Knights Templar - Honored Fansite


Home
Skills
Conditions
Charts
Guides
PvP Tips
PvP Builds
Forums
Official Guild Wars Ladder
Official GW Game Updates
Official Guild Wars Wiki
Official GW Manuals


Guild Wars Nightfall

Guild Wars: Eye of the North

Warrior Ranger Monk Elementalist Necromancer Mesmer Assassin Ritualist Paragon Dervish

-- General Skills -- Energy Storage -- Air Magic -- Earth Magic -- Fire Magic -- Water Magic --

The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air, and water to obliterate enemies.

Note: All numbers in a Skill's description are listed for attribute levels 0..12 [16]

General Skills

Skill Name Description Energy Cost Cast Time Recharge Time
Glyph of Concentration CH1 (Glyph) For 15 seconds, your next two Spells cannot be interrupted and ignore the effects of being Dazed. Updated: 10/27/06 5 1 sec. 10 sec.
Glyph of Elemental Power (Glyph) For 15 seconds, your elemental attributes are boosted by 2 for your next 5 Spells. Updated: 10/27/06 5 1 sec. 5 sec.
Glyph of Energy CH1 ELITE (Glyph) For 15 seconds, your next Spell costs 25 less Energy to cast and does not cause Exhaustion. Updated: 10/27/06 5 1 sec. 15 sec.
Glyph of Essence CH2 (Glyph) For 15 seconds, your next Spell casts instantly but causes you to lose all Energy. Added: 1/20/06 5 1 sec. 30 sec.
Glyph of Lesser Energy (Glyph) For 15 seconds, your next two Spells costs 15 less Energy to cast. Updated: 10/27/06 5 1 sec. 30 sec.
Glyph of Renewal CH1 ELITE (Glyph) For 15 seconds, your next Spell instantly recharges. Updated: 9/29/05 5 1 sec. 15 sec.
Glyph of Sacrifice CH1 (Glyph) For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Updated: 5/30/06 5 1 sec. 15 sec.
Second Wind

CH2 ELITE (Spell) You gain 1 Energy for each point of Energy lost due to Exhaustion. This Spell causes Exhaustion. Updated: 10/27/06

5 2 sec. 5 sec.
Resurrection Signet (Signet) Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may only use this Signet ring once per mission. Updated: 6/29/05 0 3 sec. Never
Signet of Capture (Signet) Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that Skill. If that Skill was Elite, gain 250 XP for every level you have earned. Updated: 4/27/06 0 2 sec. 2 sec.

 

Energy Storage

Skill Name Description Energy Cost Cast Time Recharge Time
Aura of Restoration (Enchantment Spell) For 60 seconds, you are healed for 152..350 [417]% of the Energy cost each time you cast a Spell. Updated: 4/27/06 10 0.25 sec. 5 sec.
Elemental Attunement

ELITE (Enchantment Spell) For 30..50 [57] seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the Skill each time you use magic associated with any of these elements. Updated: 7/13/06

10 2 sec. 45 sec.
Energy Boon

CH2 ELITE (Spell) You gain 10..18 [21] Energy. Energy Boon causes Exhaustion. Updated: 10/27/06

5 1 sec. 15 sec.
Ether Prism NEW! CH3 ELITE (Spell) Gain 0..2 [2] Energy for each point of Energy you have (maximum 50 Energy). Updated: 10/27/06 25 2 sec. 10 sec.
Ether Prodigy

CH1 ELITE (Enchantment Spell) Lose all Enchantments. For 5..17 [21] seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 3 damage for each point of Energy you have. This Spell causes Exhaustion. Updated: 9/14/06

5 1 sec. 5 sec.
Ether Renewal

CH1 ELITE (Enchantment Spell) For 7 seconds, each time you cast a Spell, you gain 1..3 [3] Energy and 5..17 [21] Health for each Enchantment on you. Updated: 9/29/05

10 1 sec. 30 sec.
Glyph of Restoration NEW! CH3 (Glyph) For 15 seconds, your next Spell heals you for 30..90 [110] Health, and you are healed for 150..350 [417]% of the Energy cost of that Spell. Updated: 10/27/06 5 1 sec. 8 sec.
Master of Magic NEW! CH3 ELITE (Enchantment Spell) For 20 seconds, whenever you cast a Spell, you gain 0..2 [2] Energy for each recharging Skill that does not share this Spell's attribute. Updated: 10/27/06 10 1 sec. 30 sec.

