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-- General Skills -- Critical Strikes -- Dagger Mastery -- Deadly Arts -- Shadow Arts --

Assassin

A swift, silent master of shadows, daggers and death. The Assassin can chain together increasingly deadly strikes that target a foe's critical areas, killing quickly and efficiently.

Note: All numbers in a Skill's description are listed for attribute levels 0..12 [16]

General Skills

Skill Name Description Energy Cost Cast Time Recharge Time
Aura of Displacement CH2 ELITE (Enchantment Spell) When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location. Maintaining this Enchantment reduces one point of your Energy regeneration. Updated: 6/1/06 10 0.25 sec. 20 sec.
Dash CH2 (Stance) For 3 seconds, you run 50% faster. Updated: 9/14/06 5 None 8 sec.
Mark of Instability CH2 (Hex Spell) For 20 seconds, the next time you hit target foe with a dual attack Skill, that foe is knocked down. Updated: 4/27/06 10 0.25 sec. 20 sec.
Recall CH2 (Enchantment Spell) While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location. Maintaining this Enchantment reduces one point of your Energy regeneration. Updated: 4/27/06 15 1 sec. 10 sec.
Shadow Meld NEW! CH3 ELITE (Enchantment Spell) Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. Maintaining this Enchantment reduces one point of your Energy regeneration. Added: 9/22/06 10 0.25 sec. 20 sec.
Shadow Walk NEW! CH3 (Stance) Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location. Added: 9/22/06 5 None 30 sec.
Resurrection Signet (Signet) Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may only use this Signet ring once per mission. Updated: 6/29/05 0 3 sec. Never
Signet of Capture (Signet) Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that Skill. If that Skill was Elite, gain 250 XP for every level you have earned. Updated: 4/27/06 0 2 sec. 2 sec.
Signet of Malice CH2 (Signet) For each Condition suffered by target foe, you lose one Condition. Updated: 9/14/06 0 0.25 sec. 5 sec.
Signet of Twilight NEW! CH3 (Signet) For each Hex on target foe, that foe loses on Enchantment. Added: 9/22/06 0 2 sec. 20 sec.
Spirit Walk CH2 (Spell) Shadow Step to target spirit. Updated: 4/27/06 5 0.25 sec. 8 sec.
Swap NEW! CH3 (Spell) You and target summoned creature Shadow Step to each other's location. Added: 9/22/06 5 0.25 sec. 10 sec.
Wastrel's Collapse NEW! CH3 ELITE (Hex Spell) After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill. Updated: 10/27/06 5 0.25 sec. 8 sec.
 
