|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Aura
of Displacement |
CH2
ELITE
(Enchantment
Spell)
When you cast Aura of
Displacement, Shadow Step to target foe. When you stop maintaining Aura of
Displacement, you return to your original location. Maintaining
this Enchantment reduces one point of your Energy regeneration.
Updated:
6/1/06 |
10 |
0.25
sec. |
20
sec. |
 |
Dash |
CH2
(Stance)
For 3 seconds, you run 50% faster. Updated:
9/14/06 |
5 |
None |
8
sec. |
 |
Mark
of Instability |
CH2
(Hex
Spell)
For 20 seconds, the next time you hit target foe with a dual attack Skill, that
foe is knocked down. Updated:
4/27/06 |
10 |
0.25
sec. |
20
sec. |
 |
Recall |
CH2
(Enchantment
Spell)
While you maintain Recall on target ally, nothing happens. When Recall
ends, you Shadow Step to that ally's location. Maintaining this
Enchantment reduces one point of your Energy regeneration.
Updated:
4/27/06 |
15 |
1
sec. |
10
sec. |
 |
Shadow Meld |
NEW! CH3
ELITE
(Enchantment
Spell)
Shadow Step to target other ally. When you stop maintaining this
Enchantment, you return to your original location. Maintaining this
Enchantment reduces one point of your Energy regeneration.
Added:
9/22/06 |
10 |
0.25
sec. |
20
sec. |
 |
Shadow Walk |
NEW! CH3
(Stance)
Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments.
When this Stance ends, you return to your original location.
Added:
9/22/06 |
5 |
None |
30
sec. |
 |
Resurrection
Signet |
(Signet)
Resurrect target party member. That
party member is returned to life with 100% Health and 25% Energy. You may only use this Signet ring once per
mission. Updated: 6/29/05 |
0 |
3
sec. |
Never |
 |
Signet
of Capture |
(Signet)
Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced
by that Skill. If that Skill was Elite, gain 250 XP for every level you
have earned.
Updated: 4/27/06 |
0 |
2
sec. |
2
sec. |
 |
Signet
of Malice |
CH2
(Signet)
For each Condition suffered by target foe, you lose one Condition.
Updated:
9/14/06 |
0 |
0.25
sec. |
5
sec. |
 |
Signet
of Twilight |
NEW! CH3
(Signet)
For each Hex on target foe, that foe loses on Enchantment.
Added:
9/22/06 |
0 |
2
sec. |
20
sec. |
 |
Spirit
Walk |
CH2
(Spell)
Shadow Step to target spirit. Updated:
4/27/06 |
5 |
0.25
sec. |
8
sec. |
 |
Swap |
NEW! CH3
(Spell)
You and target summoned creature Shadow Step to each other's location.
Added:
9/22/06 |
5 |
0.25
sec. |
10
sec. |
 |
Wastrel's Collapse |
NEW! CH3
ELITE
(Hex Spell)
After 5 seconds, target foe is knocked down. This Hex ends prematurely if
that foe uses a Skill. Updated:
10/27/06 |
5 |
0.25
sec. |
8
sec. |
| |
|
|
Critical
Strikes |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Assassin's Remedy |
NEW! CH3
(Enchantment Spell)
For 10..30
[37]
seconds, whenever you critical hit, you lose one Condition.