 

Air Magic

Top of Page

Skill Name Description Energy Cost Cast Time Recharge Time
Air Attunement (Enchantment Spell) For 36..55 [62] seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. Updated: 10/27/06 10 2 sec. 45 sec.
Arc Lightning CH2 (Spell) Target foe is struck for 5..41 [53] lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 5..41 [53] lightning damage. Damage from Arc Lightning has 25% Armor penetration. Added: 1/20/06 5 1 sec. 8 sec.
Blinding Flash (Spell) Target foe is Blinded for 3..9 [10] seconds. While suffering from this ailment, target enemy's melee and missile attacks have a 90% chance to miss. Target enemy's projectiles also have a greater chance to stray from their intended target. Updated: 3/18/05 15 0.75 sec. 4 sec.
Blinding Surge NEW! CH3 ELITE (Spell) Target foe is struck for 5..41 [53] lightning damage and Blinded for 3..9 [10] seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3..9 [10] seconds. This Spell has 25% Armor penetration. Updated: 10/27/06 5 0.75 sec. 4 sec.
Chain Lightning CH1 (Spell) Target foe and up to two other foes near your target are struck for 10..70 [90] lightning damage. This Spell has 25% Armor penetration and causes Exhaustion. Updated: 8/25/05 10 3 sec. 10 sec.
Chilling Winds NEW! CH3 (Hex Spell) Target foe is struck for 5..41 [53] cold damage. For 20 seconds, the next Water Hex targeting that foe lasts 25..85 [105]% longer. Updated: 10/27/06 10 1 sec. 8 sec.
Conjure Lightning (Enchantment Spell) For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1..17 [22] lightning damage. Updated: 10/27/06 10 1 sec. 30 sec.
Enervating Charge (Spell) Target foe is struck for 5..41 [53] lightning damage and suffers from Weakness for 5..17 [21] seconds. This Spell has 25% Armor penetration. Updated: 3/18/05 10 1 sec. 8 sec.
Gale (Spell) Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic less than 5) Updated: 3/2/06 10 1 sec. 5 sec.
Glimmering Mark

CH1 ELITE (Hex Spell) For 1..13 [17] seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 5 seconds. Updated: 10/27/06

10 2 sec. 5 sec.
Gust

CH2 ELITE (Spell) Target foe is struck for 10..54 [69] cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. Updated: 10/27/06

5 1 sec. 10 sec.
Invoke Lightning NEW! CH3 ELITE (Spell) Target foe and up to two other foes near your target are struck for 10..82 [106] lightning damage. This Spell has 25% Armor penetration. If you are not under the effects of an Enchantment, this Spell causes Exhaustion. Updated: 10/27/06 10 2 sec. 15 sec.
Lightning Bolt NEW! CH3 (Spell) Send out a Lightning Bolt that strikes for 5..41 [53] lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5..29 [37] additional damage. This Spell has 25% Armor penetration. Updated: 10/27/06 5 1 sec. 8 sec.
Lightning Hammer CH2 (Spell) Target foe is struck for 10..82 [106] lightning damage. Lightning Hammer has 25% Armor penetration. Added: 1/20/06 25 2 sec. 15 sec.
Lightning Javelin CH1 (Spell) Send out a Lightning Javelin that strikes for 15..43 [52] lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% Armor penetration. Updated: 10/27/06 5 1 sec. 2 sec.
Lightning Orb (Spell) Send out a Lightning Orb that strikes target foe for 10..82 [106] lightning damage if it hits. This Spell has 25% Armor penetration. Updated: 3/18/05 15 2 sec. 5 sec.
Lightning Strike (Spell) Strike target foe for 5..41 [53] lightning damage. This Spell has 25% Armor penetration. Updated: 3/18/05 5 1 sec. 5 sec.
Lightning Surge ELITE (Spell) After 3 seconds, target foe is knocked down and struck for 14..83 [106] lightning damage. Updated: 10/27/06 15 2 sec. 10 sec.
Lightning Touch