Critical Strikes

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Skill Name Description Energy Cost Cast Time Recharge Time
Assassin's Remedy NEW! CH3 (Enchantment Spell) For 10..30 [37] seconds, whenever you critical hit, you lose one Condition. Updated: 10/27/06 5 1 sec. 20 sec.
Assault Enchantments NEW! CH3 ELITE (Skill) Must follow a dual attack. Target foe loses all Enchantments. Updated: 10/27/06 5 0.25 sec. 15 sec.
Black Lotus Strike CH2 (Off-Hand Attack) Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +(10..27 [32]) damage and you gain 5..17 [21] Energy. Updated: 10/27/06 10 None 12 sec.
Critical Defenses CH2 (Enchantment Spell) For 6 seconds, you have a 25..65 [78]% chance to "Block." Critical Defenses refreshes every time you land a critical hit. Updated: 4/27/06 10 1 sec. 30 sec.
Critical Eye CH2 (Skill) For 10..30 [37] seconds, you have an additional 1..6 [7]% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Added: 1/20/06 5 None 30 sec.
Critical Strike CH2 (Dual Attack) Must follow an off-hand attack. If it hits, this attack strikes for +(10..26 [31]) damage and results in a critical hit. Updated: 9/14/06 5 None 6 sec.
Dark Apostasy CH2 ELITE (Enchantment Spell) For 3..14 [18] seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10..5 [4] Energy or Dark Apostasy ends. Updated: 4/27/06 10 2 sec. 15 sec.
Deadly Haste NEW! CH3 (Enchantment Spell) For 10..30 [37] seconds, half-ranged Spells cast 5..41 [53]% faster and recharge 5..41 [53]% faster. Updated: 10/27/06 10 1 sec. 20 sec.
Fox's Promise NEW! CH3 ELITE (Enchantment Spell) For 5..17 [21] seconds, your attacks cannot be "Blocked" or "Evaded." This Enchantment ends the next time you fail to hit. Updated: 10/27/06 10 1 sec. 20 sec.
Locust's Fury CH2 ELITE (Enchantment Spell) For 10..30 [37] seconds, you have an additional 33% chance to double strike while using daggers. Updated: 9/14/06 10 1 sec. 30 sec.
Malicious Strike NEW! CH3 (Melee Attack) If this attack hits a foe suffering from a Condition, you deal +(5..21 [26]) damage and this attack results in a critical hit. Updated: 10/27/06 5 None 6 sec.
Palm Strike CH2 ELITE (Skill) Target touched foe takes 10..70 [90] damage. This Skill counts as an off-hand attack. Updated: 6/1/06 10 0.75 sec. 10 sec.
Seeping Wound CH2 ELITE (Hex Spell) For 5..17 [21] seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -(1..3 [4]) Health degeneration. Updated: 4/27/06 5 1 sec. 10 sec.
Sharpen Daggers CH2 (Enchantment Spell) For 10..30 [37] seconds, all of your critical hits cause Bleeding for 5..13 [16] seconds. Added: 1/20/06 5 2 sec. 20 sec.
Twisting Fangs CH2 (Dual Attack) Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +(10..18 [21]) damage and struck foe suffers from Bleeding and Deep Wound for 5..17 [21] seconds. Updated: 4/27/06 10 None 15 sec.
Unsuspecting Strike CH2 (Lead Attack) If this attack hits, you strike for +(19..29 [32]) damage. If your target was above 90% Health you deal an additional 15..63 [79] damage. Updated: 9/14/06 10 None 4 sec.
Way of the Assassin NEW! CH3 ELITE (Stance) For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +(5..29 [37])% chance to land a critical hit. Updated: 10/27/06 5 None 12 sec.
 