Updated:
10/27/06 |
5 |
1
sec. |
20
sec. |
 |
Assault Enchantments |
NEW! CH3
ELITE
(Skill)
Must follow a dual attack. Target foe loses all
Enchantments. Updated:
10/27/06 |
5 |
0.25
sec. |
15
sec. |
 |
Black
Lotus Strike |
CH2
(Off-Hand
Attack)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +(10..27
[32])
damage and you gain 5..17 [21]
Energy. Updated:
10/27/06 |
10 |
None |
12
sec. |
 |
Critical
Defenses |
CH2
(Enchantment
Spell)
For 6 seconds, you have a 25..65 [78]%
chance to "Block." Critical Defenses refreshes every time you
land a critical hit. Updated:
4/27/06 |
10 |
1
sec. |
30
sec. |
 |
Critical
Eye |
CH2
(Skill)
For 10..30 [37]
seconds, you have an additional 1..6 [7]%
chance to land a critical hit when attacking. You gain 1 Energy whenever
you score a critical hit. Added:
1/20/06 |
5 |
None |
30
sec. |
 |
Critical
Strike |
CH2
(Dual
Attack)
Must follow an off-hand attack. If it hits, this attack strikes for +(10..26
[31])
damage and results in a critical hit. Updated:
9/14/06 |
5 |
None |
6
sec. |
 |
Dark
Apostasy |
CH2
ELITE
(Enchantment Spell) For
3..14 [18] seconds, every time you successfully make
a critical hit, you remove one Enchantment from your target. If you remove
an Enchantment in this way, you lose 10..5
[4]
Energy or Dark Apostasy ends. Updated:
4/27/06 |
10 |
2
sec. |
15
sec. |
 |
Deadly Haste |
NEW! CH3
(Enchantment Spell)
For 10..30
[37]
seconds, half-ranged Spells cast 5..41
[53]%
faster and recharge 5..41
[53]%
faster. Updated:
10/27/06 |
10 |
1
sec. |
20
sec. |
 |
Fox's Promise |
NEW! CH3
ELITE
(Enchantment
Spell) For
5..17 [21] seconds, your
attacks cannot be "Blocked" or "Evaded." This Enchantment ends the next time
you fail to hit. Updated:
10/27/06 |
10 |
1
sec. |
20
sec. |
 |
Locust's
Fury |
CH2
ELITE
(Enchantment Spell) For 10..30
[37] seconds, you have an additional 33% chance
to double strike while using daggers. Updated:
9/14/06 |
10 |
1
sec. |
30
sec. |
 |
Malicious Strike |
NEW! CH3
(Melee Attack)
If this attack hits a foe suffering from a Condition, you deal
+(5..21
[26])
damage and this attack results in a critical hit.
Updated:
10/27/06 |
5 |
None |
6
sec. |
 |
Palm
Strike |
CH2
ELITE
(Skill) Target
touched foe takes 10..70 [90]
damage. This Skill counts as an off-hand attack. Updated:
6/1/06 |
10 |
0.75
sec. |
10
sec. |
 |
Seeping
Wound |
CH2
ELITE
(Hex Spell) For
5..17 [21] seconds, if target foe is
suffering from Bleeding or Poison, that foe suffers
-(1..3 [4]) Health
degeneration. Updated:
4/27/06 |
5 |
1
sec. |
10
sec. |
 |
Sharpen
Daggers |
CH2
(Enchantment
Spell)
For 10..30 [37]
seconds, all of your critical hits cause Bleeding for 5..13
[16]
seconds. Added:
1/20/06 |
5 |
2
sec. |
20
sec. |
 |
Twisting
Fangs |
CH2
(Dual
Attack) Must follow an off-hand attack. If it
hits, Twisting Fangs strikes for +(10..18 [21])
damage and struck foe suffers from Bleeding and Deep Wound for 5..17
[21]
seconds. Updated:
4/27/06 |
10 |
None |
15
sec. |
 |
Unsuspecting
Strike |
CH2
(Lead
Attack)
If this attack hits, you strike for +(19..29
[32])
damage. If your target was above 90% Health you deal an additional 15..63
[79]
damage. Updated:
9/14/06 |
10 |
None |
4
sec. |
 |
Way of the Assassin |
NEW! CH3
ELITE
(Stance) For
20 seconds, if you are under the effects of an Enchantment, your attacks
have a +(5..29 [37])%
chance to land a critical hit. Updated:
10/27/06 |
5 |
None |
12
sec. |
| |
|
|
Dagger
Mastery |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Black
Mantis Thrust |
CH2
(Lead
Attack)
If this attack hits, you strike for +(8..18
[21])
damage. If target foe is suffering from a Hex, that foe is Crippled for 3..13
[16]
seconds. Updated:
4/27/06 |
10 |
None |
10
sec. |
 |
Black Spider Strike |
NEW! CH3
(Off-Hand Attack)
Must strike a Hexed foe. If it hits, this attack strikes for
+(10..27
[32])
damage and target foe is Poisoned for 5..17
[21]
seconds.