(Skill) Target touched foe and all adjacent foes are struck for 10..50 [63] lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10..34 [42] lightning damage. This Skill has 25% Armor penetration. Updated: 10/27/06

5 0.75 sec. 10 sec.
e_mind-shock.jpg (6266 bytes) Mind Shock CH1 ELITE (Spell) Target foe suffers 10..42 [53] lightning damage. If you have more Energy than target foe, that foe suffers 10..42 [53] additional lightning damage and is knocked down. This Spell has 25% Armor penetration and causes Exhaustion. Updated: 9/14/06 5 1 sec. 8 sec.
Ride the Lightning

CH2 ELITE (Spell) You ride the lightning to target foe. That foe is struck for 15..63 [79] lightning damage. This Spell has 25% Armor penetration and causes Exhaustion. Added: 1/20/06

10 1 sec. 20 sec.
Shock CH1 (Skill) Target touched foe is knocked down and struck for 10..50 [63] lightning damage. This Spell has 25% Armor penetration and causes Exhaustion. Updated: 9/7/05 5 0.75 sec. 10 sec.
Shock Arrow NEW! CH2 (Spell) Send out a shocking arrow that flies swiftly toward target foe, striking for 10..37 [48] lightning damage. Shock Arrow has 25% Armor penetration. Updated: 10/27/06 5 1 sec. 1 sec.
Storm Djinn's Haste NEW! CH3 (Enchantment Spell) For 10..22 [26] seconds, you move 33% faster. Each second that you are moving, you lose 1 Energy. Updated: 10/27/06 5 0.25 sec. 10 sec.
Teinai's Wind CH2 (Spell) All adjacent foes take 15..51 [63] cold damage. Attacking foes struck by Teinai's Wind are knocked down. Added: 1/20/06 10 0.75 sec. 8 sec.
Thunderclap CH1 ELITE (Hex Spell) For 8..18 [21] seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15..9 [6] Energy or Thunderclap ends. Updated: 1/11/05 10 2 sec. 15 sec.
Whirlwind CH1 (Spell) All adjacent foes take 15..51 [63] cold damage. Attacking foes struck by Whirlwind are knocked down. Updated: 3/2/06 10 0.75 sec. 8 sec.
Windborne Speed CH1 (Enchantment Spell) For 5..10 [11] seconds, target ally moves 33% faster. Updated: 9/29/05 10 1 sec. 5 sec.

 

