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Guild Wars: Eye of the North

PvP Character Templates

ADVANCED OPTION. PvP Only Characters start at maximum level and can only participate in competitive, player-versus-player (PvP) battles. You can create pre-defined templates using any skills and equipment unlocked for your account. Updated: 7/28/06
 
Final Master - Warrior/Mesmer
Designed by Esoteric Warriors. This Warrior uses the art of Swordsmanship to deal large amounts of damage to an unlucky target in a short amount of time. Combined with a party-wide run buff and the Mesmer's ability to dodge Hexes, this Warrior is a valuable asset to any team.
Added: 7/28/06
Energy Denied - Mesmer/Monk
Designed by Esoteric Warriors. This Mesmer utilizes the power of Domination Magic to convert a foe's Energy into damage while shattering Enchantments (a powerful attack against enemy Monks). Added to the Me/Mo's bag of tricks is the ability to remove Hexes, heal injured allies, and resurrect fallen comrades.
Added: 7/28/06
Skills:
Sever Artery
Gash
Final Thrust
"Charge!"
Healing Signet
Frenzy
Hex Breaker
Resurrection Signet
Attributes:
12 Swordsmanship
11 Tactics
 6 Strength
 2 Domination Magic
Skills:
Energy Surge
Energy Burn
Diversion
Shatter Enchantment
Drain Enchantment
Power Drain
Remove Hex
Resurrect
Attributes:
12 Domination Magic
 9 Fast Casting
 9 Inspiration Magic
Tips:
- Stockpile Adrenaline, then dish out the pain on an enemy by using Sever Artery to apply additional pressure. Unload with a combo of Gash followed by Final Thrust on a Bleeding opponent.
- Remember, "Charge!" isn't a Stance so it can be used in combination with Frenzy.
- Watch your Frenzy usage. If you start absorbing too much damage, cancel it using Hex Breaker.
- Mend yourself with Healing Signet.
Tips:
- Try to wield a one-handed 20% Domination-recharge weapon and a 20% Domination-recharge offhand item. This will allow you to cast your Domination spells much more often.
- When you remove an Enchantment using either Shatter Enchantment or Drain Enchantment, cast Diversion immediately afterward to delay your target from recasting that Enchantment on himself.
- Cast Resurrection to restore your allies to life.
- Use Power Drain on an opponent to maintain your Energy reserves while also interrupting the caster.
 
Tainted Ally - Necromancer/Monk
Designed by Esoteric Warriors. This Necromancer uses Tainted Flesh to protect allies from disease while spreading it to foes. The N/Mo harnesses the power of the undead and can detonate corpses to inflict massive damage and remove Enchantments.
Added: 7/28/06
Boon Prot - Monk/Mesmer
Designed by Esoteric Warriors. This Monk uses the Mesmer's Inspiration Magic attribute to maintain Energy on the battlefield, while focusing on Protection Prayers to shelter allies from harm. By using Divine Boon, the Mo/Me can convert fast Protection Magic Spells into powerful (but expensive) heals for teammates.
Added: 7/28/06
Skills:
Tainted Flesh
Putrid Explosion
Rotting Flesh
Deathly Swarm
Well of the Profane
Draw Conditions
Aegis
Resurrection Signet
Attributes:
12 Death Magic
 9 Protection Prayers
 8 Soul Reaping
Skills:
Reversal of Fortune
Mend Ailment
Guardian
Signet of Devotion
Divine Boon
Contemplation of Purity
Inspired Hex
Mantra of Recall
Attributes:
12 Divine Favor
 9 Protection Prayers
 9 Inspiration Magic
Tips:
- Cast Aegis in advance of combat for physical protection.
- Spread Tainted Flesh around your group to insulate members from Disease while they spread it to enemies.
- When kiting melee opponents, try to lure them into a group to further spread Disease among them.
- Deathly Swarm affects a large radius and will often strike multiple targets.
Tips:
- At the start of the fight, cast Divine Boon. When opponents draw near, cast Mantra of Recall.
- When you're swamped with Conditions and/or Hexes, remember to cast Reversal of Fortune or Guardian on yourself followed by Contemplation of Purity. This will removes up to 3 ailments and heal you.
- Maintain your allies' Health with Signet of Devotion. Bear in mind it has a 2-second cast time, so if you see someone's Health dropping rapidly, abandon casting and use Reversal instead.
 