Dagger Mastery

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Skill Name Description Energy Cost Cast Time Recharge Time
Black Mantis Thrust CH2 (Lead Attack) If this attack hits, you strike for +(8..18 [21]) damage. If target foe is suffering from a Hex, that foe is Crippled for 3..13 [16] seconds. Updated: 4/27/06 10 None 10 sec.
Black Spider Strike NEW! CH3 (Off-Hand Attack) Must strike a Hexed foe. If it hits, this attack strikes for +(10..27 [32]) damage and target foe is Poisoned for 5..17 [21] seconds. Updated: 10/27/06 5 None 12 sec.
Blades of Steel CH2 (Dual Attack) Must follow an off-hand attack. If it hits, this attack strikes for +(5..12 [15]) damage (maximum bonus 50) for each recharging dagger attack. Updated: 9/14/06 5 None 8 sec.
Death Blossom CH2 (Dual Attack) Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +(20..40 [47]) damage and all adjacent foes take 20..40 [47] damage. Updated: 9/14/06 5 None 12 sec.
Desperate Strike CH2 (Lead Attack) If you have less than 50..74 [82]% Health, you deal +(15..51 [63]) damage. Updated: 9/14/06 5 None 6 sec.
Disrupting Stab CH2 (Lead Attack) If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3..9 [10] seconds. Updated: 4/27/06 5 None 10 sec.
Exhausting Assault CH2 (Dual Attack) Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. Updated: 4/27/06 5 0.5 sec. 8 sec.
Falling Spider CH2 (Off-Hand Attack) Must strike a knocked-down foe. If it hits, Falling Spider strikes for +(15..31 [36]) damage and target foe is Poisoned for 5..17 [21] seconds. Updated: 4/27/06 5 None 8 sec.
Flashing Blades CH2 ELITE (Stance) For 5..17 [21] seconds, you have a 50% chance to "Block" incoming attacks while attacking. Added: 1/20/06 10 None 20 sec.
Fox Fangs CH2 (Off-Hand Attack) Must follow an lead attack. Fox Fangs cannot be "Blocked" or "Evaded" and strikes for +(5..25 [32]) damage if it hits. Updated: 9/14/06 5 None 8 sec.
Golden Fox Strike NEW! CH3 (Lead Attack) If this attack hits, target foe takes +(10..26 [31]) damage. If you are under the effects of an Enchantment, this attack cannot be "Blocked" or "Evaded." Updated: 10/27/06 5 None 8 sec.
Golden Lotus Strike CH2 (Lead Attack) If it hits, this attack strikes for +(5..17 [21]) damage. If you are under the effects of an Enchantment, you gain 5..11 [12] Energy. Updated: 9/14/06 5 None 15 sec.
Golden Phoenix Strike CH2 (Off-Hand Attack) If you are not under the effects of an Enchantment, this Skill misses. If it hits, Golden Phoenix Strike deals +(10..26 [31]) damage. Updated: 6/1/06 10 None 8 sec.
Golden Skull Strike NEW! CH3 ELITE (Off-Hand Attack) Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is Dazed for 4..9 [10] seconds. Updated: 10/27/06 10 None 15 sec.
Horns of the Ox CH2 (Dual Attack) Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +(15..27 [31]) damage. If struck foe is not adjacent to any allies, that foe is knocked down. Updated: 4/27/06 5 None 12 sec.
Jagged Strike CH2 (Lead Attack) If Jagged Strike hits, your target suffers from Bleeding for 3..8 [9] seconds. Updated: 4/27/06 5 None 4 sec.
Jungle Strike CH2 (Off-Hand Attack) Must follow an lead attack. If it hits, this attack strikes for +(10..22 [26]) damage. If it hits a foe that was Crippled, it does +(1..25 [33]). Updated: 9/14/06 5 None 10 sec.
Leaping Mantis Sting CH2 (Lead Attack) If Leaping Mantis Sting hits, target foe takes +(14..19 [20]) damage. If this attack strikes a moving foe, that foe is Crippled for 3..13 [16] seconds. Updated: 4/27/06 5 None 8 sec.
Moebius Strike CH2 ELITE (Off-Hand Attack) Must follow a dual attack. If it hits, Moebius Strike strikes for +(10..30 [37]) damage. If you strike a foe whose Health is below 50%, all your other attack Skills are recharged. Updated: 10/27/06 5 None 2 sec.
Nine Tail Strike CH2 (Dual Attack) Must follow an off-hand attack. Nine Tail Strike cannot be "Blocked" or "Evaded" and strikes for +(15..35 [42]) damage if it hits. Updated: 9/14/06 10 None 8 sec.
Repeating Strike CH2 (Off-Hand Attack) Must follow an off-hand attack. If it hits, this attack strikes for +(10..26 [31]) damage. If it misses, it takes an additional 15 seconds to recharge. Updated: 9/14/06 5 None None
Shattering Assault NEW! CH3 ELITE (Dual Attack) Must follow an off-hand attack. If it hits, target foe loses one Enchantment. If an Enchantment was removed in this way, you deal +(15..63 [79]) damage. Updated: 10/27/06 10 None 4 sec.
Temple Strike CH2 ELITE (Off-Hand Attack) Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1..8 [11] seconds, and if target foe is casting a Spell, that foe is interrupted. Updated: 9/14/06 15 None 20 sec.
Wild Strike CH2 (Off-Hand Attack) Must follow a lead attack. If it hits, this attack strikes for +(10..30 [37]) damage and any Stance being used by target foe ends. Updated: 9/14/06 5 None 4 sec.
 
