy Cost Cast Time Recharge Time
Archer's
Signet
CH2 ELITE (Signet) All your non-attack Skills are disabled for 15..9 [6] seconds. For 30 seconds, your next 1..6 [7] bow attacks cost no Energy. 0 2 sec. 45 sec.
Distracting Shot (Bow Attack) If Distracting Shot hits, it interrupts target foe's action but deals only 1..13 [17] damage. If the interrupted action was a Skill, that Skill is disabled for an additional 20 seconds. 5 0.5 sec. 10 sec.
Dodge CH1 (Stance) For 5..10 [11] seconds, you move 33% faster and have a 27..65 [78]% chance to block incoming projectiles. Dodge ends if you attack. 5 None 30 sec.
Escape ELITE (Stance) For 1..x [y] seconds, you move 33% faster and have a 75% chance to block attacks. 5 None 12 sec.
Expert Focus NEW! EotN (Preparation) For 24 seconds, your bow attacks cost 1..x [y] less Energy and deal 1..x [y] extra damage. 10 2 sec. 12 sec.
Expert's Dexterity CH3 ELITE (Preparation) For 24 seconds, all your attack Skills cost 150% more Energy and recharge 15..63 [79]% faster. 5 2 sec. 12 sec.
Glass Arrows CH2 ELITE (Preparation) For 10..30 [37] seconds, your arrows strike for +5..13 [16] damage if they hit, and cause Bleeding for 10..18 [21] seconds if they are blocked. 5 2 sec. 12 sec.
Infuriating Heat CH3 ELITE (Nature Ritual) Create a level 1..8 [11] Spirit. Non-Spirit creatures within its range gain Adrenaline twice as fast. This Spirit dies after 30..54 [62] seconds. 5 3 sec. 15 sec.
Lightning Reflexes (Stance) For 5..10 [11] seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 10 None 30 sec.
Marksman's Wager CH1 ELITE (Preparation) For 18 seconds, you gain 5..9 [10] Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. 5 2 sec. 24 sec.
Oath Shot CH1 ELITE (Bow Attack) If Oath Shot hits, all your other Skills except Oath Shot are recharged. If it misses, all your Skills are disabled for 10 seconds. (50% miss chance with Expertise less than 8.) 10 None 25 sec.
Point Blank Shot CH1 (Bow Attack) Shoot an arrow that has half the normal range, but strikes for +10..22 [26] damage. 5 None 3 sec.
Practiced Stance CH1 ELITE (Stance) For 20..32 [36] seconds, your Preparations recharge 50% faster and last 30..126 [158]% longer. 5 None 15 sec.
Throw Dirt (Skill) Target touched foe and foes adjacent to your target become Blinded for 3..13 [16] seconds.
~While Blind, target foe's melee and missile attacks have a 90% chance to miss. Target foe's projectiles also have a greater chance to stray from their intended target.
5 1 sec. 30 sec.
Trapper's Focus CH2 ELITE (Preparation) For 5..x [y] seconds, your Trap Skills are not easily interruptible. 5 2 sec. 20 sec.
Trapper's Speed CH3 (Stance) For 5..17 [21] seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. 5 None 20 sec.
Whirling Defense (Stance) For 8..18 [21] seconds, you have a 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10 [11] piercing damage. 10 None 60 sec.
Zojun's Haste CH2 (Stance) For 5..10 [11] seconds, you move 33% faster and have a 27..65 [78]% chance to block incoming projectiles. Zojun's Haste ends if you attack. 5 None 30 sec.
Zojun's Shot CH2 (Bow Attack) Shoot an arrow that has half the normal range, but strikes for +10..22 [26] damage. 5 None 3 sec.
 
Beast Mastery

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Skill Name Description Energy Cost Cast Time Recharge Time
Bestial Fury CH2 (Stance) All your non-attack Skills are disabled for 5 seconds. For 5..10 [11] seconds, you attack 25% faster. 10 None 10 sec.
Bestial Mauling CH2 (Pet Attack) Your animal companion attempts a Bestial Mauling that deals +5..17 [21] damage. If the attack strikes a knocked-down foe, that foe is interrupted and Dazed for 4..x [y] seconds. 5 None 20 sec.