Frenzy Theory - Warrior/Elementalist
Designed by Esoteric Warriors. This powerful axe-wielding Warrior deals massive amounts of damage to its enemies by charging Adrenaline skills through combat, and then unleashing fury by inflicting conditions like Deep Wound before taking the target down for the count. Additionally, this W/E uses the Elementalist Air Magic skill Shock to knock down foes right before a devastating attack.
Added: 7/28/06
Cripshot Ranger - Ranger/Mesmer
Designed by Esoteric Warriors. This Ranger distracts its enemies with fast interrupt skills and slows them with Cripple, while also providing strong pressure damage via Apply Poison. The R/Me has the innate ability to heal itself, and combined with powerful stances like Storm Chaser and Distortion this build is a perfect addition to any team.
Added: 7/28/06
Skills:
Eviscerate
Axe Rake
Executioner's Strike
Healing Signet
Shock
Frenzy
Sprint
Resurrection Signet
Attributes:
12 Axe Mastery
 9 Strength
 8 Tactics
 5 Air Magic
Skills:
Crippling Shot
Distracting Shot
Savage Shot
Apply Poison
Troll Unguent
Storm Chaser
Distortion
Resurrection Signet
Attributes:
12 Expertise
 9 Marksmanship
 9 Wilderness Survival
 3 Illusion Magic
Tips:
- Load up on Adrenaline. When you are full, look for a low armor target (a Monk or other caster, for example) and use a combination of the 3 melee skills in your arsenal.
- Shock your targets so they can't escape or fire off skills.
- Use Healing Signet to restore 109 Health and Resurrection Signet to restore a fallen teammate to life.
- Monitor your Health when using Frenzy. Use Sprint to cancel your Stance if you take too many blows.
Tips:
- Use Apply Poison whenever you can. This is your main damage attack.
- Use Crippling Shot to slow enemies and assist melee characters.
- Move closer to enemy casters so you can interrupt them.
- Don't bother attempting to interrupt spells that take 1/4 second to cast.
 
Hot Stepper - Assassin/Necromancer
Designed by Esoteric Warriors. This Assassin Shadow Steps past its foes using Aura of Displacement, and then unleashes a powerful combo that leaves an unprepared foe inches from death. The Necromancer's Plague Touch spreads sickness through enemy ranks like wildfire.
Added: 7/28/06
Air of Smite - Monk/Mesmer
Designed by Esoteric Warriors. This character deals gobs of damage by focusing fast casting Enchantments on an ally, while also dishing out pain to nearby foes.
Added: 7/28/06
Skills:
Aura of Displacement
Golden Phoenix Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Shadow Refuge
Plague Touch
Resurrection Signet
Attributes:
12 Dagger Mastery
10 Critical Strikes
 8 Shadow Arts
Skills:
Reversal of Fortune
Guardian
Air of Enchantment
Zealot's Fire
Judge's Insight
Balthazar's Aura
Smite Hex
Resurrection Signet
Attributes:
12 Smiting Prayers
11 Protection Prayers
 6 Divine Favor
Tips:
- Don't rush headlong into a fight. Instead, Shadow Step to a target, fire off your attack chain, and teleport back to heal any damage you sustained.
- Single out targets that are alone and not clustered near others or else horns of the Ox will fail to knock down that opponent.
- Use Plague Touch to remove Conditions from yourself.
- You can Shadow Step to a target by using Aura of Displacement while it is already in effect and still active.
Tips:
- Constantly maintain Zealot's Fire. Bolster it with Judge's Insight when necessary.
- Use Smite Hex to remove Hexes from a melee ally or any ally surrounded by enemy melee characters.
- Time your Hex removal so that it hits as many opponents as possible. Be conscious of the large area of effect.
- Protect yourself with Guardian and Reversal of Fortune.
 