Deadly Arts

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Skill Name Description Energy Cost Cast Time Recharge Time
Assassin's Promise CH2 ELITE (Hex Spell) For 5..13 [16] seconds, if target foe dies, you gain 5..17 [21] Energy and all your Skills are recharged. Added: 1/20/06 5 0.75 sec. 45 sec.
Augury of Death NEW! CH3 (Hex Spell) For 5..29 [37] seconds, the next time damage would drop target foe's Health below 50%, you Shadow Step to that foe. This Spell has half the normal range. Updated: 10/27/06 5 1 sec. 12 sec.
Crippling Dagger CH2 (Spell) Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..51 [63] earth damage if it hits, and Cripples moving foes for 3..13 [16] seconds. This Spell has half the normal range. Updated: 9/14/06 5 1 sec. 5 sec.
Dancing Daggers CH2 (Spell) Send out three Dancing Daggers at target foe, each striking for 8..18 [21] earth damage if they hit. Dancing Daggers has half the normal range. This Skill counts as a lead attack. Updated: 4/27/06 5 1 sec. 5 sec.
Dark Prison CH2 (Hex Spell) Shadow Step to target foe. For 1..6 [7] second, that foe moves 33% slower. Updated: 9/14/06 10 0.25 sec. 45 sec.
Deadly Paradox NEW! CH3 (Stance) All of your attack Skills are disabled for 10 seconds. For 5..13 [16] seconds, your Assassin Skills activate and recharge 50% faster. Updated: 10/27/06 5 None 10 sec.
Disrupting Dagger NEW! CH3 (Spell) Send out a Disrupting Dagger at target foe that strikes for 10..30 [37] earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. Updated: 10/27/06 5 0.25 sec 10 sec.
Enduring Toxin CH2 (Hex Spell) For 5 seconds, target foe suffers -(1..4 [5]) Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. Updated: 10/27/06 5 0.25 sec 10 sec
Entangling Asp CH2 (Spell) Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..17 [21] seconds. Added: 1/20/06 10 1 sec 20 sec
Expose Defenses CH2 (Hex Spell) For 5..17 [21] seconds, target foe cannot "Block" or "Evade" your attacks. Updated: 10/27/06 10 1 sec. 10 sec.
Expunge Enchantments CH2 (Skill) All of your other non-attack Skills are disabled for 10..6 [5] seconds. For each Skill disabled in this way, target touched foe loses one Enchantment. Added: 1/20/06 10 0.75 sec. 30 sec.
Impale CH2 (Skill) Must follow a dual attack. Target foe is struck for 25..85 [105] earth damage. Updated: 10/27/06 5 0.25 sec. 15 sec.
Iron Palm CH2 (Skill) Target touched foe suffers 5..41 [53] damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Updated: 4/27/06 10 0.75 sec. 20 sec.
Lift Enchantment NEW! CH3 (Skill) Must strike a knocked down foe. That foe loses one Enchantment. Updated: 10/27/06 10 1 sec 10 sec.
Mantis Touch CH2 (Spell) Must follow a lead attack. Target foe becomes Crippled for 5..17 [21] seconds. This Skill counts as an off-hand attack. Updated: 4/27/06 5 0.75 sec. 15 sec.
Mark of Death CH2 (Hex Spell) For 4..9 [10] seconds, target foe gains 33% less benefit from healing. Updated: 4/27/06 10 0.25 sec. 20 sec.
Mark of Insecurity NEW! CH3 ELITE (Hex Spell) For 5..21 [26] seconds, Enchantments and Stances on target foe expire 50% faster. Updated: 10/27/06 5 1 sec. 10 sec.
Scorpion Wire CH2 (Hex Spell) For 8..18 [21] seconds, the next time you and target foe are more than 100 feet apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range. Updated: 9/14/06 5 1 sec. 30 sec.
Shadow Prison NEW! CH3 ELITE (Hex Spell) Shadow Step to target foe. For 4..9 [10] seconds, that foe moves 66% slower. Updated: 10/27/06 5 0.25 sec. 20 sec.
Shameful Fear CH2 (Hex Spell) For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5..17 [21] damage. Updated: 10/27/06 10 2 sec. 10 sec.
Shroud of Silence CH2 ELITE (Hex Spell) All of your Spells are disabled for 15 seconds. For 3..9 [10] seconds, target touched foe cannot cast Spells. Added: 1/20/06 10 0.75 sec. 30 sec.
Signet of Shadows CH2 (Signet) Target foe takes 5..29 [37] damage. If your target was Blinded, that foe suffers an additional 15..51 [63] damage. Added: 1/20/06 0 1 sec. 30 sec.
Signet of Toxic Shock NEW! CH3 (Signet) If target foe is suffering from Poison, that foe takes 10..82 [106] damage. Updated: 10/27/06 0 1 sec 20 sec.
Siphon Speed CH2 (Hex Spell) For 5..17 [21] seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. Updated: 9/14/06 5 1 sec. 5 sec.
Siphon Strength CH2 ELITE (Hex Spell) For 5..17 [21] seconds, target foe deals -(5..41 [53]) damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit. Updated: 10/27/06 15 1 sec. 10 sec.
Way of the Empty Palm CH2 ELITE (Enchantment Spell) For 5..17 [21] seconds, off-hand and dual attacks cost no Energy. Updated: 6/1/06 5 0.25 sec. 25 sec.
 