Earth Magic

Top of Page

Skill Name Description Energy Cost Cast Time Recharge Time
Aftershock (Spell) Adjacent foes are struck for 26..85 [105] damage. Knocked down foes are struck for 10..56 [72] additional damage. Updated: 9/29/05 10 0.75 sec. 10 sec.
Armor of Earth (Enchantment Spell) For 30 seconds, you gain 24..53 [62] Armor, but move 50..21 [12]% slower. Updated: 3/18/05 10 0.75 sec. 15 sec.
Ash Blast CH2 (Spell) Target foe is struck for 20..48 [57] earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3..13 [16] seconds. Updated: 10/27/06 5 1 sec. 8 sec.
Churning Earth CH2 (Spell) Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 5..28 [36] earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. Added: 1/20/06 25 3 sec. 30 sec.
Crystal Wave CH1 (Spell) Foes adjacent to you are struck for 10..82 [106] damage, but are cured of any negative Conditions. Updated: 9/29/05 15 0.75 sec. 20 sec.
Dragon Stomp CH2 (Spell) You invoke a Dragon Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..85 [105] earth damage. This Spell causes Exhaustion. Added: 1/20/06 25 3 sec. 15 sec.
Earth Attunement (Enchantment Spell) For 36..55 [62] seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Earth Magic. Updated: 10/27/06 10 2 sec. 45 sec.
Earthquake CH1 (Spell) You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..85 [105] earth damage. This Spell causes Exhaustion. Updated: 11/20/04 25 3 sec. 15 sec.
Ebon Hawk NEW! CH3 (Spell) Send out a projectile that strikes for 20..76 [95] earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5..13 [16] seconds. Updated: 10/27/06 10 2 sec. 5 sec.
Eruption CH1 (Spell) Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5..28 [36] earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds. Updated: 10/27/06 25 2 sec. 30 sec.
Glowstone NEW! CH3 (Spell) Send out a projectile that strikes for 5..41 [53] earth damage if it hits. If this Spell hits a Weakened foe, you gain 1..7 [10] Energy. Updated: 10/27/06 5 1 sec. 7 sec.
Grasping Earth CH1 (Hex Spell) For 8..18 [21] seconds, all nearby foes move 50% slower but have +24 Armor against physical damage. Updated: 10/27/06 5 0.75 sec. 12 sec.
Iron Mist CH1 (Hex Spell) For 5..15 [18] seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. Updated: 3/18/05 10 2 sec. 30 sec.
Kinetic Armor CH1 (Enchantment Spell) For 8 seconds, you gain +(20..68 [84]) Armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. Updated: 10/27/06 15 3 sec. 60 sec.
Magnetic Aura CH1 (Enchantment Spell) For 5..17 [21] seconds, Magnetic Aura has a 75% chance to "Block" melee attacks. Updated: 11/20/04 5 0.75 sec. 60 sec.
Obsidian Flame (Spell) Deal 22..94 [118] damage to target foe. This Spell ignores Armor but causes Exhaustion. Updated: 3/18/05 5 2 sec. 5 sec.
Obsidian Flesh ELITE (Enchantment Spell) For 8..18 [21] seconds, you gain +20 Armor and cannot be the target of enemy Spells, but move 50% slower. Updated: 3/18/05 10 1 sec. 30 sec.
Sandstorm NEW! CH3 ELITE (Spell) Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10..34 [42] earth damage each second and attacking foes are struck for an additional 10..26 [31] earth damage each second. Updated: 10/27/06 15 2 sec. 20 sec.
Shockwave

CH2 ELITE (Spell) Adjacent foes take 5..41 [53] earth damage, nearby foes take 5..41 [53] earth damage, and foes in the area take 5..41 [53] earth damage. Added: 1/20/06

10 0.75 sec. 20 sec.
Sliver Armor CH2 (Enchantment Spell) For 5..10 [11] seconds, you have a 25..45 [52]% chance to "Block" attacks and whenever you are the target of a hostile Spell or attack, one nearby foe is struck for 5..29 [37] earth damage. Added: 1/20/06 10 1 sec. 30 sec.
Stone Daggers (Spell) Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8..24 [29] earth damage if it hits. Updated: 4/27/06 5 1 sec. None
Stone Sheath NEW! CH3 ELITE (Hex Spell) For 10..30 [37] seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a Critical Hit. Updated: 10/27/06 5 1 sec. 15 sec.
Stone Striker NEW! CH3 (Enchantment Spell) For 5..25 [32] seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. Updated: 10/27/06 5 0.25 sec. 20 sec.
Stoneflesh Aura NEW! CH3 (Enchantment Spell) For 5..17 [21] seconds, damage you receive is reduced by 1..25 [33], and you are immune to Critical attacks. Updated: 10/27/06 10 2 sec. 15 sec.
Stoning (Spell) Send out a large stone, striking target foe for 20..76 [95] earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. Updated: 4/15/05 15 1 sec. 5 sec.
Teinai's Crystals CH2 (Spell) Foes adjacent to you are struck for 10..82 [106] damage, but are cured of any negative Conditions. Added: 1/20/06 15 0.75 sec. 20 sec.
Unsteady Ground

CH2 ELITE (Spell) You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5..29 [37] earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. Added: 1/20/06

15 2 sec. 20 sec.
Ward Against Elements CH1 (Ward Spell) You create a Ward Against Elements at your current location. For 8..18 [21] seconds, non-Spirit allies in this area gain +24 Armor against elemental damage. Updated: 4/27/06 15 1 sec. 20 sec.
Ward Against Foes (Ward Spell) You create a Ward Against Foes at your current location. For 8..18 [21] seconds, non-Spirit foes in this area move 50% slower. Updated: 4/27/06 15 1 sec. 20 sec.
Ward Against Melee (Ward Spell)