Spirit Lord - Ritualist/Warrior
The Spirit Lord uses the skill Ritual Lord to bind spirits at a faster rate. These spirits can protect your allies or disable your foes. When not summoning spirits, this build can dole out damage with Doom.
Added: 7/28/06
Blessed Light Monk - Monk/Mesmer
Designed by Esoteric Warriors. This healer pulls skills from all three Monk attributes and uses Inspiration Magic from the Mesmer line to help manage Energy. This deft healer also utilizes the Blessed Light spell to mend Conditions and removes Hexes, giving this build battlefield diversity.
Added: 7/28/06
Skills:
Doom
Shadowsong
Shelter
Union
Recuperation
Ritual Lord
Boon of Creation
Resurrection Signet
Attributes:
11 Communing
10 Spawning Power
10 Restoration Magic
Skills:
Protective Spirit
Blessed Light
Reversal of Fortune
Mend Condition
Signet of Devotion
Gift of Health
Drain Enchantment
Inspired Hex
Attributes:
12 Divine Favor
 8 Healing Prayers
 8 Protection Prayers
 9 Inspiration Magic
Tips:
- Use Ritual Lord frequently to maintain your spirits.
- Spread out your spirits to spar them damage from AoE spells.
- Repeatedly use Boon of Creation to maintain Energy.
- While your spirits are recharging, unleash Doom upon your foes.
Tips:
- Use Blessed Light as a big, all-purpose heal that removes Conditions and nasty Hexes and provides an ample 163-point life boost.
- Signet of Devotion is a great Energy saver that also grants a free 100-point Health boost every seven seconds. Use it early and often.
- Drain Enchantment is another great Energy management skill. After casting a few spells, use it to regain 7 net Energy and remove an important Enchantment from your foe.
- Inspired Hex, like Drain Enchantment, also serves a dual purpose. Use it to remove nasty Hexes and gain a small Energy boost.
 
Blinding Prodigy - Elementalist/Monk
Designed by Esoteric Warriors. This Elementalist provides ally support on the battlefield by Blinding foes and using Air Magic spells to provide damage to finish off a target. The Monk's Healing Prayers provide additional team support abilities.
Added: 7/28/06
Warrior's Anguish - Mesmer/Monk
Designed by Esoteric Warriors. This Mesmer provides allied support using Illusion spells to suppress a foe's ability to attack, inflict damage, and slow him down. Hexes are used to disrupt an enemy's ability to deal damage, empowering this character to drastically reduce the effectiveness of any strong melee opposition.
Added: 7/28/06
Skills:
Lightning Orb
Lightning Strike
Blinding Flash
Enervating Charge
Ether Prodigy
Heal Party
Healing Breeze
Resurrection Signet
Attributes:
12 Air Magic
10 Healing Prayers
 8 Energy Storage
Skills:
Crippling Anguish

Images of Remorse
Spirit of Failure
Power Drain
Drain Enchantment
Pacifism
Mantra of Persistence
Resurrection Signet
Attributes:
11 Illusion Magic
 9 Inspiration Magic
 9 Protection Prayers
 6 Fast Casting
Tips:
- Begin an attack with Lightning Orb and Lightning Strike to inflict damage.
- Always cast Enervating Charge after Blinding Flash; this covers the Blind Condition with Weakness.
- Remember, Healing Breeze is removed when you cast Ether Prodigy.
- Use Heal Party versus heavy Health degeneration to assist your team's primary healers.
Tips:
- Try to juggle three targets during a fight. Use Crippling Anguish in combination with Spirit of Failure on one melee enemy, and then Pacifism on another similar target.
- Select Images of Remorse as a cover and a degen spreader to keep pressure on enemy healers.
- Maintain Mantra of Persistence to increase the duration of your Illusions Hexes.
- Interrupt an opponent's key spells with Power Drain.
 