Bestial Pounce CH1 (Pet Attack) Your animal companion attempts a Bestial Pounce that deals +5..17 [21] damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. 5 None 10 sec.
Brutal Strike CH1 (Pet Attack) Your animal companion attempts a Brutal Strike that deals +5..29 [37] damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5..29 [37] damage. 10 None 5 sec.
Call of Haste (Shout) For 30 seconds, your animal companion has a 25% faster attack speed and move 25% faster. 10 None 25 sec.
Call of Protection CH1 (Shout) For 120 seconds, your animal companion has a 5..17 [21] base damage reduction. 5 None 90 sec.
Charm Animal (Skill) Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. 10 10 sec. None
Comfort Animal (Skill) You heal your animal companion for 20..87 [110] Health. If your animal companion is dead, it is resurrected with 10..48 [61]% Health. 10 1 sec. 1 sec.
Companionship NEW! EotN (Skill) If you have less Health than your pet, you are healed for 30..x [y] Health. If your pet has less Health than you, it is healed for 30..x [y] Health. 5 2 sec. 10 sec.
Disrupting Lunge (Pet Attack) Your animal companion attempts a Disrupting Lunge that deals +1..10 [13] damage. If that attack strikes a foe using a Skill, that Skill is interrupted and is disabled for an additional 20 seconds. 5 None 10 sec.
Edge of Extinction CH1 (Nature Ritual) Create a level 1..8 [11] Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43 [52] damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Energizing Wind (Nature Ritual) Create a level 1..8 [11] Spirit. For non-Spirit creatures within its range, all Skills cost 15 less Energy (minimum cost 10 Energy), and Skills recharge 25% slower. This Spirit dies after 1..x [y] seconds. 15 5 sec. 60 sec.
Enraged Lunge CH2 ELITE (Pet Attack) Your animal companion attempts an Enraged Lunge that deals +3..19 [24] damage (maximum bonus 80) for each recharging Beast Mastery Skill. 5 None 5 sec.
Feral Agression NEW! EotN (Skill) For 5..x [y] seconds, your pet attacks 33% faster and deals 3..x [y] additional damage. 15 None 20 sec.
Feral Lunge CH1 (Pet Attack) Your animal companion attempts a Feral Lunge that deals +5..29 [37] damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5..17 [21] seconds. 5 None 10 sec.
Ferocious Strike ELITE (Pet Attack) Your animal companion attempts a Ferocious Strike that deals +13..25 [29] damage. If that attack hits, you gain Adrenaline and 3..9 [10] Energy. 5 None 8 sec.
Fertile Season CH1 (Nature Ritual) Create a level 1..8 [11] Spirit. Non-Spirit creatures within range have +50..x [y] maximum Health and gain +8 Armor. This Spirit dies after 15..39 [47] seconds. 15 5 sec. 60 sec.
Heal as One CH2 ELITE (Skill) If you or your animal companion are below 75% Health, you are both healed for 25..121 [153] Health. If your companion is dead, it is resurrected with 50% Health. 5 1 sec. 8 sec.
Heket's Rampage CH3 (Stance) For 5..10 [11] seconds, you attack 33% faster. This Stance ends if you use an attack Skill. 5 None 10 sec.
Lacerate CH2 ELITE (Nature Ritual) Create a level 1..8 [11] Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5..21 [26] seconds. This Spirit dies after 30..126 [158] seconds. 10 3 sec. 15 sec.
Maiming Strike (Pet Attack) Your animal companion attempts a Maiming Strike that deals +5..17 [21] damage. If that attack hits a moving foe, that foe becomes Crippled for 3..13 [16] seconds. 10 None 5 sec.
Melandru's Assault CH1 (Pet Attack) Your animal companion attempts a Melandru's Assault that deals +5..17 [21] damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +5..29 [37] additional damage. 10 None 5 sec.
Otyugh's Cry CH1 (Shout) For 10..x [y] seconds, your animal companion gains +24 armor and cannot be blocked. 5 None 30 sec.
Poisonous Bite CH2 (Pet Attack) Your animal companion attempts a Poisonous Bite that Poisons target foe for 5..17 [21] seconds. 5 None 7 sec.
