Knights Templar - Honored Fansite


Home
Skills
Conditions
Charts
Guides
PvP Tips
PvP Builds
Forums
Official Guild Wars Ladder
Official GW Game Updates
Official Guild Wars Wiki
Official GW Manuals


Guild Wars Nightfall

Guild Wars: Eye of the North

Warrior Ranger Monk Elementalist Necromancer Mesmer Assassin Ritualist Paragon Dervish

-- General Skills -- Critical Strikes -- Dagger Mastery -- Deadly Arts -- Shadow Arts --

Assassin

A swift, silent master of shadows, daggers and death. The Assassin can chain together increasingly deadly strikes that target a foe's critical areas, killing quickly and efficiently.

Note: All numbers in a Skill's description are listed for attribute levels 0..12 [16]

General Skills

Skill Name Description Energy Cost Cast Time Recharge Time
Aura of Displacement CH2 ELITE (Enchantment Spell) When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location. Maintaining this Enchantment reduces one point of your Energy regeneration. Updated: 6/1/06 10 0.25 sec. 20 sec.
Dash CH2 (Stance) For 3 seconds, you run 50% faster. Updated: 9/14/06 5 None 8 sec.
Mark of Instability CH2 (Hex Spell) For 20 seconds, the next time you hit target foe with a dual attack Skill, that foe is knocked down. Updated: 4/27/06 10 0.25 sec. 20 sec.
Recall CH2 (Enchantment Spell) While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location. Maintaining this Enchantment reduces one point of your Energy regeneration. Updated: 4/27/06 15 1 sec. 10 sec.
Shadow Meld NEW! CH3 ELITE (Enchantment Spell) Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. Maintaining this Enchantment reduces one point of your Energy regeneration. Added: 9/22/06 10 0.25 sec. 20 sec.
Shadow Walk NEW! CH3 (Stance) Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location. Added: 9/22/06 5 None 30 sec.
Resurrection Signet (Signet) Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may only use this Signet ring once per mission. Updated: 6/29/05 0 3 sec. Never
Signet of Capture (Signet) Choose one Skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that Skill. If that Skill was Elite, gain 250 XP for every level you have earned. Updated: 4/27/06 0 2 sec. 2 sec.
Signet of Malice CH2 (Signet) For each Condition suffered by target foe, you lose one Condition. Updated: 9/14/06 0 0.25 sec. 5 sec.
Signet of Twilight NEW! CH3 (Signet) For each Hex on target foe, that foe loses on Enchantment. Added: 9/22/06 0 2 sec. 20 sec.
Spirit Walk CH2 (Spell) Shadow Step to target spirit. Updated: 4/27/06 5 0.25 sec. 8 sec.
Swap NEW! CH3 (Spell) You and target summoned creature Shadow Step to each other's location. Added: 9/22/06 5 0.25 sec. 10 sec.
Wastrel's Collapse NEW! CH3 ELITE (Hex Spell) After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill. Updated: 10/27/06 5 0.25 sec. 8 sec.
 
