|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Air
Attunement |
(Enchantment Spell)
For
36..55 [62]
seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base
Energy cost of the Skill whenever you use Air Magic. Updated:
10/27/06 |
10 |
2
sec. |
45
sec. |
 |
Arc Lightning |
CH2
(Spell)
Target foe is struck for
5..41 [53]
lightning damage. If that foe is suffering from a Water Magic Hex, one foe
near your target is struck
for
5..41 [53]
lightning damage. Damage from Arc Lightning has 25% Armor penetration.
Added:
1/20/06 |
5 |
1
sec. |
8
sec. |
 |
Blinding
Flash |
(Spell)
Target foe is Blinded for
3..9 [10]
seconds. While suffering from this ailment, target enemy's melee
and missile attacks have a 90% chance to miss. Target enemy's projectiles
also have a greater chance to stray from their intended target. Updated:
3/18/05 |
15 |
0.75
sec. |
4
sec. |
 |
Blinding
Surge |
NEW! CH3 ELITE
(Spell)
Target foe is
struck for
5..41 [53]
lightning
damage and Blinded for
3..9 [10]
seconds. If that foe is under the effects of an Enchantment, all adjacent
foes are also Blinded for
3..9 [10]
seconds. This Spell has 25% Armor penetration.
Updated:
10/27/06 |
5 |
0.75
sec. |
4
sec. |
 |
Chain
Lightning |
CH1
(Spell)
Target foe and up to two other foes near your target are struck for
10..70 [90]
lightning damage. This
Spell has 25% Armor
penetration and causes Exhaustion. Updated:
8/25/05 |
10 |
3 sec. |
10
sec. |
 |
Chilling
Winds |
NEW! CH3
(Hex Spell)
Target foe is struck for
5..41 [53]
cold damage. For
20 seconds, the next Water Hex targeting that foe lasts
25..85 [105]%
longer. Updated:
10/27/06 |
10 |
1 sec. |
8
sec. |
 |
Conjure
Lightning |
(Enchantment
Spell) For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional
1..17 [22]
lightning damage.
Updated:
10/27/06 |
10 |
1
sec. |
30
sec. |
 |
Enervating
Charge |
(Spell)
Target foe is struck for
5..41 [53]
lightning damage and suffers from Weakness
for
5..17 [21]
seconds. This Spell has 25% Armor penetration. Updated:
3/18/05 |
10 |
1
sec. |
8
sec. |
 |
Gale |
(Spell)
Knock
down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with
Air Magic less than 5) Updated: 3/2/06 |
10 |
1
sec. |
5
sec. |
 |
Glimmering
Mark |
CH1
ELITE
(Hex Spell)
For
1..13 [17]
seconds, whenever target foe suffers lightning damage, that foe
and all adjacent foes suffer from Blindness for 5 seconds.
Updated:
10/27/06
|
10 |
2
sec. |
5
sec. |
 |
Gust |
CH2
ELITE
(Spell)
Target foe is struck for
10..54 [69]
cold damage. If that foe is under an Earth or Water Magic Hex, that foe is
knocked down for 3 seconds.
Updated:
10/27/06
|
5 |
1
sec. |
10
sec. |
 |
Invoke Lightning |
NEW! CH3 ELITE
(Spell)
Target foe and up to two other foes near your
target are
struck for
10..82 [106]
lightning
damage. This Spell has 25% Armor penetration. If you are not under the
effects of an Enchantment, this Spell causes Exhaustion.
Updated:
10/27/06 |
10 |
2
sec. |
15
sec. |
 |
Lightning Bolt |
NEW! CH3
(Spell)
Send out a Lightning Bolt that strikes for
5..41 [53]
lightning damage if it hits.
If Lightning Bolt strikes a
moving foe, that foe is struck for
5..29 [37]
additional damage. This
Spell has 25% Armor penetration. Updated:
10/27/06 |
5 |
1 sec. |
8
sec. |
 |
Lightning Hammer |
CH2
(Spell)
Target foe is struck for 10..82 [106]
lightning damage. Lightning Hammer has 25% Armor penetration.