Pounce CH2 (Pet Attack) Your animal companion's next attack is a Pounce that deals +5..17 [21] damage. If that attack strikes a moving foe, that foe is knocked down. 5 None 20 sec.
Predator's Pounce CH1 (Pet Attack) Your animal companion attempts a Predator's Pounce that deals +5..29 [37] damage. If that attack hits, your animal companion gains 5..41 [53] Health. 5 None 5 sec.
Predatory Bond CH2 (Shout) For 5..17 [21] seconds, attacks by your animal companion heal you for 1..25 [33] Health. 10 None 30 sec.
Predatory Season CH1 (Nature Ritual) Create a level 1..8 [11] Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Primal Echoes (Nature Ritual) Create a level 1..8 [11] Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Rampage as One CH3 ELITE (Skill) For 3..x [y] seconds, both you and your animal companion attack 33% faster and run 25% faster. 25 None 10 sec.
Revive Animal CH1 (Skill) Resurrect all nearby allied animal companions. They come back to life with 10..77 [100]% Health. 5 6 sec. 20 sec.
Run as One CH2 (Stance) For 5..13 [16] seconds, you and your pet run 25% faster. 5 None 15 sec.
Savage Pounce CH2 (Pet Attack) Your animal companion attempts a Savage Pounce that deals +5..17 [21] damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. 5 None 10 sec.
Scavenger Strike (Pet Attack) Your animal companion attempts a Scavenger Strike that deals +10..22 [26] damage. If the attack strikes a foe who is suffering a Condition, that foe takes an additional +1..12 [16] damage. 10 None 5 sec.
Strike as One CH3 ELITE (Shout) For 30 seconds, you and your pet's next 5 attacks deal 4..9 [10] additional damage. 5 None 10 sec.
Symbiosis CH1 (Nature Ritual) Create a level 1..8 [11] Spirit. For each Enchantment on a non-Spirit creature within range, that creature has +27..125 [158] maximum Health. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Symbiotic Bond CH1 (Shout) For 120..264 [312] seconds, your animal companion gains +1..3 [3] Health regeneration, and half of all damage dealt to your animal companion is redirected to you. 10 None 55 sec.
Tiger's Fury CH1 (Stance) All your non-attack Skills are disabled for 5 seconds. For 5..10 [11] seconds, you attack 25% faster. 10 None 10 sec.
Toxicity CH3 (Nature Ritual) Create a level 1..8 [11] Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 30..78 [y] seconds. 15 5 sec. 60 sec.
Viper's Nest CH2 (Trap) Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5..29 [y] piercing damage and become Poisoned for 5..17 [21] seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. 10 2 sec. 20 sec.
 
Marksmanship

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Skill Name Description Energy Cost Cast Time Recharge Time
Arcing Shot CH3 (Bow Attack) If this arrow hits, it strikes for +10..22 [26] damage. This arrow cannot be blocked, but it moves 150% slower. 5 None 6 sec.
Barrage ELITE (Bow Attack) All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5..17 [y] damage if they hit. 5 None 1 sec.
Body Shot NEW! EotN (Bow Attack) If this attack hits, you deal +5..17 [y] damage. If it hits a foe with Cracked Armor, you gain 5..9 [y] Energy. 5 None 8 sec.
Broad Head Arrow CH2 ELITE (Bow Attack) You shoot a Broad Head Arrow that moves slower than normal. If it hits, target foe is Dazed for 5..17 [21] seconds, and if target foe is casting a Spell, that Spell is interrupted.
~While Dazed, target foe takes twice as long to cast Spells, and all of target foe's Spells are easily interrupted.
15 None 15 sec.
Burning Arrow CH3 ELITE (Bow Attack) If this attack hits, you strike for +10..26 [31] damage and cause Burning for 1..4 [5] seconds. 10 None 5 sec.
Concussion Shot (Bow Attack) If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5..17 [21] seconds. This attack deals only 1..13 [17] damage.
~While Dazed, target foe takes twice as long to cast Spells, and all of target foe's Spells are easily interrupted.
25 0.5 sec. 5 sec.
Crippling Shot CH1 ELITE (Bow Attack) If Crippling Shot hits, your target becomes Crippled for 1..7 [8] seconds. This attack cannot be blocked.