Updated:
10/27/06 |
5 |
None |
12
sec. |
 |
Blades
of Steel |
CH2
(Dual
Attack) Must follow an off-hand attack. If it
hits, this attack strikes for +(5..12
[15])
damage (maximum bonus 50) for each recharging dagger attack. Updated:
9/14/06 |
5 |
None |
8
sec. |
 |
Death
Blossom |
CH2
(Dual
Attack)
Must follow an off-hand attack. If it hits, Death Blossom strikes target
foe for +(20..40 [47])
damage and all adjacent foes take
20..40 [47]
damage. Updated:
9/14/06 |
5 |
None |
12
sec. |
 |
Desperate
Strike |
CH2
(Lead
Attack) If you have less than
50..74
[82]% Health, you deal +(15..51
[63])
damage. Updated:
9/14/06 |
5 |
None |
6
sec. |
 |
Disrupting
Stab |
CH2
(Lead
Attack)
If this attack hits, it interrupts target foe's action. If that action was
a Spell, it is disabled for 3..9 [10]
seconds. Updated:
4/27/06 |
5 |
None |
10
sec. |
 |
Exhausting
Assault |
CH2
(Dual
Attack)
Must follow an off-hand attack. Target foe's action is interrupted. If
that action was casting a Spell, target foe suffers from Exhaustion.
Updated:
4/27/06 |
5 |
0.5 sec. |
8
sec. |
 |
Falling
Spider |
CH2
(Off-Hand
Attack)
Must strike a knocked-down foe. If it hits, Falling
Spider strikes for +(15..31
[36]) damage and target foe is Poisoned for 5..17
[21]
seconds. Updated:
4/27/06 |
5 |
None |
8
sec. |
 |
Flashing
Blades |
CH2
ELITE
(Stance)
For 5..17 [21]
seconds, you have a 50% chance to "Block" incoming attacks while
attacking. Added:
1/20/06 |
10 |
None |
20
sec. |
 |
Fox
Fangs |
CH2
(Off-Hand
Attack)
Must follow an lead attack. Fox Fangs cannot be "Blocked" or
"Evaded" and strikes for +(5..25
[32])
damage if it hits. Updated:
9/14/06 |
5 |
None |
8
sec. |
 |
Golden Fox Strike |
NEW! CH3
(Lead Attack)
If this attack hits, target foe takes
+(10..26
[31])
damage. If you are under the effects of an Enchantment, this attack cannot
be "Blocked" or "Evaded."
Updated:
10/27/06 |
5 |
None |
8
sec. |
 |
Golden
Lotus Strike |
CH2
(Lead
Attack)
If it hits, this attack strikes for +(5..17
[21])
damage. If you are under the effects of an Enchantment, you gain
5..11
[12]
Energy. Updated:
9/14/06 |
5 |
None |
15
sec. |
 |
Golden
Phoenix Strike |
CH2
(Off-Hand
Attack) If you are not under the effects of an Enchantment,
this Skill misses. If it
hits, Golden Phoenix Strike deals +(10..26
[31])
damage. Updated:
6/1/06 |
10 |
None |
8
sec. |
 |
Golden Skull Strike |
NEW! CH3
ELITE
(Off-Hand Attack)
Must follow a lead attack. If you are under the
effects of an Enchantment and this attack hits, target foe is Dazed for
4..9 [10]
seconds. Updated: 10/27/06 |
10 |
None |
15
sec. |
 |
Horns
of the Ox |
CH2
(Dual
Attack)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +(15..27
[31])
damage. If struck foe is not adjacent to any allies, that foe is knocked
down. Updated:
4/27/06 |
5 |
None |
12
sec. |
 |
Jagged
Strike |
CH2
(Lead
Attack) If Jagged Strike hits, your target
suffers from Bleeding for 3..8 [9]
seconds. Updated:
4/27/06 |
5 |
None |
4
sec. |
 |
Jungle
Strike |
CH2
(Off-Hand
Attack)
Must follow an lead attack. If it hits, this attack strikes for +(10..22
[26])
damage. If it hits a foe that was Crippled, it does +(1..25
[33]). Updated:
9/14/06 |
5 |
None |
10
sec. |
 |
Leaping Mantis
Sting |
CH2
(Lead
Attack) If Leaping Mantis Sting hits, target foe
takes +(14..19 [20])
damage. If this attack strikes a moving foe, that foe is Crippled for 3..13
[16]
seconds. Updated:
4/27/06 |
5 |
None |
8
sec. |
 |
Moebius
Strike |
CH2
ELITE
(Off-Hand Attack)
Must follow a dual attack. If it hits, Moebius
Strike strikes for +(10..30 [37])
damage. If you strike a foe whose Health is below 50%, all your other
attack Skills are recharged.