Added:
1/20/06 |
25 |
2
sec. |
15
sec. |
 |
Lightning
Javelin |
CH1
(Spell)
Send out a Lightning Javelin that strikes for
15..43 [52]
lightning
damage if it hits. If Lightning Javelin strikes an attacking foe, that foe
is interrupted. This Spell has 25% Armor penetration. Updated:
10/27/06 |
5 |
1
sec. |
2
sec. |
 |
Lightning
Orb |
(Spell)
Send out a
Lightning Orb that strikes target foe for
10..82 [106]
lightning damage if
it hits. This Spell has 25% Armor penetration. Updated:
3/18/05 |
15 |
2
sec. |
5
sec. |
 |
Lightning
Strike |
(Spell)
Strike target foe for
5..41 [53]
lightning damage. This Spell has 25% Armor
penetration. Updated: 3/18/05 |
5 |
1
sec. |
5
sec. |
 |
Lightning
Surge |
ELITE
(Spell)
After 3 seconds, target foe is knocked down and struck for
14..83 [106]
lightning
damage. Updated:
10/27/06 |
15 |
2
sec. |
10
sec. |
 |
Lightning
Touch |
(Skill)
Target touched foe and all adjacent foes are struck for
10..50 [63]
lightning
damage. Foes suffering from a Water Magic Hex are struck
for an additional
10..34 [42]
lightning damage. This Skill has 25% Armor
penetration. Updated:
10/27/06
|
5 |
0.75
sec. |
10
sec. |
 |
Mind
Shock |
CH1
ELITE
(Spell)
Target foe suffers 10..42
[53] lightning damage. If you have more Energy than target foe, that foe suffers
10..42 [53] additional lightning
damage and is knocked down. This Spell has 25% Armor penetration and causes Exhaustion.
Updated: 9/14/06 |
5 |
1
sec. |
8
sec. |
 |
Ride the Lightning |
CH2
ELITE
(Spell)
You ride the lightning to target foe. That
foe is struck for
15..63 [79]
lightning damage. This Spell has 25% Armor penetration and causes Exhaustion.
Added:
1/20/06
|
10 |
1
sec. |
20
sec. |
 |
Shock |
CH1
(Skill)
Target touched foe is knocked down and struck for
10..50 [63]
lightning damage. This Spell has 25% Armor penetration and causes Exhaustion. Updated:
9/7/05 |
5 |
0.75
sec. |
10
sec. |
 |
Shock Arrow |
NEW! CH2
(Spell)
Send out a shocking arrow that flies swiftly toward target foe, striking for
10..37 [48]
lightning damage. Shock Arrow has 25% Armor penetration.
Updated:
10/27/06 |
5 |
1
sec. |
1
sec. |
 |
Storm Djinn's Haste |
NEW! CH3
(Enchantment Spell)
For 10..22 [26]
seconds, you move 33% faster. Each second that you are moving, you lose 1
Energy. Updated:
10/27/06 |
5 |
0.25 sec. |
10
sec. |
 |
Teinai's Wind |
CH2
(Spell)
All adjacent foes take
15..51 [63]
cold damage. Attacking foes struck by
Teinai's Wind are knocked down. Added:
1/20/06 |
10 |
0.75
sec. |
8
sec. |
 |
Thunderclap |
CH1
ELITE
(Hex
Spell)
For
8..18 [21]
seconds, if target foe is struck for
lightning damage, that foe and adjacent foes are knocked down, and you
lose
15..9 [6]
Energy or
Thunderclap ends.