~While Crippled, target foe moves 50% slower.
10 None 1 sec.
Crossfire CH3 (Bow Attack) If this attack hits target foe, it deals +5..17 [21] damage. If that foe is near any of your allies, this attack cannot be blocked. 5 None 4 sec.
Debilitating Shot (Bow Attack) If Debilitating Shot hits, your target loses 1..8 [11] Energy. 10 None 10 sec.
Determined Shot (Bow Attack) If Determined Shot hits, you strike for +5..17 [21] damage. If Determined Shot fails to hit, all of your attack Skills are recharged. 5 None 10 sec.
Disrupting Accuracy CH3 (Preparation) For 36 seconds, whenever your arrows Critical, they also interrupt your target. 5 2 sec. 12 sec.
Disrupting Shot NEW! EotN (Bow Attack) If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10..34 [y] damage. 10 0.5 sec. 15 sec.
Favorable Winds (Nature Ritual) Create a level 1..8 [11] Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Focused Shot CH2 (Bow Attack) If Focused Shot hits, you strike for +10..22 [26] damage but all of your other attack Skills are disabled for 5..3 [3] seconds. 5 None 2 sec.
Forked Arrow CH3 (Bow Attack) Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. 10 None 5 sec.
Hunter's Shot (Bow Attack) If Hunter's Shot hits, you strike for +3..13 [16] damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..21 [26] seconds.
~While Bleeding, target foe has -3 Health regeneration.
5 None 5 sec.
Keen Arrow CH3 (Bow Attack) If this attack hits, you strike for +5..17 [y] damage. If you land a Critical Hit, you deal an additional +5..17 [21] damage. 5 None 6 sec.
Marauder's Shot CH2 (Bow Attack) If Marauder's Shot hits, you strike for +10..30 [37] damage and all your non-attack Skills are disabled for 5 seconds. 10 None 6 sec.
Melandru's Shot CH2 ELITE (Bow Attack) If Melandru's Shot hits, you deal +10..30 [37] damage. If it hits an Enchanted foe, you gain 15 Energy. 10 None 7 sec.
Needling Shot CH2 (Bow Attack) Needling Shot strikes for only 10..26 [y] damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. 5 1 sec. 4 sec.
Penetrating Attack CH1 (Bow Attack) If Penetrating Attack hits, you strike for +3..15 [19] damage and this attack has 20% Armor Penetration. 10 1 sec. 3 sec.
Pin Down (Bow Attack) If Pin Down hits, your target is Crippled for 3..13 [16] seconds.
~While Crippled, target foe moves 50% slower.
15 None 15 sec.
Power Shot (Bow Attack) If Power Shot hits, you strike for +10..22 [26] damage. 10 1 sec. 6 sec.
Precision Shot (Bow Attack) If Precision Shot hits, you strike for +10..22 [26] damage. Precision Shot cannot be blocked. This action is easily interrupted. 10 1 sec. 6 sec.
Prepared Shot CH3 ELITE (Bow Attack) If this attack hits, you strike for +10..22 [26] damage. If you are under the effects of a Preparation, you gain 1..7 [10] Energy. 5 None 6 sec.
Punishing Shot CH1 ELITE (Bow Attack) If Punishing Shot hits, you strike for +10..18 [21] damage and your target is interrupted. 10 0.5 sec. 5 sec.
Rapid Fire NEW! EotN (Preparation) For 5..21 [y] seconds, you attack 33% faster while wielding a bow. 5 2 sec. 12 sec.
Read the Wind (Preparation) For 24 seconds, your arrows move twice as fast and deal 3..9 [10] extra damage. 5 2 sec. 12 sec.
Savage Shot (Bow Attack) If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..25 [29] damage. 10 0.5 sec. 5 sec.
Screaming Shot CH3 (Bow Attack) If this attack hits, you deal +10..22 [26] damage. If your target is within earshot, that foe begins Bleeding for 5..17 [21] seconds. 10 None 8 sec.
Seeking Arrows CH2 (Preparation) For 3..12 [15] seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. 15 2 sec. 20 sec.
Sloth Hunter's Shot NEW! EotN (Bow Attack) If this attack hits, target foe takes +10..22 [y] damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +10..30 [y] damage. 10 None 8 sec.