Critical Strikes

Top of Page

Skill Name Description Energy Cost Cast Time Recharge Time
Assassin's Remedy NEW! CH3 (Enchantment Spell) For 10..30 [37] seconds, whenever you critical hit, you lose one Condition. Updated: 10/27/06 5 1 sec. 20 sec.
Assault Enchantments NEW! CH3 ELITE (Skill) Must follow a dual attack. Target foe loses all Enchantments. Updated: 10/27/06 5 0.25 sec. 15 sec.
Black Lotus Strike CH2 (Off-Hand Attack) Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +(10..27 [32]) damage and you gain 5..17 [21] Energy. Updated: 10/27/06 10 None 12 sec.
Critical Defenses CH2 (Enchantment Spell) For 6 seconds, you have a 25..65 [78]% chance to "Block." Critical Defenses refreshes every time you land a critical hit. Updated: 4/27/06 10 1 sec. 30 sec.
Critical Eye CH2 (Skill) For 10..30 [37] seconds, you have an additional 1..6 [7]% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Added: 1/20/06 5 None 30 sec.
Critical Strike CH2 (Dual Attack) Must follow an off-hand attack. If it hits, this attack strikes for +(10..26 [31]) damage and results in a critical hit. Updated: 9/14/06 5 None 6 sec.
Dark Apostasy CH2 ELITE (Enchantment Spell) For 3..14 [18] seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10..5 [4] Energy or Dark Apostasy ends. Updated: 4/27/06 10 2 sec. 15 sec.
Deadly Haste NEW! CH3 (Enchantment Spell) For 10..30 [37] seconds, half-ranged Spells cast 5..41 [53]% faster and recharge 5..41 [53]% faster. Updated: 10/27/06 10 1 sec. 20 sec.
Fox's Promise NEW! CH3 ELITE (Enchantment Spell) For 5..17 [21] seconds, your attacks cannot be "Blocked" or "Evaded." This Enchantment ends the next time you fail to hit. Updated: 10/27/06 10 1 sec. 20 sec.
Locust's Fury CH2 ELITE (Enchantment Spell) For 10..30 [37] seconds, you have an additional 33% chance to double strike while using daggers. Updated: 9/14/06 10 1 sec. 30 sec.
Malicious Strike NEW! CH3 (Melee Attack) If this attack hits a foe suffering from a Condition, you deal +(5..21 [26]) damage and this attack results in a critical hit. Updated: 10/27/06 5 None 6 sec.
Palm Strike CH2 ELITE (Skill) Target touched foe takes 10..70 [90] damage. This Skill counts as an off-hand attack. Updated: 6/1/06 10 0.75 sec. 10 sec.
Seeping Wound CH2 ELITE (Hex Spell) For 5..17 [21] seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -(1..3 [4]) Health degeneration. Updated: 4/27/06 5 1 sec. 10 sec.
Sharpen Daggers CH2 (Enchantment Spell) For 10..30 [37] seconds, all of your critical hits cause Bleeding for 5..13 [16] seconds. Added: 1/20/06 5 2 sec. 20 sec.
Twisting Fangs CH2 (Dual Attack) Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +(10..18 [21]) damage and struck foe suffers from Bleeding and Deep Wound for 5..17 [21] seconds. Updated: 4/27/06 10 None 15 sec.
Unsuspecting Strike CH2 (Lead Attack) If this attack hits, you strike for +(19..29 [32]) damage. If your target was above 90% Health you deal an additional 15..63 [79] damage. Updated: 9/14/06 10 None 4 sec.
Way of the Assassin NEW! CH3 ELITE (Stance) For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +(5..29 [37])% chance to land a critical hit. Updated: 10/27/06 5 None 12 sec.
 
Dagger Mastery

Top of Page

Skill Name Description Energy Cost Cast Time Recharge Time
Black Mantis Thrust CH2 (Lead Attack) If this attack hits, you strike for +(8..18 [21]) damage. If target foe is suffering from a Hex, that foe is Crippled for 3..13 [16] seconds. Updated: 4/27/06 10 None 10 sec.
Black Spider Strike NEW! CH3 (Off-Hand Attack) Must strike a Hexed foe. If it hits, this attack strikes for +(10..27 [32]) damage and target foe is Poisoned for 5..17 [21] seconds. Updated: 10/27/06 5 None 12 sec.
Blades of Steel CH2 (Dual Attack) Must follow an off-hand attack. If it hits, this attack strikes for +(5..12 [15]) damage (maximum bonus 50) for each recharging dagger attack. Updated: 9/14/06 5 None 8 sec.
Death Blossom CH2 (Dual Attack) Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +(20..40 [47]) damage and all adjacent foes take 20..40 [47] damage. Updated: 9/14/06 5 None 12 sec.
Desperate Strike CH2 (Lead Attack) If you have less than 50..74 [82]% Health, you deal +(15..51 [63]) damage. Updated: 9/14/06 5 None 6 sec.
Disrupting Stab CH2 (Lead Attack) If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3..9 [10] seconds. Updated: 4/27/06 5 None 10 sec.
Exhausting Assault CH2 (Dual Attack) Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. Updated: 4/27/06 5 0.5 sec. 8 sec.
Falling Spider CH2 (Off-Hand Attack) Must strike a knocked-down foe. If it hits, Falling Spider strikes for +(15..31 [36]) damage and target foe is Poisoned for 5..17 [21] seconds. Updated: 4/27/06 5 None 8 sec.
Flashing Blades CH2 ELITE (Stance) For 5..17 [21] seconds, you have a 50% chance to "Block" incoming attacks while attacking. Added: 1/20/06 10 None 20 sec.
Fox Fangs CH2 (Off-Hand Attack) Must follow an lead attack. Fox Fangs cannot be "Blocked" or "Evaded" and strikes for +(5..25 [32]) damage if it hits. Updated: 9/14/06 5 None 8 sec.
Golden Fox Strike NEW! CH3 (Lead Attack) If this attack hits, target foe takes +(10..26 [31]) damage. If you are under the effects of an Enchantment, this attack cannot be "Blocked" or "Evaded." Updated: 10/27/06 5 None 8 sec.
Golden Lotus Strike CH2 (Lead Attack) If it hits, this attack strikes for +(5..17 [21]) damage. If you are under the effects of an Enchantment, you gain 5..11 [12] Energy. Updated: 9/14/06 5 None 15 sec.
Golden Phoenix Strike CH2 (Off-Hand Attack) If you are not under the effects of an Enchantment, this Skill misses. If it hits, Golden Phoenix Strike deals +(10..26 [31]) damage. Updated: 6/1/06 10 None 8 sec.
Golden Skull Strike NEW! CH3 ELITE (Off-Hand Attack) Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is Dazed for 4..9 [10] seconds. Updated: 10/27/06 10 None 15 sec.
Horns of the Ox CH2 (Dual Attack) Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +(15..27 [31]) damage. If struck foe is not adjacent to any allies, that foe is knocked down. Updated: 4/27/06 5 None 12 sec.
Jagged Strike CH2 (Lead Attack) If Jagged Strike hits, your target suffers from Bleeding for 3..8 [9] seconds. Updated: 4/27/06 5 None 4 sec.
Jungle Strike CH2 (Off-Hand Attack) Must follow an lead attack. If it hits, this attack strikes for +(10..22 [26]) damage. If it hits a foe that was Crippled, it does +(1..25 [33]). Updated: 9/14/06 5 None 10 sec.
Leaping Mantis Sting CH2 (Lead Attack) If Leaping Mantis Sting hits, target foe takes +(14..19 [20]) damage. If this attack strikes a moving foe, that foe is Crippled for 3..13 [16] seconds. Updated: 4/27/06 5 None 8 sec.
Moebius Strike CH2 ELITE (Off-Hand Attack) Must follow a dual attack. If it hits, Moebius Strike strikes for +(10..30 [37]) damage. If you strike a foe whose Health is below 50%, all your other attack Skills are recharged. Updated: 10/27/06 5 None 2 sec.
Nine Tail Strike CH2 (Dual Attack) Must follow an off-hand attack. Nine Tail Strike cannot be "Blocked" or "Evaded" and strikes for +(15..35 [42]) damage if it hits. Updated: 9/14/06 10 None 8 sec.
Repeating Strike CH2 (Off-Hand Attack) Must follow an off-hand attack. If it hits, this attack strikes for +(10..26 [31]) damage. If it misses, it takes an additional 15 seconds to recharge. Updated: 9/14/06 5 None None
Shattering Assault NEW! CH3 ELITE (Dual Attack) Must follow an off-hand attack. If it hits, target foe loses one Enchantment. If an Enchantment was removed in this way, you deal +(15..63 [79]) damage. Updated: 10/27/06 10 None 4 sec.
Temple Strike CH2 ELITE (Off-Hand Attack) Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1..8 [11] seconds, and if target foe is casting a Spell, that foe is interrupted. Updated: 9/14/06 15 None 20 sec.
Wild Strike CH2 (Off-Hand Attack) Must follow a lead attack. If it hits, this attack strikes for +(10..30 [37]) damage and any Stance being used by target foe ends. Updated: 9/14/06 5 None 4 sec.
 