Updated: 1/11/05 |
10 |
2
sec. |
15
sec. |
 |
Whirlwind |
CH1
(Spell)
All adjacent foes take
15..51 [63]
cold damage. Attacking foes struck by
Whirlwind are knocked down. Updated:
3/2/06 |
10 |
0.75
sec. |
8
sec. |
 |
Windborne
Speed |
CH1
(Enchantment
Spell)
For
5..10 [11]
seconds, target ally moves 33% faster. Updated:
9/29/05 |
10 |
1
sec. |
5
sec. |
|
|
|
|
Earth
Magic |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Aftershock |
(Spell)
Adjacent foes are struck for
26..85 [105]
damage. Knocked down foes are struck for
10..56 [72]
additional damage. Updated: 9/29/05 |
10 |
0.75
sec. |
10
sec. |
 |
Armor
of Earth |
(Enchantment
Spell)
For 30 seconds, you gain
24..53 [62]
Armor, but move
50..21 [12]%
slower. Updated: 3/18/05 |
10 |
0.75
sec. |
15
sec. |
 |
Ash Blast |
CH2
(Spell)
Target foe is struck for 20..48
[57]
earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded
for 3..13 [16] seconds.
Updated:
10/27/06 |
5 |
1
sec. |
8
sec. |
 |
Churning Earth |
CH2
(Spell)
Create Churning Earth at target foe's location. For the next 5 seconds,
Churning Earth strikes for
5..28
[36]
earth damage each second. Any foe moving faster than normal when struck by
Churning Earth is knocked down. Added:
1/20/06 |
25 |
3
sec. |
30
sec. |
 |
Crystal
Wave |
CH1
(Spell)
Foes adjacent to you are struck for
10..82 [106]
damage,
but are cured of any negative Conditions. Updated:
9/29/05 |
15 |
0.75
sec. |
20
sec. |
 |
Dragon Stomp |
CH2
(Spell)
You invoke a Dragon Stomp at target foe's location. All foes near this
location are knocked down and are struck for 26..85
[105]
earth damage. This Spell causes Exhaustion.
Added:
1/20/06 |
25 |
3
sec. |
15
sec. |
 |
Earth
Attunement |
(Enchantment Spell)
For
36..55 [62]
seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base
Energy cost of the Skill whenever you use Earth Magic. Updated:
10/27/06 |
10 |
2
sec. |
45
sec. |
 |
Earthquake |
CH1
(Spell)
You invoke an Earthquake at target foe's location. All foes near this
location are knocked down and are struck for
26..85 [105]
earth damage. This
Spell causes
Exhaustion. Updated: 11/20/04 |
25 |
3
sec. |
15
sec. |
 |
Ebon Hawk |
NEW! CH3
(Spell)
Send out a projectile that strikes for 20..76 [95]
earth damage if
it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for
5..13 [16]
seconds. Updated:
10/27/06 |
10 |
2 sec. |
5
sec. |
 |
Eruption |
CH1
(Spell)
Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for
5..28 [36]
earth damage each second.
When Eruption ends, foes in the area of effect are Blinded for 10 seconds. Updated:
10/27/06 |
25 |
2
sec. |
30
sec. |
 |
Glowstone |
NEW! CH3
(Spell)
Send out a projectile that strikes for
5..41 [53]
earth damage if
it hits. If this Spell hits a Weakened foe, you gain
1..7 [10] Energy. Updated:
10/27/06 |
5 |
1 sec. |
7
sec. |
 |
Grasping
Earth |
CH1
(Hex
Spell)
For
8..18 [21]
seconds, all nearby foes move 50% slower but have +24 Armor against physical damage. Updated:
10/27/06 |
5 |
0.75
sec. |
12
sec. |
 |
Iron
Mist |
CH1
(Hex
Spell)
For
5..15 [18]
seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except
lightning. Updated: 3/18/05 |
10 |
2
sec. |
30
sec. |
 |
Kinetic
Armor |
CH1
(Enchantment
Spell)
For 8 seconds, you gain
+(20..68 [84])
Armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
Updated:
10/27/06 |
15 |
3
sec. |
60
sec. |
 |
Magnetic
Aura |
CH1
(Enchantment
Spell)
For
5..17 [21]
seconds, Magnetic Aura has a 75% chance to
"Block" melee attacks. Updated: 11/20/04 |
5 |
0.75
sec. |
60
sec. |
 |
Obsidian
Flame |
(Spell)
Deal
22..94 [118]
damage
to target foe. This Spell ignores Armor but causes Exhaustion. Updated:
3/18/05 |
5 |
2
sec. |
5
sec. |
 |
Obsidian
Flesh |
ELITE
(Enchantment
Spell)
For
8..18 [21] seconds,
you gain +20 Armor and cannot be the target of enemy Spells,
but move 50% slower. Updated: 3/18/05 |
10 |
1
sec. |
30
sec. |
 |
Sandstorm |
NEW! CH3 ELITE
(Spell)
Create a Sandstorm at target foe's location. For 10 seconds, nearby foes
are struck for
10..34 [42]
earth
damage each second and attacking foes are struck for an additional
10..26 [31]
earth
damage each second.