CH3 ONLY! Melandru's Prophet - Dervish/Mesmer
Servant to the goddess of the forests, Melandru's Prophet unleashes a tempest of holy fire, crippling cold, and stoning strikes, even allowing this character to temporarily transform into the earthly embodiment of Melandru herself. Powered by the application and manipulation of Wind Prayer Enchantments, this character mixes melee strikes and area of effect spells to quickly disperse any tight groups.
Added: 7/28/06
CH3 ONLY! Whirling Dervish - Dervish/Warrior
The Whirling Dervish is a champion of the savannah, overwhelming its opponents with a storm of dust, thorns, and swift sweeps of its scythe. By manipulating Earth Prayers Enchantments into a vicious skill chain, this character can take out several opponents at once while preserving itself with powerful self-heals.
Added: 7/28/06
Skills:
Crippling Sweep
Mystic Sweep
Pious Haste
Avatar of Melandru
Heart of Holy Flame
Grenth's Fingers
Faithful Intervention
Resurrection Signet
Attributes:
12 Scythe Mastery
11 Mysticism
 6 Wind Prayers
Skills:
Rending Touch
Pious Assault
Vital Boon
Dust Cloak
Staggering Force
Aura of Thorns

"Victory is Mine!"
Resurrection Signet
Attributes:
11 Scythe Mastery
 9 Earth Prayers
 8 Mysticism
 8 Tactics
Tips:
- Precast Faithful Intervention at the start of the battle; it will last until removed or activated, powering your scythe attacks at a low cost. When its heal triggers, break off your attacks to recover and recast it before moving back in.
- When suffering from Conditions, activate Avatar of Melandru to shrug them all off, further remaining immune to them for as long as the Form lasts. This Form is also excellently suited to eliminate fields of Traps, setting them off without suffering much of their payload, or for safe passage through otherwise hazardous areas such as poison or lava.
- At close range to your targets, use Grenth's Fingers and Heart of Holy Flame to inflict damage. With three Enchantments on you, use Crippling Sweep and Mystic Sweep for vicious crippling and damaging strikes respectively.
- Activate Pious Haste to keep up with players trying to escape your attacks; if your last Enchantment was Heart of Holy Flame, at the end of Pious Haste any adjacent foes will burst into flame. If your last Enchantment was Grenth's Fingers, they are crippled instead.
Tips:
- Cast Vital Boon before moving in on your targets to create a larger Health buffer. If your Health drops too low before you are in position to use "Victory is Mine!", use Pious Strike or Rending Touch to end Vital Boon and have it replenish your Health.
- Move in close to your targets, preferably clustered ones, and use Dust Cloak, Staggering Force and Aura of Thorns in quick succession. Once charged up with these Enchantments, use Pious Strike three times to trigger ending effects consecutively, and once all three are removed, use "Victory is Mine!" for full Energy and Health replenishment fueled by the inflicted Conditions. Repeat this skill chain as desired.
- Use Rending Touch instead of one of your Pious Strikes if your target uses Enchantments protecting him from your damage.
 
CH3 ONLY! Battle Commander - Paragon/Ritualist
The Battle Commander fights alongside his soldiers in battle, drawing strength from his team while improving their attacking capabilities with his leadership. Brandishing a powerful array of spear skills, the Battle Commander is especially suited to taking out or disabling opponent Spell casters using Stunning Strike.
Updated: 9/22/06
CH3 ONLY! Centurion - Paragon/Warrior
An inspiring presence on the battlefield, the Centurion soothes the members of his team and guides their assault with his song. Combing his Leadership talent with motivation skills, he provides both protection and healing to those who can hear his call.
Updated: 9/22/06
Skills:
Barbed Spear
Stunning Strike
Disrupting Throw
"Go for the Eyes!"
Anthem of Flame
Leader's Comfort
"Lead the Way!"
Resurrection Signet
Attributes:
12 Spear Mastery
11 Leadership
 7 Command
Skills:
Signet of Synergy
Mending Refrain
Cautery Signet
"Watch Yourself!"
Ballad of Restoration
Lyric of Zeal
Aria of Restoration