Updated: 10/27/06 |
5 |
None |
2
sec. |
 |
Nine
Tail Strike |
CH2
(Dual
Attack)
Must follow an off-hand attack. Nine Tail Strike cannot be
"Blocked" or "Evaded" and strikes for +(15..35
[42])
damage if it hits. Updated:
9/14/06 |
10 |
None |
8
sec. |
 |
Repeating
Strike |
CH2
(Off-Hand
Attack)
Must follow an off-hand attack. If it hits, this attack strikes for +(10..26
[31])
damage. If it misses, it takes an additional 15 seconds to recharge. Updated:
9/14/06 |
5 |
None |
None |
 |
Shattering Assault |
NEW! CH3
ELITE
(Dual Attack)
Must follow an off-hand attack. If it hits, target foe
loses one Enchantment. If an Enchantment was removed in this way, you deal
+(15..63 [79])
damage. Updated: 10/27/06 |
10 |
None |
4
sec. |
 |
Temple
Strike |
CH2
ELITE
(Off-Hand Attack)
Must follow a lead attack. If this attack
hits, target foe is Dazed and Blinded for 1..8
[11]
seconds, and if target foe is casting a Spell, that foe is interrupted.
Updated:
9/14/06 |
15 |
None |
20
sec. |
 |
Wild
Strike |
CH2
(Off-Hand
Attack) Must follow a lead attack. If it
hits, this attack strikes for +(10..30 [37])
damage and any Stance being used by target foe ends. Updated:
9/14/06 |
5 |
None |
4
sec. |
| |
|
|
Deadly
Arts |
|
|
 |
|
Skill Name |
Description |
Energy
Cost |
Cast
Time |
Recharge
Time |
 |
Assassin's
Promise |
CH2
ELITE
(Hex
Spell)
For 5..13 [16]
seconds, if target foe dies, you gain 5..17
[21]
Energy and all your Skills are recharged. Added:
1/20/06 |
5 |
0.75
sec. |
45
sec. |
 |
Augury of Death |
NEW! CH3
(Hex
Spell)
For
5..29
[37]
seconds, the next time damage would drop target foe's Health below 50%,
you Shadow Step to that foe. This Spell has half the normal range.
Updated: 10/27/06 |
5 |
1
sec. |
12
sec. |
 |
Crippling
Dagger |
CH2
(Spell)
Send out a Crippling Dagger at target foe. Crippling Dagger strikes for
15..51
[63]
earth damage if it hits, and Cripples moving foes for 3..13
[16]
seconds. This Spell has half the normal range.
Updated:
9/14/06 |
5 |
1
sec. |
5
sec. |
 |
Dancing
Daggers |
CH2
(Spell)
Send out three Dancing Daggers at target foe, each striking for
8..18 [21]
earth damage if they hit. Dancing Daggers has half the normal range. This
Skill counts as a lead attack. Updated:
4/27/06 |
5 |
1
sec. |
5
sec. |
 |
Dark
Prison |
CH2
(Hex
Spell)
Shadow Step to target foe. For 1..6 [7]
second,
that foe moves 33% slower. Updated:
9/14/06 |
10 |
0.25
sec. |
45
sec. |
 |
Deadly Paradox |
NEW! CH3
(Stance)
All of your attack Skills are disabled for 10 seconds. For
5..13
[16]
seconds, your Assassin Skills activate and recharge 50% faster.
Updated: 10/27/06 |
5 |
None |
10
sec. |
 |
Disrupting Dagger |
NEW! CH3
(Spell)
Send out a Disrupting Dagger at target foe that strikes for
10..30
[37]
earth damage. If that foe was activating a Skill, that Skill is
interrupted. This Spell has half the normal range. Updated: 10/27/06 |
5 |
0.25
sec |
10
sec. |
 |
Enduring
Toxin |
CH2
(Hex
Spell)
For 5 seconds, target foe suffers -(1..4 [5])
Health degeneration. If that foe is moving when Enduring Toxin would end,
Enduring Toxin is renewed for another 5 seconds. Updated: 10/27/06 |
5 |
0.25
sec |
10
sec |
 |
Entangling
Asp |
CH2
(Spell)
Entangling Asp must follow a lead attack. Target foe is knocked down and
becomes Poisoned for 5..17 [21]
seconds. Added: 1/20/06 |
10 |
1
sec |
20
sec |
 |
Expose
Defenses |
CH2
(Hex
Spell)
For
5..17 [21]
seconds, target foe cannot "Block" or "Evade" your
attacks. Updated: 10/27/06 |
10 |
1
sec. |
10
sec. |
 |
Expunge
Enchantment |