Splinter Shot CH2 (Bow Attack) If Splinter Shot hits, you deal +(3..13 [16]) damage. If Splinter Shot is blocked, all foes adjacent to your target take 5..53 [69] damage. 10 None 5 sec.
Sundering Attack CH2 (Bow Attack) If Sundering Attack hits, you strike for +3..15 [19] damage and this attack has 20% Armor Penetration. 10 1 sec. 3 sec.
Volley NEW! EotN (Bow Attack) All your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1..8 [y] damage if they hit. 5 None 2 sec.
 
Wilderness Survival

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Skill Name Description Energy Cost Cast Time Recharge Time
Apply Poison (Preparation) For 24 seconds, foes struck by your physical attacks become Poisoned for 3..13 [16] seconds.
~While Poisoned, target foe has -4 Health regeneration.
15 2 sec. 12 sec.
Barbed Arrows CH3 (Preparation) For 18 seconds, your arrows cause Bleeding for 3..13 [16] seconds. This Skill is easily interrupted. 10 2 sec. 12 sec.
Barbed Trap (Trap) When Barbed Trap is triggered, all nearby foes are struck for 7..20 [y] piercing damage, become Crippled, and begin Bleeding for 3..21 [26] seconds. Barbed Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 15 2 sec. 20 sec.
Brambles CH2 (Nature Ritual) Create a level 1..8 [11] Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5..17 [21] seconds. This Spirit dies after 30..126 [158] seconds. 10 5 sec. 60 sec.
Choking Gas (Preparation) For 1..10 [13] seconds, your arrows deal 1..7 [8] more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. 15 2 sec. 24 sec.
Conflagration CH2 (Nature Ritual) Create a level 1..8 [11] Spirit. For non-Spirit creatures within its range, all arrows that hit strike for fire damage. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Dryder's Defenses CH1 (Stance) For 5..10 [11] seconds, you gain a 75% chance to block attacks and +34..55 [62] Armor against elemental damage. 5 None 60 sec.
Dust Trap CH1 (Trap) When Dust Trap is triggered, every second (for 5 seconds total) all nearby foes are Blinded for 3..7 [8] seconds and take 10..22 [26] damage. While activating this Skill, you are easily interrupted. Dust Trap ends after 90 seconds. 25 2 sec. 30 sec.
Equinox CH2 ELITE (Nature Ritual) Create a level 1..8 [11] Spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This Spirit dies after 30..126 [158] seconds. 10 3 sec. 15 sec.
Famine CH2 ELITE (Nature Ritual) Create a level 1..8 [11] Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10..30 [37] damage. This Spirit dies after 30..78 [94] seconds. 10 3 sec. 15 sec.
Flame Trap (Trap) When Flame Trap is triggered, every second (for 3 seconds total) all nearby foes are struck for 15..27 [31] fire damage and set on Fire for 1..3 [3] seconds. Flame Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 10 2 sec. 20 sec.
Frozen Soil CH1 (Nature Ritual) Create a level 1..8 [11] Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 30..78 [94] seconds. 10 5 sec. 30 sec.
Greater Conflagration CH1 ELITE (Nature Ritual) Create a level 1..8 [11] Spirit. For non-Spirit creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30..126 [158] seconds. 5 3 sec. 30 sec.
Healing Spring CH1 (Trap) For 10 seconds, all adjacent allies are healed for 15..51 [63] Health every 2 seconds. While activating this Skill, you are easily interrupted. 10 2 sec. 20 sec.
Ignite Arrows CH1 (Preparation) For 24 seconds, your arrows explode on contact, dealing 3..15 [19] fire damage to target and all adjacent foes. 10 2 sec. 12 sec.
Incendiary Arrows CH1 ELITE (Preparation) For 3..13 [16] seconds, targets struck by your arrows are interrupted and set on Fire for 1..3 [3] seconds. 5 2 sec.  24 sec.
Kindle Arrows (Preparation) For 24 seconds, your arrows deal fire damage and hit for an additional 3..20 [25] fire damage. 5 2 sec.  12 sec.