Deadly Arts

Top of Page

Skill Name Description Energy Cost Cast Time Recharge Time
Assassin's Promise CH2 ELITE (Hex Spell) For 5..13 [16] seconds, if target foe dies, you gain 5..17 [21] Energy and all your Skills are recharged. Added: 1/20/06 5 0.75 sec. 45 sec.
Augury of Death NEW! CH3 (Hex Spell) For 5..29 [37] seconds, the next time damage would drop target foe's Health below 50%, you Shadow Step to that foe. This Spell has half the normal range. Updated: 10/27/06 5 1 sec. 12 sec.
Crippling Dagger CH2 (Spell) Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..51 [63] earth damage if it hits, and Cripples moving foes for 3..13 [16] seconds. This Spell has half the normal range. Updated: 9/14/06 5 1 sec. 5 sec.
Dancing Daggers CH2 (Spell) Send out three Dancing Daggers at target foe, each striking for 8..18 [21] earth damage if they hit. Dancing Daggers has half the normal range. This Skill counts as a lead attack. Updated: 4/27/06 5 1 sec. 5 sec.
Dark Prison CH2 (Hex Spell) Shadow Step to target foe. For 1..6 [7] second, that foe moves 33% slower. Updated: 9/14/06 10 0.25 sec. 45 sec.
Deadly Paradox NEW! CH3 (Stance) All of your attack Skills are disabled for 10 seconds. For 5..13 [16] seconds, your Assassin Skills activate and recharge 50% faster. Updated: 10/27/06 5 None 10 sec.
Disrupting Dagger NEW! CH3 (Spell) Send out a Disrupting Dagger at target foe that strikes for 10..30 [37] earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. Updated: 10/27/06 5 0.25 sec 10 sec.
Enduring Toxin CH2 (Hex Spell) For 5 seconds, target foe suffers -(1..4 [5]) Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. Updated: 10/27/06 5 0.25 sec 10 sec
Entangling Asp CH2 (Spell) Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..17 [21] seconds. Added: 1/20/06 10 1 sec 20 sec
Expose Defenses CH2 (Hex Spell) For 5..17 [21] seconds, target foe cannot "Block" or "Evade" your attacks. Updated: 10/27/06 10 1 sec. 10 sec.
Expunge Enchantment