Shadow Arts

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Skill Name Description Energy Cost Cast Time Recharge Time
Beguiling Haze CH2 ELITE (Spell) If target touched foe is casting a Spell, that foe is interrupted and becomes Dazed for 5..10 [11] seconds. Updated: 4/27/06 10 0.25 sec. 15 sec.
Blinding Powder CH2 (Spell) Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3..13 [16] seconds. Updated: 9/14/06 5 0.25 sec. 20 sec.
Caltrops CH2 (Spell) Target foe and all foes adjacent to your target are Crippled for 5..13 [16] seconds. Caltrops has half the normal range. Updated: 4/27/06 10 0.25 sec. 20 sec.
Dark Escape CH2 (Stance) For 5..13 [16] seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Added: 4/27/06 5 None 30 sec.
Death's Charge CH2 (Spell) Shadow Step to target foe. If that foe has more Health than you, you are healed for 40..112 [136] Health. Updated: 4/27/06 5 0.25 sec. 45 sec.
Death's Retreat NEW! CH3 (Spell) Shadow step to target ally. If you have less Health than that ally, you gain 40..112 [136] Health. Updated: 10/27/06 5 0.25 sec 20 sec.
Feigned Neutrality NEW! CH3 (Enchantment Spell) For 5..13 [16] seconds, you have +7 Health regeneration and +80 Armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Updated: 10/27/06 5 0.25 sec 25 sec.
Heart of Shadow CH2 (Enchantment Spell) Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for 10..94 [122] Health. Updated: 6/1/06 5 0.25 sec. 15 sec.
Hidden Caltrops NEW! CH3 ELITE (Hex Spell) For 20 seconds, the next time target foe takes damage while moving, that foe takes 15..63 [79] damage and is Crippled for 5..17 [21] seconds. Updated: 10/27/06 5 1 sec. 8 sec.
Mirrored Stance CH2 (Hex Spell) For 10..30 [37] seconds, whenever target foe enters a Stance, you enter the same Stance. Updated: 10/27/06 5 0.25 sec. 15 sec.
Return CH2 (Spell) All adjacent foes are Crippled for 3..7 [8] seconds. Teleport to target other ally's location. Updated: 7/13/06 5 0.25 sec. 15 sec.
Shadow Form CH2 ELITE (Enchantment Spell) For 5..17 [21] seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..41 [53] Health. Updated: 7/13/06 10 1 sec. 60 sec.
Shadow Refuge CH2 (Enchantment Spell) For 4 seconds, you gain 5..9 [10] Health regeneration. When Shadow Refuge ends, you gain 20..68 [84] Health if you are attacking. Updated: 4/27/06 5 1 sec. 8 sec.
Shadow Shroud CH2 ELITE (Hex Spell) For 3..8 [9] seconds, target foe cannot be the target of Enchantments. Added: 1/20/06 10 1 sec. 20 sec.
Shadow of Haste CH2 (Stance) For 30..54 [62] seconds, you move 15% faster than normal. When Shadow of Haste ends, you return to the location where you activated this Skill. Updated: 9/14/06 5 None 30 sec.
Shadowy Burden CH2 (Hex Spell) For 3..13 [16] seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less Armor against your attacks. Updated: 9/14/06 10 2 sec. 15 sec.
Shroud of Distress CH2 (Enchantment Spell) For 30 seconds, if you are below 50% Health, you have a 15..63 [79]% chance to "Evade" attacks. Updated: 9/14/06 10 1 sec. 15 sec.
Unseen Fury CH2 (Stance) For 15..51 [63] seconds, you cannot be "Blocked" or "Evaded" by Blinded foes. Updated: 6/1/06 5 None 45 sec.
Viper's Defense CH2 (Stance) For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for 5..17 [21] seconds. Added: 1/20/06 5 None 10 sec.
Way of Perfection CH2 (Enchantment Spell) For 10..30 [37] seconds, whenever you successfully make a critical hit you gain 10..34 [42] Health. Updated: 9/14/06 5 1 sec. 30 sec.
Way of the Fox CH2 (Enchantment Spell) For 10..30 [37] seconds, your next 1..5 [6] attacks cannot be "Blocked" or "Evaded." Updated: 4/27/06 5 0.25 sec. 45 sec.
Way of the Lotus CH2 (Enchantment Spell) For 20 seconds, the next time you hit target foe with a dual attack Skill, you gain 5..17 [21] Energy. Updated: 10/27/06 5 0.25 sec. 20 sec.
 

-- General Skills -- Critical Strikes -- Dagger Mastery -- Deadly Arts -- Shadow Arts --

 

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