Updated:
10/27/06 |
15 |
2
sec. |
20
sec. |
 |
Shockwave |
CH2
ELITE
(Spell)
Adjacent foes take
5..41 [53]
earth damage, nearby foes take
5..41 [53]
earth damage, and foes in the area take
5..41 [53]
earth damage.
Added:
1/20/06
|
10 |
0.75
sec. |
20
sec. |
 |
Sliver Armor |
CH2
(Enchantment
Spell)
For 5..10
[11] seconds, you have a
25..45 [52]% chance to "Block" attacks
and whenever you are the target of a hostile Spell or attack, one nearby foe
is struck for 5..29
[37] earth damage.
Added:
1/20/06 |
10 |
1
sec. |
30
sec. |
 |
Stone
Daggers |
(Spell)
Send out two Stone Daggers. Each Stone Dagger strikes target foe for
8..24 [29]
earth
damage if it hits. Updated: 4/27/06 |
5 |
1
sec. |
None |
 |
Stone Sheath |
NEW! CH3 ELITE
(Hex Spell)
For
10..30 [37]
seconds, attacks made by target foe and all nearby foes deal earth damage
and cannot cause a Critical Hit.
Updated:
10/27/06 |
5 |
1
sec. |
15
sec. |
 |
Stone Striker |
NEW! CH3
(Enchantment
Spell)
For
5..25 [32]
seconds,
whenever you take or deal elemental or physical damage, that damage is converted to earth
damage. Updated:
10/27/06 |
5 |
0.25 sec. |
20
sec. |
 |
Stoneflesh Aura |
NEW! CH3
(Enchantment
Spell)
For
5..17 [21]
seconds, damage
you receive is reduced by
1..25 [33], and you are
immune to Critical attacks. Updated:
10/27/06 |
10 |
2 sec. |
15
sec. |
 |
Stoning |
(Spell)
Send out a large stone, striking target foe for
20..76 [95]
earth damage if it hits. If Stoning hits a foe
suffering from Weakness, that foe is knocked down. Updated: 4/15/05 |
15 |
1
sec. |
5
sec. |
 |
Teinai's Crystals |
CH2
(Spell)
Foes adjacent to you are struck for 10..82
[106] damage, but are cured of any negative
Conditions.
Added:
1/20/06 |
15 |
0.75
sec. |
20
sec. |
 |
Unsteady Ground |
CH2
ELITE
(Spell)
You create Unsteady Ground at target foe's location. For 5 seconds, nearby
foes take
5..29 [37]
earth damage each second. Attacking foes struck by Unsteady Ground are
knocked down.
Added:
1/20/06
|
15 |
2
sec. |
20
sec. |
 |
Ward
Against Elements |
CH1
(Ward Spell)
You create a Ward Against Elements at your current location.
For 8..18 [21]
seconds,
non-Spirit
allies in this area gain +24 Armor
against elemental damage.
Updated: 4/27/06 |
15 |
1
sec. |
20
sec. |
 |
Ward
Against Foes |
(Ward
Spell)
You create a Ward Against Foes at your current location. For
8..18 [21]
seconds, non-Spirit foes in this area move 50% slower.
Updated: 4/27/06 |
15 |
1
sec. |
20
sec. |
 |
Ward
Against Melee |
(Ward
Spell) |