Resurrection Signet
Attributes:
12 Motivation
 9 Spear Mastery
 7 Leadership
 6 Tactics
Tips:
- Use "Lead the Way!" on yourself to chase down fleeing foes, or use it on a teammate to help them escape attackers. The more allies around you when you activate this Shout, the more effective it becomes.
- Use Barbed Throw on your target to inflict Bleeding, allowing you to interrupt its actions by using Disrupting Throw.
- Stunning Strike is a powerful attack that Dazes its target when it hits. Stay focused on the Dazed target to prevent it from Spell casting. To ensure Stunning Strike causes its Dazed Condition, use Anthem of Flame before Stunning Strike to force the effect. Dazed is a powerful Condition; use Barbed Spear after stunning Strike to cover the Condition with Bleeding in order to frustrate its removal.
- Use Leader's Comfort to replenish your Health after taking damage.
Tips:
- Begin casting Mending Refrain at the start of the battle, and whenever it recharges use it on the next player on your team. As long as allies remain within earshot, your Chants and Shouts will keep recharging it.
- Try to position yourself in the middle of your team to maximize the effectiveness of your Shouts and Chants. Attack opponents with your spear from this position to build Adrenaline, and be prepared to assist on called targets.
- Use Signet of Synergy on allies low on Health, or when your own Health is low, use it on any nearby ally to trigger healing on yourself. If more teammates within earshot are low on Health, use Ballad of Restoration or Aria of Restoration to revitalize them instead.
- When your party is suffering from Conditions, use Cautery Signet to alleviate their burden.
 
CH3 ONLY! Shadow Reaper - Assassin/Dervish
The Shadow Reaper is a cyclone of razor-sharp swipes, rending anyone unfortunate enough to come close. It uses the Assassin's Critical Strikes to ensure high damage hits from its scythe attacks, spreading and amplifying Bleeding as it goes.
Added: 7/28/06
CH3 ONLY! Pack Hunter - Ranger/Paragon
The Pack Hunter is a relentless tracker, pursuing its prey with a flurry of spears and hounding it with its animal companion. Using the Ranger's Expertise to lower the cost of Spear Mastery skills combined with the energizing Ferocious Strike pet attack, the Hunter is an all-offensive beast.
Added: 7/28/06
Skills:
Eremite's Attack
Reap Impurities
Seeping Wound
Sharpen Daggers
Shadow Refuge
Dash
Critical Eye
Resurrection Signet
Attributes:
12 Scythe Mastery
11 Critical Strikes
 6 Shadow Arts
Skills:
Spear of Lightning
Wild Throw
Vicious Attack
Tiger's Fury
Ferocious Strike
Comfort Animal
Charm Animal

Resurrection Signet
Attributes:
12 Spear Mastery
10 Beast Mastery
 8 Expertise
Tips:
- Activate Sharpen Daggers and Critical Eye before rushing in, and remember to reapply them whenever they run out.
- Search out opponents who are clumped together: the whirling scythe will hit multiple targets at once, and your Eremite's Attack will be stronger with more foes around you.
- Keep an eye on your nearby targets: if any one of them are Bleeding, apply Seeping Wound on them to hasten their demise.
- If your Health is beginning to drop, use Reap Impurities on Bleeding targets; the more opponents around you that are Bleeding, the better the returns.
- When Reap Impurities doesn't heal enough, use Shadow Refuge for a swift heal, and if things look grim, use Dash to get out of the fray to allow you to recover.
Tips:
- Keep Tiger's Fury active whenever engaged in combat to increase your own attack rate, and use Ferocious Strike whenever it recharges to increase the damage from your animal companion.
- Use Spear of Lightning and Vicious Attack whenever you can to keep up pressure on your target.
- If your animal companion is hurt or killed, use Comfort Animal to revitalize it.
- Use Wild Throw to cancel Stances being used to defend against you and your animal companion.

 

 

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