Melandru's Arrows CH1 ELITE (Preparation) For 18 seconds, whenever your arrows hit, they cause Bleeding for 3..21 [26] seconds, and if they hit a target who is under an Enchantment they do +8..24 [29] damage. 5 2 sec. 12 sec.
Melandru's Resilience CH1 ELITE (Stance) For 8..18 [21] seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. 5 None 15 sec.
Muddy Terrain CH1 (Nature Ritual) Create a level 1..8 [11] Spirit. Non-Spirit creatures within its range move 10% slower and speed boosts have no effect. This Spirit dies after 30..78 [94] seconds. 5 5 sec. 30 sec.
Natural Stride CH3 (Stance) For 1..7 [8] seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 5 None 12 sec.
Nature's Renewal (Nature Ritual) Create a level 1..8 [11] Spirit. For 30..126 [158] seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Pestilence CH3 (Nature Ritual) Create a level 1..8 [11] Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..78 [94] seconds. 5 5 sec. 60 sec.
Piercing Trap NEW! EotN (Trap) When Piercing Trap is triggered, all nearby foes are struck for 5..41 [y] piercing damage. Any foes with Cracked Armor are struck for an additional 15..51 [y] damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 10 2 sec. 8 sec.
Poison Arrow CH1 ELITE (Bow Attack) If Poison Arrow hits, your target becomes Poisoned for 5..17 [21] seconds. 5 None 1 sec.
Poison Tip Signet NEW! EotN (Signet) For 60 seconds, your next attack also inflicts Poison for 8..14 [y] seconds.
~While Poisoned, target foe has -4 Health regeneration.
0 1 sec. 6 sec.
Quickening Zephyr (Nature Ritual) Create a level 1..8 [11] Spirit. For non-Spirit creatures within its range, all Skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15..39 [47] seconds. 25 5 sec. 60 sec.
Quicksand CH3 ELITE (Nature Ritual) Create a level 1..8 [11] Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30..78 [94] seconds. 10 5 sec. 30 sec.
Roaring Winds CH3 (Nature Ritual) Create a level 1..8 [y] Spirit. Chants and Shouts cost 1..4 [5] more Energy. This Spirit dies after 30..54 [y] seconds. 10 5 sec. 60 sec.
Scavenger's Focus CH3 ELITE (Preparation) For 24 seconds, your attacks deal +5..13 [16] damage against foes suffering from a Condition. 10 2 sec. 12 sec.
Serpent's Quickness CH1 (Stance) For 15..27 [31] seconds, recharge times for your Skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. 5 None 45 sec.
Smoke Trap CH3 ELITE (Trap) When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5..9 [10] seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 10 2 sec. 20 sec.
Snare CH2 (Trap) When Snare is triggered, all nearby foes become Crippled for 3..13 [16] seconds. Snare ends after 90 seconds. While activating this Skill, you are easily interrupted.
~While Crippled, target foe moves 50% slower.
5 2 sec. 20 sec.
Spike Trap ELITE (Trap) When Spike Trap is triggered, all nearby are struck for 10..34 [y] piercing damage, become Crippled for 3..21 [y] seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 10 2 sec. 20 sec.
Storm Chaser (Stance) For 8..18 [21] seconds, you move 25% faster, and you gain 1..4 [5] Energy whenever you take elemental damage. 10 None 30 sec.
Tranquility CH2 (Nature Ritual) Create a level 1..8 [11] Spirit. Enchantments cast by creatures within its range expire 20..44 [52]% faster. This Spirit dies after 15..51 [63] seconds. 15 5 sec. 60 sec.
Tripwire CH3 (Trap) When Tripwire is triggered, all nearby foes are struck for 5..17 [y] piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted. 10 2 sec. 30 sec.
Troll Unguent (Skill) For 13 seconds, you gain +3..9 [10] Health regeneration. 5 3 sec. 10 sec.
Winnowing (Nature Ritual) Create a level 1..8 [11] Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30..126 [158] seconds. 5 5 sec. 60 sec.
Winter CH1 (Nature Ritual) Create a level 1..8 [11] Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30..126 [158] seconds. 5 3 sec. 60 sec.
 

-- General Skills -- Expertise -- Beast Mastery -- Marksmanship -- Wilderness Survival --

 

 

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